[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 34

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1701,603
Objectives[0]positionY = 3291,26
Objectives[0]positionZ = 48,92198
Objectives[0]Heading = 215,0002
Objectives[0]model = player_two
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 7
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = Unarmed
Objectives[0]Weapon1 = Unarmed
Objectives[0]Weapon2 = AssaultrifleMk2
Objectives[0]Weapon3 = SMGMk2
Objectives[0]Weapon4 = Knife
Objectives[0]Weapon5 = PistolMk2
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1702,392
Objectives[0]mission_Actors[0]positionY = 3290,301
Objectives[0]mission_Actors[0]positionZ = 48,92199
Objectives[0]mission_Actors[0]Heading = 30,6512
Objectives[0]mission_Actors[0]String_Name = s_m_m_marine_02
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[0]Task_List[0]PositionX = 1703,574
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 3288,471
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 46,41771
Objectives[0]mission_Actors[0]Task_List[0]time = 15
Objectives[0]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveHint[0] = 1
Objectives[0]mission_Actors[0]NeededForObjectiveHint[1] = 25
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 26
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 24
Objectives[0]mission_Actors[1]Survive_Number = -1
Objectives[0]mission_Actors[1]Failed_Text = Ron is dead
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1699,52
Objectives[0]mission_Actors[1]positionY = 3291,698
Objectives[0]mission_Actors[1]positionZ = 48,92193
Objectives[0]mission_Actors[1]Heading = 230,6488
Objectives[0]mission_Actors[1]String_Name = ig_nervousron
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = AssaultSMG
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 28
Objectives[0]mission_Vehicles = 6
Objectives[0]mission_Vehicles[0]positionX = 1691,57
Objectives[0]mission_Vehicles[0]positionY = 3307,981
Objectives[0]mission_Vehicles[0]positionZ = 42,56101
Objectives[0]mission_Vehicles[0]Heading = 253,7415
Objectives[0]mission_Vehicles[0]Name = FH-1 Hunter
Objectives[0]mission_Vehicles[0]Model = hunter
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 12
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 13
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 32
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[0]mission_Vehicles[1]positionX = 1424,27
Objectives[0]mission_Vehicles[1]positionY = 4497,79
Objectives[0]mission_Vehicles[1]positionZ = 50,1296
Objectives[0]mission_Vehicles[1]Heading = 96,67205
Objectives[0]mission_Vehicles[1]Name = Barracks
Objectives[0]mission_Vehicles[1]Model = barracks
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 25
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[2]positionX = 1435,943
Objectives[0]mission_Vehicles[2]positionY = 4500,29
Objectives[0]mission_Vehicles[2]positionZ = 50,1968
Objectives[0]mission_Vehicles[2]Heading = 101,9901
Objectives[0]mission_Vehicles[2]Name = Barracks
Objectives[0]mission_Vehicles[2]Model = barracks
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[2]NeededForActorIndex[0] = 24
Objectives[0]mission_Vehicles[2]NeededForActorTaskIndex[0] = 1
Objectives[0]mission_Vehicles[3]positionX = 1407,597
Objectives[0]mission_Vehicles[3]positionY = 4496,057
Objectives[0]mission_Vehicles[3]positionZ = 51,28863
Objectives[0]mission_Vehicles[3]Heading = 85,30709
Objectives[0]mission_Vehicles[3]Name = Barrage
Objectives[0]mission_Vehicles[3]Model = barrage
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[3]NeededForActorIndex[0] = 26
Objectives[0]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]positionX = 1400,091
Objectives[0]mission_Vehicles[4]positionY = 4498,2
Objectives[0]mission_Vehicles[4]positionZ = 52,19806
Objectives[0]mission_Vehicles[4]Heading = 74,53399
Objectives[0]mission_Vehicles[4]Name = Barrage
Objectives[0]mission_Vehicles[4]Model = barrage
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForActorsCount = 2
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[4]NeededForActorIndex[0] = 24
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 4
Objectives[0]mission_Vehicles[4]NeededForActorIndex[1] = 22
Objectives[0]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[0]mission_Vehicles[5]positionX = 1415,19
Objectives[0]mission_Vehicles[5]positionY = 4496,107
Objectives[0]mission_Vehicles[5]positionZ = 50,38672
Objectives[0]mission_Vehicles[5]Heading = 98,76698
Objectives[0]mission_Vehicles[5]Name = Limo con torretta
Objectives[0]mission_Vehicles[5]Model = limo2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[5]NeededForActorIndex[0] = 23
Objectives[0]mission_Vehicles[5]NeededForActorTaskIndex[0] = 1
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 5
Objectives[0]ObjectiveMessages[0]positionX = 1709,271
Objectives[0]ObjectiveMessages[0]positionY = 3265,736
Objectives[0]ObjectiveMessages[0]positionZ = 40,14921
Objectives[0]ObjectiveMessages[0]Message = So guys, there are a new helicopter, and I want it.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Green
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 1706,463
Objectives[0]ObjectiveMessages[1]positionY = 3265
Objectives[0]ObjectiveMessages[1]positionZ = 40,14515
Objectives[0]ObjectiveMessages[1]Message = But there are some people who know about the existence of this helicopter.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = 
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Green
Objectives[0]ObjectiveMessages[1]PlayFromStart = True
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 1704,091
Objectives[0]ObjectiveMessages[2]positionY = 3264,272
Objectives[0]ObjectiveMessages[2]positionZ = 40,14342
Objectives[0]ObjectiveMessages[2]Message = They could create problems to me in the future.
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = 
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Green
Objectives[0]ObjectiveMessages[2]PlayFromStart = True
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 0
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 1701,507
Objectives[0]ObjectiveMessages[3]positionY = 3263,753
Objectives[0]ObjectiveMessages[3]positionZ = 40,14657
Objectives[0]ObjectiveMessages[3]Message = So we must first kill all these people, then take the helicopter, clear?
Objectives[0]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[3]Sender = 
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Green
Objectives[0]ObjectiveMessages[3]PlayFromStart = True
Objectives[0]ObjectiveMessages[3]Delay = False
Objectives[0]ObjectiveMessages[3]DelayTime = 0
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = 1699,315
Objectives[0]ObjectiveMessages[4]positionY = 3263,148
Objectives[0]ObjectiveMessages[4]positionZ = 40,06797
Objectives[0]ObjectiveMessages[4]Message = YES MY GENERAL!
Objectives[0]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[0]ObjectiveMessages[4]Sender = 
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Orange
Objectives[0]ObjectiveMessages[4]PlayFromStart = True
Objectives[0]ObjectiveMessages[4]Delay = False
Objectives[0]ObjectiveMessages[4]DelayTime = 0
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[1]Type = Hint_Objective
Objectives[1]Text = 
Objectives[1]positionX = 1702,396
Objectives[1]positionY = 3290,101
Objectives[1]positionZ = 47,92641
Objectives[1]Hint_Time = 16
Objectives[1]Hint_FOV = 20
Objectives[1]Hint_Use_Position = False
Objectives[1]Hint_Use_Player = False
Objectives[1]Hint_Use_Actor = True
Objectives[1]Hint_Use_Vehicle = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get the chopper
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = 1708,076
Objectives[2]positionY = 3264,702
Objectives[2]positionZ = 40,14454
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 3
Objectives[2]ObjectiveMessages[0]positionX = 1691,963
Objectives[2]ObjectiveMessages[0]positionY = 3261,158
Objectives[2]ObjectiveMessages[0]positionZ = 39,87732
Objectives[2]ObjectiveMessages[0]Message = Well, go, I will direct the operations from here.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = Green
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = 1688,028
Objectives[2]ObjectiveMessages[1]positionY = 3260,122
Objectives[2]ObjectiveMessages[1]positionZ = 39,86794
Objectives[2]ObjectiveMessages[1]Message = Ok, let's go Ron.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = Orange
Objectives[2]ObjectiveMessages[1]PlayFromStart = True
Objectives[2]ObjectiveMessages[1]Delay = False
Objectives[2]ObjectiveMessages[1]DelayTime = 0
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = False
Objectives[2]ObjectiveMessages[1]TypeTextMesage = True
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[2]positionX = 1685,578
Objectives[2]ObjectiveMessages[2]positionY = 3259,483
Objectives[2]ObjectiveMessages[2]positionZ = 39,84927
Objectives[2]ObjectiveMessages[2]Message = Ok.
Objectives[2]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[2]ObjectiveMessages[2]Sender = 
Objectives[2]ObjectiveMessages[2]Subject = 
Objectives[2]ObjectiveMessages[2]MessageColor = Yellow
Objectives[2]ObjectiveMessages[2]PlayFromStart = True
Objectives[2]ObjectiveMessages[2]Delay = False
Objectives[2]ObjectiveMessages[2]DelayTime = 0
Objectives[2]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[2]TypeSubtitle = False
Objectives[2]ObjectiveMessages[2]TypeTextMesage = True
Objectives[2]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[3]Text = Take off
Objectives[3]Type = Leave_Area
Objectives[3]positionX = 1708,076
Objectives[3]positionY = 3264,702
Objectives[3]positionZ = 40,14454
Objectives[3]Leave_Area_Distance = 200
Objectives[3]Leave_Area_Use_Objective_Position = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 7
Objectives[3]ObjectiveMessages[0]positionX = 1674,304
Objectives[3]ObjectiveMessages[0]positionY = 3256,451
Objectives[3]ObjectiveMessages[0]positionZ = 39,74061
Objectives[3]ObjectiveMessages[0]Message = Come on, move!
Objectives[3]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = Orange
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = False
Objectives[3]ObjectiveMessages[0]TypeTextMesage = True
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 1671,871
Objectives[3]ObjectiveMessages[1]positionY = 3255,802
Objectives[3]ObjectiveMessages[1]positionZ = 39,71816
Objectives[3]ObjectiveMessages[1]Message = I'm coming.
Objectives[3]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = Yellow
Objectives[3]ObjectiveMessages[1]PlayFromStart = True
Objectives[3]ObjectiveMessages[1]Delay = False
Objectives[3]ObjectiveMessages[1]DelayTime = 0
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = False
Objectives[3]ObjectiveMessages[1]TypeTextMesage = True
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 1664,335
Objectives[3]ObjectiveMessages[2]positionY = 3253,806
Objectives[3]ObjectiveMessages[2]positionZ = 39,65322
Objectives[3]ObjectiveMessages[2]Message = So, you take care of the cannon, I think about the rest.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = Orange
Objectives[3]ObjectiveMessages[2]PlayFromStart = True
Objectives[3]ObjectiveMessages[2]Delay = False
Objectives[3]ObjectiveMessages[2]DelayTime = 0
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = False
Objectives[3]ObjectiveMessages[2]TypeTextMesage = True
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[3]positionX = 1660,247
Objectives[3]ObjectiveMessages[3]positionY = 3252,722
Objectives[3]ObjectiveMessages[3]positionZ = 39,65295
Objectives[3]ObjectiveMessages[3]Message = Ok, hey I don't have a helmet?
Objectives[3]ObjectiveMessages[3]Contact = CHAR_RON
Objectives[3]ObjectiveMessages[3]Sender = 
Objectives[3]ObjectiveMessages[3]Subject = 
Objectives[3]ObjectiveMessages[3]MessageColor = Yellow
Objectives[3]ObjectiveMessages[3]PlayFromStart = True
Objectives[3]ObjectiveMessages[3]Delay = False
Objectives[3]ObjectiveMessages[3]DelayTime = 0
Objectives[3]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[3]TypeSubtitle = False
Objectives[3]ObjectiveMessages[3]TypeTextMesage = True
Objectives[3]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[4]positionX = 1657,433
Objectives[3]ObjectiveMessages[4]positionY = 3251,973
Objectives[3]ObjectiveMessages[4]positionZ = 39,6227
Objectives[3]ObjectiveMessages[4]Message = The helmet protect the head, you don't need it.
Objectives[3]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[3]ObjectiveMessages[4]Sender = 
Objectives[3]ObjectiveMessages[4]Subject = 
Objectives[3]ObjectiveMessages[4]MessageColor = Orange
Objectives[3]ObjectiveMessages[4]PlayFromStart = True
Objectives[3]ObjectiveMessages[4]Delay = False
Objectives[3]ObjectiveMessages[4]DelayTime = 0
Objectives[3]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[4]TypeSubtitle = False
Objectives[3]ObjectiveMessages[4]TypeTextMesage = True
Objectives[3]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[5]positionX = 1653,982
Objectives[3]ObjectiveMessages[5]positionY = 3251,133
Objectives[3]ObjectiveMessages[5]positionZ = 39,5701
Objectives[3]ObjectiveMessages[5]Message = Emh, ok.
Objectives[3]ObjectiveMessages[5]Contact = CHAR_RON
Objectives[3]ObjectiveMessages[5]Sender = 
Objectives[3]ObjectiveMessages[5]Subject = 
Objectives[3]ObjectiveMessages[5]MessageColor = Yellow
Objectives[3]ObjectiveMessages[5]PlayFromStart = True
Objectives[3]ObjectiveMessages[5]Delay = False
Objectives[3]ObjectiveMessages[5]DelayTime = 0
Objectives[3]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[5]TypeSubtitle = False
Objectives[3]ObjectiveMessages[5]TypeTextMesage = True
Objectives[3]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[6]positionX = 1651,081
Objectives[3]ObjectiveMessages[6]positionY = 3250,304
Objectives[3]ObjectiveMessages[6]positionZ = 39,54491
Objectives[3]ObjectiveMessages[6]Message = If you wanted a helmet, you have to get that of Wade's scooter.
Objectives[3]ObjectiveMessages[6]Contact = CHAR_TREVOR
Objectives[3]ObjectiveMessages[6]Sender = 
Objectives[3]ObjectiveMessages[6]Subject = 
Objectives[3]ObjectiveMessages[6]MessageColor = Orange
Objectives[3]ObjectiveMessages[6]PlayFromStart = True
Objectives[3]ObjectiveMessages[6]Delay = False
Objectives[3]ObjectiveMessages[6]DelayTime = 0
Objectives[3]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[6]TypeSubtitle = False
Objectives[3]ObjectiveMessages[6]TypeTextMesage = True
Objectives[3]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[4]Text = Kill everyone who knows about the helicopter's existence
Objectives[4]Text2 = Get the codes
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = -2136,002
Objectives[4]positionY = 3439,774
Objectives[4]positionZ = 30,1211
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_MONEY_DEP_BAG
Objectives[4]mission_ActorsCount = 27
Objectives[4]mission_Actors[0]SpawnInVehicle = True
Objectives[4]mission_Actors[0]SeatIndex = 1
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 1435,943
Objectives[4]mission_Actors[0]positionY = 4500,29
Objectives[4]mission_Actors[0]positionZ = 50,1968
Objectives[4]mission_Actors[0]Heading = 101,9901
Objectives[4]mission_Actors[0]String_Name = s_m_m_marine_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 100
Objectives[4]mission_Actors[0]Hearing_Range = 100
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = MicroSMG
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]SpawnInVehicle = True
Objectives[4]mission_Actors[1]SeatIndex = 2
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 1435,943
Objectives[4]mission_Actors[1]positionY = 4500,29
Objectives[4]mission_Actors[1]positionZ = 50,1968
Objectives[4]mission_Actors[1]Heading = 101,9901
Objectives[4]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 100
Objectives[4]mission_Actors[1]Hearing_Range = 100
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = MicroSMG
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[2]SpawnInVehicle = True
Objectives[4]mission_Actors[2]SeatIndex = 3
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 1435,943
Objectives[4]mission_Actors[2]positionY = 4500,29
Objectives[4]mission_Actors[2]positionZ = 50,1968
Objectives[4]mission_Actors[2]Heading = 101,9901
Objectives[4]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 100
Objectives[4]mission_Actors[2]Hearing_Range = 100
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = MicroSMG
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 0
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[3]SpawnInVehicle = True
Objectives[4]mission_Actors[3]SeatIndex = 4
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 1435,943
Objectives[4]mission_Actors[3]positionY = 4500,29
Objectives[4]mission_Actors[3]positionZ = 50,1968
Objectives[4]mission_Actors[3]Heading = 101,9901
Objectives[4]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 100
Objectives[4]mission_Actors[3]Hearing_Range = 100
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = MicroSMG
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 0
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[4]SpawnInVehicle = True
Objectives[4]mission_Actors[4]SeatIndex = 5
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 1435,943
Objectives[4]mission_Actors[4]positionY = 4500,29
Objectives[4]mission_Actors[4]positionZ = 50,1968
Objectives[4]mission_Actors[4]Heading = 101,9901
Objectives[4]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 100
Objectives[4]mission_Actors[4]Hearing_Range = 100
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = MicroSMG
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]SpawnInVehicle = True
Objectives[4]mission_Actors[5]SeatIndex = 6
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 1435,943
Objectives[4]mission_Actors[5]positionY = 4500,29
Objectives[4]mission_Actors[5]positionZ = 50,1968
Objectives[4]mission_Actors[5]Heading = 101,9901
Objectives[4]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 100
Objectives[4]mission_Actors[5]Hearing_Range = 100
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = MicroSMG
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]SpawnInVehicle = True
Objectives[4]mission_Actors[6]SeatIndex = 7
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 1435,943
Objectives[4]mission_Actors[6]positionY = 4500,29
Objectives[4]mission_Actors[6]positionZ = 50,1968
Objectives[4]mission_Actors[6]Heading = 101,9901
Objectives[4]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 100
Objectives[4]mission_Actors[6]Hearing_Range = 100
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = MicroSMG
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]SpawnInVehicle = True
Objectives[4]mission_Actors[7]SeatIndex = 8
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 1435,943
Objectives[4]mission_Actors[7]positionY = 4500,29
Objectives[4]mission_Actors[7]positionZ = 50,1968
Objectives[4]mission_Actors[7]Heading = 101,9901
Objectives[4]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 100
Objectives[4]mission_Actors[7]Hearing_Range = 100
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = MicroSMG
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]SpawnInVehicle = True
Objectives[4]mission_Actors[8]SeatIndex = 8
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 1424,27
Objectives[4]mission_Actors[8]positionY = 4497,79
Objectives[4]mission_Actors[8]positionZ = 50,1296
Objectives[4]mission_Actors[8]Heading = 96,67205
Objectives[4]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 100
Objectives[4]mission_Actors[8]Hearing_Range = 100
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = MicroSMG
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]SpawnInVehicle = True
Objectives[4]mission_Actors[9]SeatIndex = 7
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 1424,27
Objectives[4]mission_Actors[9]positionY = 4497,79
Objectives[4]mission_Actors[9]positionZ = 50,1296
Objectives[4]mission_Actors[9]Heading = 96,67205
Objectives[4]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 100
Objectives[4]mission_Actors[9]Hearing_Range = 100
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = MicroSMG
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]SpawnInVehicle = True
Objectives[4]mission_Actors[10]SeatIndex = 6
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 1424,27
Objectives[4]mission_Actors[10]positionY = 4497,79
Objectives[4]mission_Actors[10]positionZ = 50,1296
Objectives[4]mission_Actors[10]Heading = 96,67205
Objectives[4]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = True
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 100
Objectives[4]mission_Actors[10]Hearing_Range = 100
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = MicroSMG
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[11]SpawnInVehicle = True
Objectives[4]mission_Actors[11]SeatIndex = 5
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = 1424,27
Objectives[4]mission_Actors[11]positionY = 4497,79
Objectives[4]mission_Actors[11]positionZ = 50,1296
Objectives[4]mission_Actors[11]Heading = 96,67205
Objectives[4]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = True
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 100
Objectives[4]mission_Actors[11]Hearing_Range = 100
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = MicroSMG
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 0
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]SpawnInVehicle = True
Objectives[4]mission_Actors[12]SeatIndex = 4
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = 1424,27
Objectives[4]mission_Actors[12]positionY = 4497,79
Objectives[4]mission_Actors[12]positionZ = 50,1296
Objectives[4]mission_Actors[12]Heading = 96,67205
Objectives[4]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = True
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 100
Objectives[4]mission_Actors[12]Hearing_Range = 100
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = MicroSMG
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 0
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]SpawnInVehicle = True
Objectives[4]mission_Actors[13]SeatIndex = 3
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = 1424,27
Objectives[4]mission_Actors[13]positionY = 4497,79
Objectives[4]mission_Actors[13]positionZ = 50,1296
Objectives[4]mission_Actors[13]Heading = 96,67205
Objectives[4]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = True
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 100
Objectives[4]mission_Actors[13]Hearing_Range = 100
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = MicroSMG
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 0
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[14]SpawnInVehicle = True
Objectives[4]mission_Actors[14]SeatIndex = 2
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = 1424,27
Objectives[4]mission_Actors[14]positionY = 4497,79
Objectives[4]mission_Actors[14]positionZ = 50,1296
Objectives[4]mission_Actors[14]Heading = 96,67205
Objectives[4]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = True
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 100
Objectives[4]mission_Actors[14]Hearing_Range = 100
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = MicroSMG
Objectives[4]mission_Actors[14]Variation = Random
Objectives[4]mission_Actors[14]Task = 0
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[15]SpawnInVehicle = True
Objectives[4]mission_Actors[15]SeatIndex = 1
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 0
Objectives[4]mission_Actors[15]positionX = 1424,27
Objectives[4]mission_Actors[15]positionY = 4497,79
Objectives[4]mission_Actors[15]positionZ = 50,1296
Objectives[4]mission_Actors[15]Heading = 96,67205
Objectives[4]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[15]Relationship_Group = Enemy1
Objectives[4]mission_Actors[15]AddBlip = True
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 100
Objectives[4]mission_Actors[15]Hearing_Range = 100
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = MicroSMG
Objectives[4]mission_Actors[15]Variation = Random
Objectives[4]mission_Actors[15]Task = 0
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Actors[16]SpawnInVehicle = True
Objectives[4]mission_Actors[16]SeatIndex = 3
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 0
Objectives[4]mission_Actors[16]positionX = 1415,19
Objectives[4]mission_Actors[16]positionY = 4496,107
Objectives[4]mission_Actors[16]positionZ = 50,38672
Objectives[4]mission_Actors[16]Heading = 98,76698
Objectives[4]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[16]Relationship_Group = Enemy1
Objectives[4]mission_Actors[16]AddBlip = True
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 100
Objectives[4]mission_Actors[16]Hearing_Range = 100
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = 0
Objectives[4]mission_Actors[16]Variation = Random
Objectives[4]mission_Actors[16]Task = 0
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = NONE
Objectives[4]mission_Actors[17]SpawnInVehicle = True
Objectives[4]mission_Actors[17]SeatIndex = 1
Objectives[4]mission_Actors[17]Survive_Number = 0
Objectives[4]mission_Actors[17]Failed_Text = 
Objectives[4]mission_Actors[17]Remove_After = 0
Objectives[4]mission_Actors[17]positionX = 1415,19
Objectives[4]mission_Actors[17]positionY = 4496,107
Objectives[4]mission_Actors[17]positionZ = 50,38672
Objectives[4]mission_Actors[17]Heading = 98,76698
Objectives[4]mission_Actors[17]String_Name = s_m_m_marine_02
Objectives[4]mission_Actors[17]Relationship_Group = Enemy1
Objectives[4]mission_Actors[17]AddBlip = True
Objectives[4]mission_Actors[17]ShowCone = False
Objectives[4]mission_Actors[17]Invincible = False
Objectives[4]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[17]AlwaysFight = True
Objectives[4]mission_Actors[17]Seeing_Range = 100
Objectives[4]mission_Actors[17]Hearing_Range = 100
Objectives[4]mission_Actors[17]CombatMovement = Offensive
Objectives[4]mission_Actors[17]weapon = MicroSMG
Objectives[4]mission_Actors[17]Variation = Random
Objectives[4]mission_Actors[17]Task = 0
Objectives[4]mission_Actors[17]Task_Guard_Range = 5
Objectives[4]mission_Actors[17]Task_Stay_In_Range = True
Objectives[4]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[17]Task_Scenario = NONE
Objectives[4]mission_Actors[18]SpawnInVehicle = True
Objectives[4]mission_Actors[18]SeatIndex = 1
Objectives[4]mission_Actors[18]Survive_Number = 0
Objectives[4]mission_Actors[18]Failed_Text = 
Objectives[4]mission_Actors[18]Remove_After = 0
Objectives[4]mission_Actors[18]positionX = 1407,597
Objectives[4]mission_Actors[18]positionY = 4496,057
Objectives[4]mission_Actors[18]positionZ = 51,28863
Objectives[4]mission_Actors[18]Heading = 85,30709
Objectives[4]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[18]Relationship_Group = Enemy1
Objectives[4]mission_Actors[18]AddBlip = True
Objectives[4]mission_Actors[18]ShowCone = False
Objectives[4]mission_Actors[18]Invincible = False
Objectives[4]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[18]AlwaysFight = True
Objectives[4]mission_Actors[18]Seeing_Range = 100
Objectives[4]mission_Actors[18]Hearing_Range = 100
Objectives[4]mission_Actors[18]CombatMovement = Offensive
Objectives[4]mission_Actors[18]weapon = 0
Objectives[4]mission_Actors[18]Variation = Random
Objectives[4]mission_Actors[18]Task = 0
Objectives[4]mission_Actors[18]Task_Guard_Range = 5
Objectives[4]mission_Actors[18]Task_Stay_In_Range = True
Objectives[4]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[18]Task_Scenario = NONE
Objectives[4]mission_Actors[19]SpawnInVehicle = True
Objectives[4]mission_Actors[19]SeatIndex = 2
Objectives[4]mission_Actors[19]Survive_Number = 0
Objectives[4]mission_Actors[19]Failed_Text = 
Objectives[4]mission_Actors[19]Remove_After = 0
Objectives[4]mission_Actors[19]positionX = 1407,597
Objectives[4]mission_Actors[19]positionY = 4496,057
Objectives[4]mission_Actors[19]positionZ = 51,28863
Objectives[4]mission_Actors[19]Heading = 85,30709
Objectives[4]mission_Actors[19]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[19]Relationship_Group = Enemy1
Objectives[4]mission_Actors[19]AddBlip = True
Objectives[4]mission_Actors[19]ShowCone = False
Objectives[4]mission_Actors[19]Invincible = False
Objectives[4]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[19]AlwaysFight = True
Objectives[4]mission_Actors[19]Seeing_Range = 100
Objectives[4]mission_Actors[19]Hearing_Range = 100
Objectives[4]mission_Actors[19]CombatMovement = Offensive
Objectives[4]mission_Actors[19]weapon = 0
Objectives[4]mission_Actors[19]Variation = Random
Objectives[4]mission_Actors[19]Task = 0
Objectives[4]mission_Actors[19]Task_Guard_Range = 5
Objectives[4]mission_Actors[19]Task_Stay_In_Range = True
Objectives[4]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[19]Task_Scenario = NONE
Objectives[4]mission_Actors[20]SpawnInVehicle = True
Objectives[4]mission_Actors[20]SeatIndex = 2
Objectives[4]mission_Actors[20]Survive_Number = 0
Objectives[4]mission_Actors[20]Failed_Text = 
Objectives[4]mission_Actors[20]Remove_After = 0
Objectives[4]mission_Actors[20]positionX = 1400,091
Objectives[4]mission_Actors[20]positionY = 4498,2
Objectives[4]mission_Actors[20]positionZ = 52,19806
Objectives[4]mission_Actors[20]Heading = 74,53399
Objectives[4]mission_Actors[20]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[20]Relationship_Group = Enemy1
Objectives[4]mission_Actors[20]AddBlip = True
Objectives[4]mission_Actors[20]ShowCone = False
Objectives[4]mission_Actors[20]Invincible = False
Objectives[4]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[20]AlwaysFight = True
Objectives[4]mission_Actors[20]Seeing_Range = 100
Objectives[4]mission_Actors[20]Hearing_Range = 100
Objectives[4]mission_Actors[20]CombatMovement = Offensive
Objectives[4]mission_Actors[20]weapon = 0
Objectives[4]mission_Actors[20]Variation = Random
Objectives[4]mission_Actors[20]Task = 0
Objectives[4]mission_Actors[20]Task_Guard_Range = 5
Objectives[4]mission_Actors[20]Task_Stay_In_Range = True
Objectives[4]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[20]Task_Scenario = NONE
Objectives[4]mission_Actors[21]SpawnInVehicle = True
Objectives[4]mission_Actors[21]SeatIndex = 1
Objectives[4]mission_Actors[21]Survive_Number = 0
Objectives[4]mission_Actors[21]Failed_Text = 
Objectives[4]mission_Actors[21]Remove_After = 0
Objectives[4]mission_Actors[21]positionX = 1400,091
Objectives[4]mission_Actors[21]positionY = 4498,2
Objectives[4]mission_Actors[21]positionZ = 52,19806
Objectives[4]mission_Actors[21]Heading = 74,53399
Objectives[4]mission_Actors[21]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[21]Relationship_Group = Enemy1
Objectives[4]mission_Actors[21]AddBlip = True
Objectives[4]mission_Actors[21]ShowCone = False
Objectives[4]mission_Actors[21]Invincible = False
Objectives[4]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[21]AlwaysFight = True
Objectives[4]mission_Actors[21]Seeing_Range = 100
Objectives[4]mission_Actors[21]Hearing_Range = 100
Objectives[4]mission_Actors[21]CombatMovement = Offensive
Objectives[4]mission_Actors[21]weapon = 0
Objectives[4]mission_Actors[21]Variation = Random
Objectives[4]mission_Actors[21]Task = 0
Objectives[4]mission_Actors[21]Task_Guard_Range = 5
Objectives[4]mission_Actors[21]Task_Stay_In_Range = True
Objectives[4]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[21]Task_Scenario = NONE
Objectives[4]mission_Actors[22]SpawnInVehicle = True
Objectives[4]mission_Actors[22]SeatIndex = -1
Objectives[4]mission_Actors[22]Survive_Number = 0
Objectives[4]mission_Actors[22]Failed_Text = 
Objectives[4]mission_Actors[22]Remove_After = 0
Objectives[4]mission_Actors[22]positionX = 1400,091
Objectives[4]mission_Actors[22]positionY = 4498,2
Objectives[4]mission_Actors[22]positionZ = 52,19806
Objectives[4]mission_Actors[22]Heading = 74,53399
Objectives[4]mission_Actors[22]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[22]Relationship_Group = Enemy1
Objectives[4]mission_Actors[22]AddBlip = True
Objectives[4]mission_Actors[22]ShowCone = False
Objectives[4]mission_Actors[22]Invincible = False
Objectives[4]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[22]AlwaysFight = True
Objectives[4]mission_Actors[22]Seeing_Range = 100
Objectives[4]mission_Actors[22]Hearing_Range = 100
Objectives[4]mission_Actors[22]CombatMovement = Offensive
Objectives[4]mission_Actors[22]weapon = MicroSMG
Objectives[4]mission_Actors[22]Variation = Random
Objectives[4]mission_Actors[22]Task = 99
Objectives[4]mission_Actors[22]Task_Guard_Range = 5
Objectives[4]mission_Actors[22]Task_Stay_In_Range = True
Objectives[4]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[22]Task_Scenario = NONE
Objectives[4]mission_Actors[22]Task_List_Count = 10
Objectives[4]mission_Actors[22]Task_Repeat = False
Objectives[4]mission_Actors[22]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[22]Task_List[0]PositionX = 1395,164
Objectives[4]mission_Actors[22]Task_List[0]PositionY = 4497,715
Objectives[4]mission_Actors[22]Task_List[0]PositionZ = 52,56701
Objectives[4]mission_Actors[22]Task_List[0]Speed = 1
Objectives[4]mission_Actors[22]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[22]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[22]Task_List[1]Type = Drive
Objectives[4]mission_Actors[22]Task_List[1]PositionX = 833,4474
Objectives[4]mission_Actors[22]Task_List[1]PositionY = 4385,986
Objectives[4]mission_Actors[22]Task_List[1]PositionZ = 51,63962
Objectives[4]mission_Actors[22]Task_List[1]Speed = 20
Objectives[4]mission_Actors[22]Task_List[1]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[1]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[1]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[1]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[1]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[1]Reverse = False
Objectives[4]mission_Actors[22]Task_List[1]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[2]Type = Drive
Objectives[4]mission_Actors[22]Task_List[2]PositionX = 194,1747
Objectives[4]mission_Actors[22]Task_List[2]PositionY = 4436,38
Objectives[4]mission_Actors[22]Task_List[2]PositionZ = 72,35531
Objectives[4]mission_Actors[22]Task_List[2]Speed = 20
Objectives[4]mission_Actors[22]Task_List[2]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[2]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[2]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[2]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[2]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[2]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[2]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[2]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[2]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[2]Reverse = False
Objectives[4]mission_Actors[22]Task_List[2]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[2]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[2]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[2]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[3]Type = Drive
Objectives[4]mission_Actors[22]Task_List[3]PositionX = -80,3159
Objectives[4]mission_Actors[22]Task_List[3]PositionY = 4580,438
Objectives[4]mission_Actors[22]Task_List[3]PositionZ = 122,6657
Objectives[4]mission_Actors[22]Task_List[3]Speed = 20
Objectives[4]mission_Actors[22]Task_List[3]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[3]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[3]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[3]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[3]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[3]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[3]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[3]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[3]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[3]Reverse = False
Objectives[4]mission_Actors[22]Task_List[3]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[3]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[3]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[3]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[4]Type = Drive
Objectives[4]mission_Actors[22]Task_List[4]PositionX = -515,0745
Objectives[4]mission_Actors[22]Task_List[4]PositionY = 4944,255
Objectives[4]mission_Actors[22]Task_List[4]PositionZ = 146,8188
Objectives[4]mission_Actors[22]Task_List[4]Speed = 20
Objectives[4]mission_Actors[22]Task_List[4]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[4]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[4]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[4]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[4]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[4]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[4]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[4]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[4]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[4]Reverse = False
Objectives[4]mission_Actors[22]Task_List[4]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[4]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[4]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[4]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[5]Type = Drive
Objectives[4]mission_Actors[22]Task_List[5]PositionX = -907,5524
Objectives[4]mission_Actors[22]Task_List[5]PositionY = 5428,469
Objectives[4]mission_Actors[22]Task_List[5]PositionZ = 36,1188
Objectives[4]mission_Actors[22]Task_List[5]Speed = 20
Objectives[4]mission_Actors[22]Task_List[5]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[5]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[5]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[5]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[5]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[5]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[5]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[5]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[5]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[5]Reverse = False
Objectives[4]mission_Actors[22]Task_List[5]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[5]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[5]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[5]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[6]Type = Drive
Objectives[4]mission_Actors[22]Task_List[6]PositionX = -1669,166
Objectives[4]mission_Actors[22]Task_List[6]PositionY = 4840,307
Objectives[4]mission_Actors[22]Task_List[6]PositionZ = 60,25859
Objectives[4]mission_Actors[22]Task_List[6]Speed = 20
Objectives[4]mission_Actors[22]Task_List[6]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[6]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[6]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[6]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[6]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[6]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[6]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[6]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[6]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[6]Reverse = False
Objectives[4]mission_Actors[22]Task_List[6]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[6]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[6]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[6]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[7]Type = Drive
Objectives[4]mission_Actors[22]Task_List[7]PositionX = -2358,762
Objectives[4]mission_Actors[22]Task_List[7]PositionY = 4026,198
Objectives[4]mission_Actors[22]Task_List[7]PositionZ = 28,32742
Objectives[4]mission_Actors[22]Task_List[7]Speed = 20
Objectives[4]mission_Actors[22]Task_List[7]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[7]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[7]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[7]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[7]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[7]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[7]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[7]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[7]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[7]Reverse = False
Objectives[4]mission_Actors[22]Task_List[7]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[7]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[7]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[7]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[8]Type = Drive
Objectives[4]mission_Actors[22]Task_List[8]PositionX = -2316,73
Objectives[4]mission_Actors[22]Task_List[8]PositionY = 3393,612
Objectives[4]mission_Actors[22]Task_List[8]PositionZ = 30,33533
Objectives[4]mission_Actors[22]Task_List[8]Speed = 20
Objectives[4]mission_Actors[22]Task_List[8]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[8]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[8]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[8]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[8]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[8]AvoidObjects = True
Objectives[4]mission_Actors[22]Task_List[8]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[8]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[8]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[8]Reverse = False
Objectives[4]mission_Actors[22]Task_List[8]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[8]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[8]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[8]AvoidHighWays = False
Objectives[4]mission_Actors[22]Task_List[9]Type = Drive
Objectives[4]mission_Actors[22]Task_List[9]PositionX = -2059,299
Objectives[4]mission_Actors[22]Task_List[9]PositionY = 3322,523
Objectives[4]mission_Actors[22]Task_List[9]PositionZ = 32,47678
Objectives[4]mission_Actors[22]Task_List[9]Speed = 20
Objectives[4]mission_Actors[22]Task_List[9]StopBeforeVehicles = True
Objectives[4]mission_Actors[22]Task_List[9]StopBeforeActors = False
Objectives[4]mission_Actors[22]Task_List[9]AvoidVehicles = True
Objectives[4]mission_Actors[22]Task_List[9]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[22]Task_List[9]AvoidActors = True
Objectives[4]mission_Actors[22]Task_List[9]AvoidObjects = False
Objectives[4]mission_Actors[22]Task_List[9]StopAtLights = False
Objectives[4]mission_Actors[22]Task_List[9]UseBlinkers = True
Objectives[4]mission_Actors[22]Task_List[9]AllowGoingWrongWay = False
Objectives[4]mission_Actors[22]Task_List[9]Reverse = False
Objectives[4]mission_Actors[22]Task_List[9]TakeShortestPath = False
Objectives[4]mission_Actors[22]Task_List[9]IgnoreRoads = False
Objectives[4]mission_Actors[22]Task_List[9]IgnoreAllPathing = False
Objectives[4]mission_Actors[22]Task_List[9]AvoidHighWays = False
Objectives[4]mission_Actors[23]SpawnInVehicle = True
Objectives[4]mission_Actors[23]SeatIndex = -1
Objectives[4]mission_Actors[23]Survive_Number = 0
Objectives[4]mission_Actors[23]Failed_Text = 
Objectives[4]mission_Actors[23]Remove_After = 0
Objectives[4]mission_Actors[23]positionX = 1415,19
Objectives[4]mission_Actors[23]positionY = 4496,107
Objectives[4]mission_Actors[23]positionZ = 50,38672
Objectives[4]mission_Actors[23]Heading = 98,76698
Objectives[4]mission_Actors[23]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[23]Relationship_Group = Enemy1
Objectives[4]mission_Actors[23]AddBlip = True
Objectives[4]mission_Actors[23]ShowCone = False
Objectives[4]mission_Actors[23]Invincible = False
Objectives[4]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[23]AlwaysFight = True
Objectives[4]mission_Actors[23]Seeing_Range = 100
Objectives[4]mission_Actors[23]Hearing_Range = 100
Objectives[4]mission_Actors[23]CombatMovement = Offensive
Objectives[4]mission_Actors[23]weapon = MicroSMG
Objectives[4]mission_Actors[23]Variation = Random
Objectives[4]mission_Actors[23]Task = 99
Objectives[4]mission_Actors[23]Task_Guard_Range = 5
Objectives[4]mission_Actors[23]Task_Stay_In_Range = True
Objectives[4]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[23]Task_Scenario = NONE
Objectives[4]mission_Actors[23]Task_List_Count = 12
Objectives[4]mission_Actors[23]Task_Repeat = False
Objectives[4]mission_Actors[23]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[4]mission_Actors[23]Task_List[0]PositionX = 1413,863
Objectives[4]mission_Actors[23]Task_List[0]PositionY = 4495,735
Objectives[4]mission_Actors[23]Task_List[0]PositionZ = 50,5121
Objectives[4]mission_Actors[23]Task_List[0]Block = True
Objectives[4]mission_Actors[23]Task_List[1]Type = EnterVehicle
Objectives[4]mission_Actors[23]Task_List[1]PositionX = 1413,863
Objectives[4]mission_Actors[23]Task_List[1]PositionY = 4495,735
Objectives[4]mission_Actors[23]Task_List[1]PositionZ = 50,5121
Objectives[4]mission_Actors[23]Task_List[1]Speed = 1
Objectives[4]mission_Actors[23]Task_List[1]SeatIndex = -1
Objectives[4]mission_Actors[23]Task_List[1]TaskIndex = 1
Objectives[4]mission_Actors[23]Task_List[2]Type = Drive
Objectives[4]mission_Actors[23]Task_List[2]PositionX = 840,0617
Objectives[4]mission_Actors[23]Task_List[2]PositionY = 4364,085
Objectives[4]mission_Actors[23]Task_List[2]PositionZ = 51,50095
Objectives[4]mission_Actors[23]Task_List[2]Speed = 20
Objectives[4]mission_Actors[23]Task_List[2]StopBeforeVehicles = True
Objectives[4]mission_Actors[23]Task_List[2]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[2]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[2]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[2]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[2]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[2]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[2]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[2]AllowGoingWrongWay = False
Objectives[4]mission_Actors[23]Task_List[2]Reverse = False
Objectives[4]mission_Actors[23]Task_List[2]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[2]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[2]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[2]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[3]Type = Drive
Objectives[4]mission_Actors[23]Task_List[3]PositionX = 199,3754
Objectives[4]mission_Actors[23]Task_List[3]PositionY = 4440,617
Objectives[4]mission_Actors[23]Task_List[3]PositionZ = 71,89001
Objectives[4]mission_Actors[23]Task_List[3]Speed = 20
Objectives[4]mission_Actors[23]Task_List[3]StopBeforeVehicles = True
Objectives[4]mission_Actors[23]Task_List[3]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[3]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[3]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[3]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[3]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[3]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[3]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[3]AllowGoingWrongWay = False
Objectives[4]mission_Actors[23]Task_List[3]Reverse = False
Objectives[4]mission_Actors[23]Task_List[3]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[3]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[3]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[3]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[4]Type = Drive
Objectives[4]mission_Actors[23]Task_List[4]PositionX = -89,89105
Objectives[4]mission_Actors[23]Task_List[4]PositionY = 4586,157
Objectives[4]mission_Actors[23]Task_List[4]PositionZ = 122,6635
Objectives[4]mission_Actors[23]Task_List[4]Speed = 20
Objectives[4]mission_Actors[23]Task_List[4]StopBeforeVehicles = True
Objectives[4]mission_Actors[23]Task_List[4]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[4]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[4]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[4]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[4]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[4]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[4]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[4]AllowGoingWrongWay = False
Objectives[4]mission_Actors[23]Task_List[4]Reverse = False
Objectives[4]mission_Actors[23]Task_List[4]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[4]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[4]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[4]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[5]Type = Drive
Objectives[4]mission_Actors[23]Task_List[5]PositionX = -505,522
Objectives[4]mission_Actors[23]Task_List[5]PositionY = 4935,858
Objectives[4]mission_Actors[23]Task_List[5]PositionZ = 146,7745
Objectives[4]mission_Actors[23]Task_List[5]Speed = 20
Objectives[4]mission_Actors[23]Task_List[5]StopBeforeVehicles = True
Objectives[4]mission_Actors[23]Task_List[5]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[5]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[5]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[5]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[5]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[5]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[5]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[5]AllowGoingWrongWay = False
Objectives[4]mission_Actors[23]Task_List[5]Reverse = False
Objectives[4]mission_Actors[23]Task_List[5]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[5]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[5]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[5]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[6]Type = Drive
Objectives[4]mission_Actors[23]Task_List[6]PositionX = -920,6147
Objectives[4]mission_Actors[23]Task_List[6]PositionY = 5424,718
Objectives[4]mission_Actors[23]Task_List[6]PositionZ = 36,72412
Objectives[4]mission_Actors[23]Task_List[6]Speed = 20
Objectives[4]mission_Actors[23]Task_List[6]StopBeforeVehicles = True
Objectives[4]mission_Actors[23]Task_List[6]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[6]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[6]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[6]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[6]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[6]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[6]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[6]AllowGoingWrongWay = False
Objectives[4]mission_Actors[23]Task_List[6]Reverse = False
Objectives[4]mission_Actors[23]Task_List[6]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[6]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[6]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[6]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[7]Type = Drive
Objectives[4]mission_Actors[23]Task_List[7]PositionX = -1731,307
Objectives[4]mission_Actors[23]Task_List[7]PositionY = 4791,278
Objectives[4]mission_Actors[23]Task_List[7]PositionZ = 57,78977
Objectives[4]mission_Actors[23]Task_List[7]Speed = 100
Objectives[4]mission_Actors[23]Task_List[7]StopBeforeVehicles = False
Objectives[4]mission_Actors[23]Task_List[7]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[7]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[7]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[7]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[7]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[7]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[7]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[7]AllowGoingWrongWay = True
Objectives[4]mission_Actors[23]Task_List[7]Reverse = False
Objectives[4]mission_Actors[23]Task_List[7]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[7]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[7]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[7]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[8]Type = Drive
Objectives[4]mission_Actors[23]Task_List[8]PositionX = -2250,692
Objectives[4]mission_Actors[23]Task_List[8]PositionY = 4267,92
Objectives[4]mission_Actors[23]Task_List[8]PositionZ = 45,29652
Objectives[4]mission_Actors[23]Task_List[8]Speed = 100
Objectives[4]mission_Actors[23]Task_List[8]StopBeforeVehicles = False
Objectives[4]mission_Actors[23]Task_List[8]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[8]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[8]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[8]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[8]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[8]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[8]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[8]AllowGoingWrongWay = True
Objectives[4]mission_Actors[23]Task_List[8]Reverse = False
Objectives[4]mission_Actors[23]Task_List[8]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[8]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[8]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[8]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[9]Type = Drive
Objectives[4]mission_Actors[23]Task_List[9]PositionX = -2326,975
Objectives[4]mission_Actors[23]Task_List[9]PositionY = 3400,842
Objectives[4]mission_Actors[23]Task_List[9]PositionZ = 30,01357
Objectives[4]mission_Actors[23]Task_List[9]Speed = 100
Objectives[4]mission_Actors[23]Task_List[9]StopBeforeVehicles = False
Objectives[4]mission_Actors[23]Task_List[9]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[9]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[9]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[9]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[9]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[9]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[9]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[9]AllowGoingWrongWay = True
Objectives[4]mission_Actors[23]Task_List[9]Reverse = False
Objectives[4]mission_Actors[23]Task_List[9]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[9]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[9]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[9]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[10]Type = Drive
Objectives[4]mission_Actors[23]Task_List[10]PositionX = -2291,145
Objectives[4]mission_Actors[23]Task_List[10]PositionY = 3373,326
Objectives[4]mission_Actors[23]Task_List[10]PositionZ = 30,75553
Objectives[4]mission_Actors[23]Task_List[10]Speed = 100
Objectives[4]mission_Actors[23]Task_List[10]StopBeforeVehicles = False
Objectives[4]mission_Actors[23]Task_List[10]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[10]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[10]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[10]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[10]AvoidObjects = False
Objectives[4]mission_Actors[23]Task_List[10]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[10]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[10]AllowGoingWrongWay = True
Objectives[4]mission_Actors[23]Task_List[10]Reverse = False
Objectives[4]mission_Actors[23]Task_List[10]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[10]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[10]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[10]AvoidHighWays = False
Objectives[4]mission_Actors[23]Task_List[11]Type = Drive
Objectives[4]mission_Actors[23]Task_List[11]PositionX = -1808,73
Objectives[4]mission_Actors[23]Task_List[11]PositionY = 2960,454
Objectives[4]mission_Actors[23]Task_List[11]PositionZ = 32,30988
Objectives[4]mission_Actors[23]Task_List[11]Speed = 100
Objectives[4]mission_Actors[23]Task_List[11]StopBeforeVehicles = False
Objectives[4]mission_Actors[23]Task_List[11]StopBeforeActors = False
Objectives[4]mission_Actors[23]Task_List[11]AvoidVehicles = True
Objectives[4]mission_Actors[23]Task_List[11]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[23]Task_List[11]AvoidActors = True
Objectives[4]mission_Actors[23]Task_List[11]AvoidObjects = True
Objectives[4]mission_Actors[23]Task_List[11]StopAtLights = False
Objectives[4]mission_Actors[23]Task_List[11]UseBlinkers = True
Objectives[4]mission_Actors[23]Task_List[11]AllowGoingWrongWay = True
Objectives[4]mission_Actors[23]Task_List[11]Reverse = False
Objectives[4]mission_Actors[23]Task_List[11]TakeShortestPath = False
Objectives[4]mission_Actors[23]Task_List[11]IgnoreRoads = False
Objectives[4]mission_Actors[23]Task_List[11]IgnoreAllPathing = False
Objectives[4]mission_Actors[23]Task_List[11]AvoidHighWays = False
Objectives[4]mission_Actors[24]SpawnInVehicle = True
Objectives[4]mission_Actors[24]SeatIndex = -1
Objectives[4]mission_Actors[24]Survive_Number = 0
Objectives[4]mission_Actors[24]Failed_Text = 
Objectives[4]mission_Actors[24]Remove_After = 0
Objectives[4]mission_Actors[24]positionX = 1435,943
Objectives[4]mission_Actors[24]positionY = 4500,29
Objectives[4]mission_Actors[24]positionZ = 50,1968
Objectives[4]mission_Actors[24]Heading = 101,9901
Objectives[4]mission_Actors[24]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[24]Relationship_Group = Enemy1
Objectives[4]mission_Actors[24]AddBlip = True
Objectives[4]mission_Actors[24]ShowCone = False
Objectives[4]mission_Actors[24]Invincible = False
Objectives[4]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[24]AlwaysFight = True
Objectives[4]mission_Actors[24]Seeing_Range = 100
Objectives[4]mission_Actors[24]Hearing_Range = 100
Objectives[4]mission_Actors[24]CombatMovement = Offensive
Objectives[4]mission_Actors[24]weapon = MicroSMG
Objectives[4]mission_Actors[24]Variation = Random
Objectives[4]mission_Actors[24]Task = 99
Objectives[4]mission_Actors[24]Task_Guard_Range = 5
Objectives[4]mission_Actors[24]Task_Stay_In_Range = True
Objectives[4]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[24]Task_Scenario = NONE
Objectives[4]mission_Actors[24]Task_List_Count = 12
Objectives[4]mission_Actors[24]Task_Repeat = False
Objectives[4]mission_Actors[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[4]mission_Actors[24]Task_List[0]PositionX = 1434,487
Objectives[4]mission_Actors[24]Task_List[0]PositionY = 4497,783
Objectives[4]mission_Actors[24]Task_List[0]PositionZ = 50,24292
Objectives[4]mission_Actors[24]Task_List[0]Block = True
Objectives[4]mission_Actors[24]Task_List[1]Type = EnterVehicle
Objectives[4]mission_Actors[24]Task_List[1]PositionX = 1434,487
Objectives[4]mission_Actors[24]Task_List[1]PositionY = 4497,783
Objectives[4]mission_Actors[24]Task_List[1]PositionZ = 50,24292
Objectives[4]mission_Actors[24]Task_List[1]Speed = 1
Objectives[4]mission_Actors[24]Task_List[1]SeatIndex = -1
Objectives[4]mission_Actors[24]Task_List[1]TaskIndex = 1
Objectives[4]mission_Actors[24]Task_List[2]Type = Drive
Objectives[4]mission_Actors[24]Task_List[2]PositionX = 829,9948
Objectives[4]mission_Actors[24]Task_List[2]PositionY = 4401,851
Objectives[4]mission_Actors[24]Task_List[2]PositionZ = 51,88438
Objectives[4]mission_Actors[24]Task_List[2]Speed = 20
Objectives[4]mission_Actors[24]Task_List[2]StopBeforeVehicles = True
Objectives[4]mission_Actors[24]Task_List[2]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[2]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[2]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[2]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[2]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[2]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[2]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[2]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[2]Reverse = False
Objectives[4]mission_Actors[24]Task_List[2]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[2]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[2]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[2]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[3]Type = Drive
Objectives[4]mission_Actors[24]Task_List[3]PositionX = 189,6362
Objectives[4]mission_Actors[24]Task_List[3]PositionY = 4433,297
Objectives[4]mission_Actors[24]Task_List[3]PositionZ = 72,97209
Objectives[4]mission_Actors[24]Task_List[3]Speed = 20
Objectives[4]mission_Actors[24]Task_List[3]StopBeforeVehicles = True
Objectives[4]mission_Actors[24]Task_List[3]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[3]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[3]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[3]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[3]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[3]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[3]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[3]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[3]Reverse = False
Objectives[4]mission_Actors[24]Task_List[3]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[3]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[3]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[3]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[4]Type = Drive
Objectives[4]mission_Actors[24]Task_List[4]PositionX = -95,30638
Objectives[4]mission_Actors[24]Task_List[4]PositionY = 4588,026
Objectives[4]mission_Actors[24]Task_List[4]PositionZ = 122,6619
Objectives[4]mission_Actors[24]Task_List[4]Speed = 20
Objectives[4]mission_Actors[24]Task_List[4]StopBeforeVehicles = True
Objectives[4]mission_Actors[24]Task_List[4]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[4]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[4]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[4]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[4]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[4]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[4]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[4]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[4]Reverse = False
Objectives[4]mission_Actors[24]Task_List[4]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[4]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[4]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[4]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[5]Type = Drive
Objectives[4]mission_Actors[24]Task_List[5]PositionX = -519,5292
Objectives[4]mission_Actors[24]Task_List[5]PositionY = 4946,089
Objectives[4]mission_Actors[24]Task_List[5]PositionZ = 146,902
Objectives[4]mission_Actors[24]Task_List[5]Speed = 20
Objectives[4]mission_Actors[24]Task_List[5]StopBeforeVehicles = True
Objectives[4]mission_Actors[24]Task_List[5]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[5]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[5]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[5]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[5]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[5]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[5]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[5]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[5]Reverse = False
Objectives[4]mission_Actors[24]Task_List[5]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[5]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[5]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[5]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[6]Type = Drive
Objectives[4]mission_Actors[24]Task_List[6]PositionX = -936,2722
Objectives[4]mission_Actors[24]Task_List[6]PositionY = 5421,229
Objectives[4]mission_Actors[24]Task_List[6]PositionZ = 37,45795
Objectives[4]mission_Actors[24]Task_List[6]Speed = 20
Objectives[4]mission_Actors[24]Task_List[6]StopBeforeVehicles = True
Objectives[4]mission_Actors[24]Task_List[6]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[6]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[6]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[6]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[6]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[6]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[6]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[6]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[6]Reverse = False
Objectives[4]mission_Actors[24]Task_List[6]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[6]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[6]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[6]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[7]Type = Drive
Objectives[4]mission_Actors[24]Task_List[7]PositionX = -1672,975
Objectives[4]mission_Actors[24]Task_List[7]PositionY = 4834,531
Objectives[4]mission_Actors[24]Task_List[7]PositionZ = 60,23768
Objectives[4]mission_Actors[24]Task_List[7]Speed = 100
Objectives[4]mission_Actors[24]Task_List[7]StopBeforeVehicles = False
Objectives[4]mission_Actors[24]Task_List[7]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[7]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[7]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[7]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[7]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[7]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[7]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[7]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[7]Reverse = False
Objectives[4]mission_Actors[24]Task_List[7]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[7]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[7]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[7]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[8]Type = Drive
Objectives[4]mission_Actors[24]Task_List[8]PositionX = -2284,743
Objectives[4]mission_Actors[24]Task_List[8]PositionY = 4219,289
Objectives[4]mission_Actors[24]Task_List[8]PositionZ = 41,43178
Objectives[4]mission_Actors[24]Task_List[8]Speed = 100
Objectives[4]mission_Actors[24]Task_List[8]StopBeforeVehicles = False
Objectives[4]mission_Actors[24]Task_List[8]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[8]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[8]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[8]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[8]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[8]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[8]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[8]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[8]Reverse = False
Objectives[4]mission_Actors[24]Task_List[8]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[8]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[8]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[8]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[9]Type = Drive
Objectives[4]mission_Actors[24]Task_List[9]PositionX = -2315,336
Objectives[4]mission_Actors[24]Task_List[9]PositionY = 3392,856
Objectives[4]mission_Actors[24]Task_List[9]PositionZ = 30,36496
Objectives[4]mission_Actors[24]Task_List[9]Speed = 100
Objectives[4]mission_Actors[24]Task_List[9]StopBeforeVehicles = False
Objectives[4]mission_Actors[24]Task_List[9]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[9]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[9]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[9]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[9]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[9]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[9]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[9]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[9]Reverse = False
Objectives[4]mission_Actors[24]Task_List[9]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[9]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[9]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[9]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[10]Type = Drive
Objectives[4]mission_Actors[24]Task_List[10]PositionX = -2281,979
Objectives[4]mission_Actors[24]Task_List[10]PositionY = 3368,702
Objectives[4]mission_Actors[24]Task_List[10]PositionZ = 31,31461
Objectives[4]mission_Actors[24]Task_List[10]Speed = 100
Objectives[4]mission_Actors[24]Task_List[10]StopBeforeVehicles = False
Objectives[4]mission_Actors[24]Task_List[10]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[10]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[10]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[10]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[10]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[10]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[10]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[10]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[10]Reverse = False
Objectives[4]mission_Actors[24]Task_List[10]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[10]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[10]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[10]AvoidHighWays = False
Objectives[4]mission_Actors[24]Task_List[11]Type = Drive
Objectives[4]mission_Actors[24]Task_List[11]PositionX = -2183,223
Objectives[4]mission_Actors[24]Task_List[11]PositionY = 3101,011
Objectives[4]mission_Actors[24]Task_List[11]PositionZ = 32,31013
Objectives[4]mission_Actors[24]Task_List[11]Speed = 100
Objectives[4]mission_Actors[24]Task_List[11]StopBeforeVehicles = False
Objectives[4]mission_Actors[24]Task_List[11]StopBeforeActors = False
Objectives[4]mission_Actors[24]Task_List[11]AvoidVehicles = True
Objectives[4]mission_Actors[24]Task_List[11]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[24]Task_List[11]AvoidActors = True
Objectives[4]mission_Actors[24]Task_List[11]AvoidObjects = True
Objectives[4]mission_Actors[24]Task_List[11]StopAtLights = False
Objectives[4]mission_Actors[24]Task_List[11]UseBlinkers = True
Objectives[4]mission_Actors[24]Task_List[11]AllowGoingWrongWay = True
Objectives[4]mission_Actors[24]Task_List[11]Reverse = False
Objectives[4]mission_Actors[24]Task_List[11]TakeShortestPath = False
Objectives[4]mission_Actors[24]Task_List[11]IgnoreRoads = False
Objectives[4]mission_Actors[24]Task_List[11]IgnoreAllPathing = False
Objectives[4]mission_Actors[24]Task_List[11]AvoidHighWays = False
Objectives[4]mission_Actors[25]SpawnInVehicle = True
Objectives[4]mission_Actors[25]SeatIndex = -1
Objectives[4]mission_Actors[25]Survive_Number = 0
Objectives[4]mission_Actors[25]Failed_Text = 
Objectives[4]mission_Actors[25]Remove_After = 0
Objectives[4]mission_Actors[25]positionX = 1424,27
Objectives[4]mission_Actors[25]positionY = 4497,79
Objectives[4]mission_Actors[25]positionZ = 50,1296
Objectives[4]mission_Actors[25]Heading = 96,67205
Objectives[4]mission_Actors[25]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[25]Relationship_Group = Enemy1
Objectives[4]mission_Actors[25]AddBlip = True
Objectives[4]mission_Actors[25]ShowCone = False
Objectives[4]mission_Actors[25]Invincible = False
Objectives[4]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[25]AlwaysFight = True
Objectives[4]mission_Actors[25]Seeing_Range = 100
Objectives[4]mission_Actors[25]Hearing_Range = 100
Objectives[4]mission_Actors[25]CombatMovement = Offensive
Objectives[4]mission_Actors[25]weapon = MicroSMG
Objectives[4]mission_Actors[25]Variation = Random
Objectives[4]mission_Actors[25]Task = 99
Objectives[4]mission_Actors[25]Task_Guard_Range = 5
Objectives[4]mission_Actors[25]Task_Stay_In_Range = True
Objectives[4]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[25]Task_Scenario = NONE
Objectives[4]mission_Actors[25]Task_List_Count = 11
Objectives[4]mission_Actors[25]Task_Repeat = False
Objectives[4]mission_Actors[25]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[4]mission_Actors[25]Task_List[0]PositionX = 1420,773
Objectives[4]mission_Actors[25]Task_List[0]PositionY = 4496,87
Objectives[4]mission_Actors[25]Task_List[0]PositionZ = 50,06339
Objectives[4]mission_Actors[25]Task_List[0]Block = True
Objectives[4]mission_Actors[25]Task_List[1]Type = EnterVehicle
Objectives[4]mission_Actors[25]Task_List[1]PositionX = 1420,773
Objectives[4]mission_Actors[25]Task_List[1]PositionY = 4496,87
Objectives[4]mission_Actors[25]Task_List[1]PositionZ = 50,06339
Objectives[4]mission_Actors[25]Task_List[1]Speed = 1
Objectives[4]mission_Actors[25]Task_List[1]SeatIndex = -1
Objectives[4]mission_Actors[25]Task_List[1]TaskIndex = 1
Objectives[4]mission_Actors[25]Task_List[2]Type = Drive
Objectives[4]mission_Actors[25]Task_List[2]PositionX = 849,8347
Objectives[4]mission_Actors[25]Task_List[2]PositionY = 4329,402
Objectives[4]mission_Actors[25]Task_List[2]PositionZ = 51,19827
Objectives[4]mission_Actors[25]Task_List[2]Speed = 20
Objectives[4]mission_Actors[25]Task_List[2]StopBeforeVehicles = True
Objectives[4]mission_Actors[25]Task_List[2]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[2]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[2]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[2]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[2]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[2]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[2]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[2]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[2]Reverse = False
Objectives[4]mission_Actors[25]Task_List[2]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[2]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[2]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[2]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[3]Type = Drive
Objectives[4]mission_Actors[25]Task_List[3]PositionX = 199,9521
Objectives[4]mission_Actors[25]Task_List[3]PositionY = 4441,533
Objectives[4]mission_Actors[25]Task_List[3]PositionZ = 71,76863
Objectives[4]mission_Actors[25]Task_List[3]Speed = 20
Objectives[4]mission_Actors[25]Task_List[3]StopBeforeVehicles = True
Objectives[4]mission_Actors[25]Task_List[3]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[3]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[3]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[3]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[3]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[3]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[3]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[3]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[3]Reverse = False
Objectives[4]mission_Actors[25]Task_List[3]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[3]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[3]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[3]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[4]Type = Drive
Objectives[4]mission_Actors[25]Task_List[4]PositionX = -84,80403
Objectives[4]mission_Actors[25]Task_List[4]PositionY = 4583,679
Objectives[4]mission_Actors[25]Task_List[4]PositionZ = 122,6647
Objectives[4]mission_Actors[25]Task_List[4]Speed = 20
Objectives[4]mission_Actors[25]Task_List[4]StopBeforeVehicles = True
Objectives[4]mission_Actors[25]Task_List[4]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[4]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[4]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[4]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[4]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[4]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[4]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[4]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[4]Reverse = False
Objectives[4]mission_Actors[25]Task_List[4]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[4]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[4]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[4]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[5]Type = Drive
Objectives[4]mission_Actors[25]Task_List[5]PositionX = -938,7262
Objectives[4]mission_Actors[25]Task_List[5]PositionY = 5420,409
Objectives[4]mission_Actors[25]Task_List[5]PositionZ = 37,57736
Objectives[4]mission_Actors[25]Task_List[5]Speed = 20
Objectives[4]mission_Actors[25]Task_List[5]StopBeforeVehicles = True
Objectives[4]mission_Actors[25]Task_List[5]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[5]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[5]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[5]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[5]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[5]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[5]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[5]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[5]Reverse = False
Objectives[4]mission_Actors[25]Task_List[5]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[5]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[5]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[5]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[6]Type = Drive
Objectives[4]mission_Actors[25]Task_List[6]PositionX = -1683,258
Objectives[4]mission_Actors[25]Task_List[6]PositionY = 4827,191
Objectives[4]mission_Actors[25]Task_List[6]PositionZ = 60,19394
Objectives[4]mission_Actors[25]Task_List[6]Speed = 100
Objectives[4]mission_Actors[25]Task_List[6]StopBeforeVehicles = False
Objectives[4]mission_Actors[25]Task_List[6]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[6]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[6]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[6]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[6]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[6]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[6]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[6]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[6]Reverse = False
Objectives[4]mission_Actors[25]Task_List[6]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[6]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[6]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[6]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[7]Type = Drive
Objectives[4]mission_Actors[25]Task_List[7]PositionX = -2254,784
Objectives[4]mission_Actors[25]Task_List[7]PositionY = 4263,662
Objectives[4]mission_Actors[25]Task_List[7]PositionZ = 44,94226
Objectives[4]mission_Actors[25]Task_List[7]Speed = 100
Objectives[4]mission_Actors[25]Task_List[7]StopBeforeVehicles = False
Objectives[4]mission_Actors[25]Task_List[7]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[7]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[7]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[7]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[7]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[7]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[7]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[7]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[7]Reverse = False
Objectives[4]mission_Actors[25]Task_List[7]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[7]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[7]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[7]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[8]Type = Drive
Objectives[4]mission_Actors[25]Task_List[8]PositionX = -2316,522
Objectives[4]mission_Actors[25]Task_List[8]PositionY = 3392,246
Objectives[4]mission_Actors[25]Task_List[8]PositionZ = 30,34812
Objectives[4]mission_Actors[25]Task_List[8]Speed = 100
Objectives[4]mission_Actors[25]Task_List[8]StopBeforeVehicles = False
Objectives[4]mission_Actors[25]Task_List[8]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[8]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[8]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[8]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[8]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[8]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[8]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[8]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[8]Reverse = False
Objectives[4]mission_Actors[25]Task_List[8]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[8]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[8]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[8]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[9]Type = Drive
Objectives[4]mission_Actors[25]Task_List[9]PositionX = -2281,456
Objectives[4]mission_Actors[25]Task_List[9]PositionY = 3369,038
Objectives[4]mission_Actors[25]Task_List[9]PositionZ = 31,34747
Objectives[4]mission_Actors[25]Task_List[9]Speed = 100
Objectives[4]mission_Actors[25]Task_List[9]StopBeforeVehicles = False
Objectives[4]mission_Actors[25]Task_List[9]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[9]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[9]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[9]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[9]AvoidObjects = False
Objectives[4]mission_Actors[25]Task_List[9]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[9]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[9]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[9]Reverse = False
Objectives[4]mission_Actors[25]Task_List[9]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[9]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[9]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[9]AvoidHighWays = False
Objectives[4]mission_Actors[25]Task_List[10]Type = Drive
Objectives[4]mission_Actors[25]Task_List[10]PositionX = -2375,535
Objectives[4]mission_Actors[25]Task_List[10]PositionY = 3311,805
Objectives[4]mission_Actors[25]Task_List[10]PositionZ = 32,32954
Objectives[4]mission_Actors[25]Task_List[10]Speed = 100
Objectives[4]mission_Actors[25]Task_List[10]StopBeforeVehicles = False
Objectives[4]mission_Actors[25]Task_List[10]StopBeforeActors = False
Objectives[4]mission_Actors[25]Task_List[10]AvoidVehicles = True
Objectives[4]mission_Actors[25]Task_List[10]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[25]Task_List[10]AvoidActors = True
Objectives[4]mission_Actors[25]Task_List[10]AvoidObjects = True
Objectives[4]mission_Actors[25]Task_List[10]StopAtLights = False
Objectives[4]mission_Actors[25]Task_List[10]UseBlinkers = True
Objectives[4]mission_Actors[25]Task_List[10]AllowGoingWrongWay = True
Objectives[4]mission_Actors[25]Task_List[10]Reverse = False
Objectives[4]mission_Actors[25]Task_List[10]TakeShortestPath = False
Objectives[4]mission_Actors[25]Task_List[10]IgnoreRoads = False
Objectives[4]mission_Actors[25]Task_List[10]IgnoreAllPathing = False
Objectives[4]mission_Actors[25]Task_List[10]AvoidHighWays = False
Objectives[4]mission_Actors[26]SpawnInVehicle = True
Objectives[4]mission_Actors[26]SeatIndex = -1
Objectives[4]mission_Actors[26]Survive_Number = 0
Objectives[4]mission_Actors[26]Failed_Text = 
Objectives[4]mission_Actors[26]Remove_After = 0
Objectives[4]mission_Actors[26]positionX = 1407,597
Objectives[4]mission_Actors[26]positionY = 4496,057
Objectives[4]mission_Actors[26]positionZ = 51,28863
Objectives[4]mission_Actors[26]Heading = 85,30709
Objectives[4]mission_Actors[26]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[26]Relationship_Group = Enemy1
Objectives[4]mission_Actors[26]AddBlip = True
Objectives[4]mission_Actors[26]ShowCone = False
Objectives[4]mission_Actors[26]Invincible = False
Objectives[4]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[26]AlwaysFight = True
Objectives[4]mission_Actors[26]Seeing_Range = 100
Objectives[4]mission_Actors[26]Hearing_Range = 100
Objectives[4]mission_Actors[26]CombatMovement = Offensive
Objectives[4]mission_Actors[26]weapon = MicroSMG
Objectives[4]mission_Actors[26]Variation = Random
Objectives[4]mission_Actors[26]Task = 99
Objectives[4]mission_Actors[26]Task_Guard_Range = 5
Objectives[4]mission_Actors[26]Task_Stay_In_Range = True
Objectives[4]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[26]Task_Scenario = NONE
Objectives[4]mission_Actors[26]Task_List_Count = 11
Objectives[4]mission_Actors[26]Task_Repeat = False
Objectives[4]mission_Actors[26]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[26]Task_List[0]PositionX = 1404,391
Objectives[4]mission_Actors[26]Task_List[0]PositionY = 4497,841
Objectives[4]mission_Actors[26]Task_List[0]PositionZ = 51,43036
Objectives[4]mission_Actors[26]Task_List[0]Speed = 1
Objectives[4]mission_Actors[26]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[26]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[26]Task_List[1]Type = Drive
Objectives[4]mission_Actors[26]Task_List[1]PositionX = 857,4217
Objectives[4]mission_Actors[26]Task_List[1]PositionY = 4297,071
Objectives[4]mission_Actors[26]Task_List[1]PositionZ = 50,67006
Objectives[4]mission_Actors[26]Task_List[1]Speed = 20
Objectives[4]mission_Actors[26]Task_List[1]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[1]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[1]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[1]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[1]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[1]Reverse = False
Objectives[4]mission_Actors[26]Task_List[1]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[2]Type = Drive
Objectives[4]mission_Actors[26]Task_List[2]PositionX = 185,4319
Objectives[4]mission_Actors[26]Task_List[2]PositionY = 4427,308
Objectives[4]mission_Actors[26]Task_List[2]PositionZ = 73,46965
Objectives[4]mission_Actors[26]Task_List[2]Speed = 20
Objectives[4]mission_Actors[26]Task_List[2]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[2]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[2]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[2]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[2]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[2]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[2]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[2]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[2]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[2]Reverse = False
Objectives[4]mission_Actors[26]Task_List[2]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[2]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[2]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[2]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[3]Type = Drive
Objectives[4]mission_Actors[26]Task_List[3]PositionX = -91,4884
Objectives[4]mission_Actors[26]Task_List[3]PositionY = 4586,512
Objectives[4]mission_Actors[26]Task_List[3]PositionZ = 122,663
Objectives[4]mission_Actors[26]Task_List[3]Speed = 20
Objectives[4]mission_Actors[26]Task_List[3]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[3]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[3]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[3]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[3]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[3]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[3]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[3]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[3]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[3]Reverse = False
Objectives[4]mission_Actors[26]Task_List[3]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[3]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[3]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[3]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[4]Type = Drive
Objectives[4]mission_Actors[26]Task_List[4]PositionX = -505,487
Objectives[4]mission_Actors[26]Task_List[4]PositionY = 4935,424
Objectives[4]mission_Actors[26]Task_List[4]PositionZ = 146,7783
Objectives[4]mission_Actors[26]Task_List[4]Speed = 20
Objectives[4]mission_Actors[26]Task_List[4]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[4]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[4]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[4]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[4]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[4]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[4]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[4]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[4]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[4]Reverse = False
Objectives[4]mission_Actors[26]Task_List[4]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[4]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[4]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[4]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[5]Type = Drive
Objectives[4]mission_Actors[26]Task_List[5]PositionX = -942,8013
Objectives[4]mission_Actors[26]Task_List[5]PositionY = 5419,665
Objectives[4]mission_Actors[26]Task_List[5]PositionZ = 37,76676
Objectives[4]mission_Actors[26]Task_List[5]Speed = 20
Objectives[4]mission_Actors[26]Task_List[5]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[5]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[5]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[5]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[5]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[5]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[5]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[5]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[5]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[5]Reverse = False
Objectives[4]mission_Actors[26]Task_List[5]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[5]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[5]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[5]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[6]Type = Drive
Objectives[4]mission_Actors[26]Task_List[6]PositionX = -1664,927
Objectives[4]mission_Actors[26]Task_List[6]PositionY = 4841,389
Objectives[4]mission_Actors[26]Task_List[6]PositionZ = 60,25536
Objectives[4]mission_Actors[26]Task_List[6]Speed = 100
Objectives[4]mission_Actors[26]Task_List[6]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[6]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[6]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[6]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[6]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[6]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[6]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[6]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[6]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[6]Reverse = False
Objectives[4]mission_Actors[26]Task_List[6]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[6]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[6]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[6]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[7]Type = Drive
Objectives[4]mission_Actors[26]Task_List[7]PositionX = -2257,627
Objectives[4]mission_Actors[26]Task_List[7]PositionY = 4255,036
Objectives[4]mission_Actors[26]Task_List[7]PositionZ = 44,36256
Objectives[4]mission_Actors[26]Task_List[7]Speed = 100
Objectives[4]mission_Actors[26]Task_List[7]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[7]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[7]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[7]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[7]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[7]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[7]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[7]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[7]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[7]Reverse = False
Objectives[4]mission_Actors[26]Task_List[7]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[7]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[7]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[7]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[8]Type = Drive
Objectives[4]mission_Actors[26]Task_List[8]PositionX = -2317,131
Objectives[4]mission_Actors[26]Task_List[8]PositionY = 3393,447
Objectives[4]mission_Actors[26]Task_List[8]PositionZ = 30,32821
Objectives[4]mission_Actors[26]Task_List[8]Speed = 100
Objectives[4]mission_Actors[26]Task_List[8]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[8]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[8]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[8]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[8]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[8]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[8]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[8]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[8]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[8]Reverse = False
Objectives[4]mission_Actors[26]Task_List[8]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[8]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[8]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[8]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[9]Type = Drive
Objectives[4]mission_Actors[26]Task_List[9]PositionX = -2280,26
Objectives[4]mission_Actors[26]Task_List[9]PositionY = 3366,61
Objectives[4]mission_Actors[26]Task_List[9]PositionZ = 31,45683
Objectives[4]mission_Actors[26]Task_List[9]Speed = 100
Objectives[4]mission_Actors[26]Task_List[9]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[9]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[9]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[9]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[9]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[9]AvoidObjects = False
Objectives[4]mission_Actors[26]Task_List[9]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[9]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[9]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[9]Reverse = False
Objectives[4]mission_Actors[26]Task_List[9]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[9]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[9]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[9]AvoidHighWays = False
Objectives[4]mission_Actors[26]Task_List[10]Type = Drive
Objectives[4]mission_Actors[26]Task_List[10]PositionX = -2440,625
Objectives[4]mission_Actors[26]Task_List[10]PositionY = 2978,244
Objectives[4]mission_Actors[26]Task_List[10]PositionZ = 32,31036
Objectives[4]mission_Actors[26]Task_List[10]Speed = 100
Objectives[4]mission_Actors[26]Task_List[10]StopBeforeVehicles = True
Objectives[4]mission_Actors[26]Task_List[10]StopBeforeActors = False
Objectives[4]mission_Actors[26]Task_List[10]AvoidVehicles = True
Objectives[4]mission_Actors[26]Task_List[10]AvoidEmptyVehicles = True
Objectives[4]mission_Actors[26]Task_List[10]AvoidActors = True
Objectives[4]mission_Actors[26]Task_List[10]AvoidObjects = True
Objectives[4]mission_Actors[26]Task_List[10]StopAtLights = False
Objectives[4]mission_Actors[26]Task_List[10]UseBlinkers = True
Objectives[4]mission_Actors[26]Task_List[10]AllowGoingWrongWay = True
Objectives[4]mission_Actors[26]Task_List[10]Reverse = False
Objectives[4]mission_Actors[26]Task_List[10]TakeShortestPath = False
Objectives[4]mission_Actors[26]Task_List[10]IgnoreRoads = False
Objectives[4]mission_Actors[26]Task_List[10]IgnoreAllPathing = False
Objectives[4]mission_Actors[26]Task_List[10]AvoidHighWays = False
Objectives[4]mission_Vehicles = 8
Objectives[4]mission_Vehicles[0]positionX = -960,7466
Objectives[4]mission_Vehicles[0]positionY = 6197,722
Objectives[4]mission_Vehicles[0]positionZ = 3,350406
Objectives[4]mission_Vehicles[0]Heading = 79,99327
Objectives[4]mission_Vehicles[0]Name = Barrage
Objectives[4]mission_Vehicles[0]Model = barrage
Objectives[4]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = -1
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[1]positionX = -919,209
Objectives[4]mission_Vehicles[1]positionY = 6163,341
Objectives[4]mission_Vehicles[1]positionZ = 4,450341
Objectives[4]mission_Vehicles[1]Heading = 79,77618
Objectives[4]mission_Vehicles[1]Name = Barrage
Objectives[4]mission_Vehicles[1]Model = barrage
Objectives[4]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = -1
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[2]positionX = -933,8767
Objectives[4]mission_Vehicles[2]positionY = 6111,438
Objectives[4]mission_Vehicles[2]positionZ = 5,009574
Objectives[4]mission_Vehicles[2]Heading = 75,05681
Objectives[4]mission_Vehicles[2]Name = Barrage
Objectives[4]mission_Vehicles[2]Model = barrage
Objectives[4]mission_Vehicles[2]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[2]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = -1
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[3]positionX = -901,0594
Objectives[4]mission_Vehicles[3]positionY = 5970,394
Objectives[4]mission_Vehicles[3]positionZ = 2,007666
Objectives[4]mission_Vehicles[3]Heading = 71,14399
Objectives[4]mission_Vehicles[3]Name = Barrage
Objectives[4]mission_Vehicles[3]Model = barrage
Objectives[4]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[3]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = -1
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 0
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]mission_Vehicles[4]positionX = -892,5196
Objectives[4]mission_Vehicles[4]positionY = 6034,988
Objectives[4]mission_Vehicles[4]positionZ = 41,45742
Objectives[4]mission_Vehicles[4]Heading = 82,45232
Objectives[4]mission_Vehicles[4]Name = Barrage
Objectives[4]mission_Vehicles[4]Model = barrage
Objectives[4]mission_Vehicles[4]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[4]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[4]HasPearlescent = False
Objectives[4]mission_Vehicles[4]Livery = -1
Objectives[4]mission_Vehicles[4]DirtLevel = 0
Objectives[4]mission_Vehicles[4]LockedForPlayer = False
Objectives[4]mission_Vehicles[4]Locked = False
Objectives[4]mission_Vehicles[4]Alarm = False
Objectives[4]mission_Vehicles[4]HotWired = False
Objectives[4]mission_Vehicles[4]Invincible = False
Objectives[4]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[4]Remove_After = 0
Objectives[4]mission_Vehicles[4]Survive_Number = 0
Objectives[4]mission_Vehicles[4]Failed_Text = 
Objectives[4]mission_Vehicles[5]positionX = -774,2208
Objectives[4]mission_Vehicles[5]positionY = 5953,273
Objectives[4]mission_Vehicles[5]positionZ = 19,575
Objectives[4]mission_Vehicles[5]Heading = 79,00705
Objectives[4]mission_Vehicles[5]Name = Barrage
Objectives[4]mission_Vehicles[5]Model = barrage
Objectives[4]mission_Vehicles[5]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[5]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[5]HasPearlescent = False
Objectives[4]mission_Vehicles[5]Livery = -1
Objectives[4]mission_Vehicles[5]DirtLevel = 0
Objectives[4]mission_Vehicles[5]LockedForPlayer = False
Objectives[4]mission_Vehicles[5]Locked = False
Objectives[4]mission_Vehicles[5]Alarm = False
Objectives[4]mission_Vehicles[5]HotWired = False
Objectives[4]mission_Vehicles[5]Invincible = False
Objectives[4]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[5]Remove_After = 0
Objectives[4]mission_Vehicles[5]Survive_Number = 0
Objectives[4]mission_Vehicles[5]Failed_Text = 
Objectives[4]mission_Vehicles[6]positionX = -817,1757
Objectives[4]mission_Vehicles[6]positionY = 5883,059
Objectives[4]mission_Vehicles[6]positionZ = 6,930295
Objectives[4]mission_Vehicles[6]Heading = 80,04234
Objectives[4]mission_Vehicles[6]Name = Barrage
Objectives[4]mission_Vehicles[6]Model = barrage
Objectives[4]mission_Vehicles[6]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[6]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[6]HasPearlescent = False
Objectives[4]mission_Vehicles[6]Livery = -1
Objectives[4]mission_Vehicles[6]DirtLevel = 0
Objectives[4]mission_Vehicles[6]LockedForPlayer = False
Objectives[4]mission_Vehicles[6]Locked = False
Objectives[4]mission_Vehicles[6]Alarm = False
Objectives[4]mission_Vehicles[6]HotWired = False
Objectives[4]mission_Vehicles[6]Invincible = False
Objectives[4]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[6]Remove_After = 0
Objectives[4]mission_Vehicles[6]Survive_Number = 0
Objectives[4]mission_Vehicles[6]Failed_Text = 
Objectives[4]mission_Vehicles[7]positionX = -747,3231
Objectives[4]mission_Vehicles[7]positionY = 6038,776
Objectives[4]mission_Vehicles[7]positionZ = 2,8863
Objectives[4]mission_Vehicles[7]Heading = 82,67934
Objectives[4]mission_Vehicles[7]Name = Barrage
Objectives[4]mission_Vehicles[7]Model = barrage
Objectives[4]mission_Vehicles[7]PrimaryColor = MetallicBeachSand
Objectives[4]mission_Vehicles[7]SecondaryColor = MetallicBeechwood
Objectives[4]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[7]HasPearlescent = False
Objectives[4]mission_Vehicles[7]Livery = -1
Objectives[4]mission_Vehicles[7]DirtLevel = 0
Objectives[4]mission_Vehicles[7]LockedForPlayer = False
Objectives[4]mission_Vehicles[7]Locked = False
Objectives[4]mission_Vehicles[7]Alarm = False
Objectives[4]mission_Vehicles[7]HotWired = False
Objectives[4]mission_Vehicles[7]Invincible = False
Objectives[4]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[7]Remove_After = 0
Objectives[4]mission_Vehicles[7]Survive_Number = 0
Objectives[4]mission_Vehicles[7]Failed_Text = 
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 5
Objectives[4]ObjectiveMessages[0]positionX = 1641,362
Objectives[4]ObjectiveMessages[0]positionY = 3247,835
Objectives[4]ObjectiveMessages[0]positionZ = 39,41154
Objectives[4]ObjectiveMessages[0]Message = Ok guys, I'm sending you the coordinates of the first targets, don't leave anyone alive.
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Green
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[1]positionX = 1638,452
Objectives[4]ObjectiveMessages[1]positionY = 3247,064
Objectives[4]ObjectiveMessages[1]positionZ = 39,41154
Objectives[4]ObjectiveMessages[1]Message = I really like this kind of order.
Objectives[4]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[4]ObjectiveMessages[1]Sender = 
Objectives[4]ObjectiveMessages[1]Subject = 
Objectives[4]ObjectiveMessages[1]MessageColor = Orange
Objectives[4]ObjectiveMessages[1]PlayFromStart = True
Objectives[4]ObjectiveMessages[1]Delay = False
Objectives[4]ObjectiveMessages[1]DelayTime = 0
Objectives[4]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[1]TypeSubtitle = False
Objectives[4]ObjectiveMessages[1]TypeTextMesage = True
Objectives[4]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[2]positionX = 1635,689
Objectives[4]ObjectiveMessages[2]positionY = 3246,343
Objectives[4]ObjectiveMessages[2]positionZ = 39,41188
Objectives[4]ObjectiveMessages[2]Message = I thought so.
Objectives[4]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[4]ObjectiveMessages[2]Sender = 
Objectives[4]ObjectiveMessages[2]Subject = 
Objectives[4]ObjectiveMessages[2]MessageColor = Yellow
Objectives[4]ObjectiveMessages[2]PlayFromStart = True
Objectives[4]ObjectiveMessages[2]Delay = False
Objectives[4]ObjectiveMessages[2]DelayTime = 0
Objectives[4]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[2]TypeSubtitle = False
Objectives[4]ObjectiveMessages[2]TypeTextMesage = True
Objectives[4]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[3]positionX = 1632,857
Objectives[4]ObjectiveMessages[3]positionY = 3245,598
Objectives[4]ObjectiveMessages[3]positionZ = 39,46698
Objectives[4]ObjectiveMessages[3]Message = Don't take it too lightly boy, the helicopter can withstand the blows, but you don't.
Objectives[4]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[3]Sender = 
Objectives[4]ObjectiveMessages[3]Subject = 
Objectives[4]ObjectiveMessages[3]MessageColor = Green
Objectives[4]ObjectiveMessages[3]PlayFromStart = True
Objectives[4]ObjectiveMessages[3]Delay = False
Objectives[4]ObjectiveMessages[3]DelayTime = 0
Objectives[4]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[3]TypeSubtitle = False
Objectives[4]ObjectiveMessages[3]TypeTextMesage = True
Objectives[4]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[4]ObjectiveMessages[4]positionX = 1630,123
Objectives[4]ObjectiveMessages[4]positionY = 3244,885
Objectives[4]ObjectiveMessages[4]positionZ = 39,52037
Objectives[4]ObjectiveMessages[4]Message = Yes my general, we'll be careful.
Objectives[4]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[4]ObjectiveMessages[4]Sender = 
Objectives[4]ObjectiveMessages[4]Subject = 
Objectives[4]ObjectiveMessages[4]MessageColor = Orange
Objectives[4]ObjectiveMessages[4]PlayFromStart = True
Objectives[4]ObjectiveMessages[4]Delay = False
Objectives[4]ObjectiveMessages[4]DelayTime = 0
Objectives[4]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[4]TypeSubtitle = False
Objectives[4]ObjectiveMessages[4]TypeTextMesage = True
Objectives[4]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[5]Text = Kill everyone who knows about the helicopter's existence
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = -945,2791
Objectives[5]positionY = 6154,63
Objectives[5]positionZ = 2,985841
Objectives[5]KillAll1 = False
Objectives[5]KillAll2 = True
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_MONEY_DEP_BAG
Objectives[5]mission_ActorsCount = 24
Objectives[5]mission_Actors[0]SpawnInVehicle = True
Objectives[5]mission_Actors[0]SeatIndex = -1
Objectives[5]mission_Actors[0]Survive_Number = 0
Objectives[5]mission_Actors[0]Failed_Text = 
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -960,7466
Objectives[5]mission_Actors[0]positionY = 6197,722
Objectives[5]mission_Actors[0]positionZ = 3,350406
Objectives[5]mission_Actors[0]Heading = 79,99327
Objectives[5]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[0]Relationship_Group = Enemy2
Objectives[5]mission_Actors[0]AddBlip = True
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincible = False
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[0]AlwaysFight = True
Objectives[5]mission_Actors[0]Seeing_Range = 30
Objectives[5]mission_Actors[0]Hearing_Range = 30
Objectives[5]mission_Actors[0]CombatMovement = Offensive
Objectives[5]mission_Actors[0]weapon = MicroSMG
Objectives[5]mission_Actors[0]Variation = Random
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[1]SpawnInVehicle = True
Objectives[5]mission_Actors[1]SeatIndex = 1
Objectives[5]mission_Actors[1]Survive_Number = 0
Objectives[5]mission_Actors[1]Failed_Text = 
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -960,7466
Objectives[5]mission_Actors[1]positionY = 6197,722
Objectives[5]mission_Actors[1]positionZ = 3,350406
Objectives[5]mission_Actors[1]Heading = 79,99327
Objectives[5]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[1]Relationship_Group = Enemy2
Objectives[5]mission_Actors[1]AddBlip = True
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincible = False
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[1]AlwaysFight = True
Objectives[5]mission_Actors[1]Seeing_Range = 30
Objectives[5]mission_Actors[1]Hearing_Range = 30
Objectives[5]mission_Actors[1]CombatMovement = Offensive
Objectives[5]mission_Actors[1]weapon = 0
Objectives[5]mission_Actors[1]Variation = Random
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[2]SpawnInVehicle = True
Objectives[5]mission_Actors[2]SeatIndex = 2
Objectives[5]mission_Actors[2]Survive_Number = 0
Objectives[5]mission_Actors[2]Failed_Text = 
Objectives[5]mission_Actors[2]Remove_After = 0
Objectives[5]mission_Actors[2]positionX = -960,7466
Objectives[5]mission_Actors[2]positionY = 6197,722
Objectives[5]mission_Actors[2]positionZ = 3,350406
Objectives[5]mission_Actors[2]Heading = 79,99327
Objectives[5]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[2]Relationship_Group = Enemy2
Objectives[5]mission_Actors[2]AddBlip = True
Objectives[5]mission_Actors[2]ShowCone = False
Objectives[5]mission_Actors[2]Invincible = False
Objectives[5]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[2]AlwaysFight = True
Objectives[5]mission_Actors[2]Seeing_Range = 100
Objectives[5]mission_Actors[2]Hearing_Range = 100
Objectives[5]mission_Actors[2]CombatMovement = Offensive
Objectives[5]mission_Actors[2]weapon = 0
Objectives[5]mission_Actors[2]Variation = Random
Objectives[5]mission_Actors[2]Task = 0
Objectives[5]mission_Actors[2]Task_Guard_Range = 5
Objectives[5]mission_Actors[2]Task_Stay_In_Range = True
Objectives[5]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[2]Task_Scenario = NONE
Objectives[5]mission_Actors[3]SpawnInVehicle = True
Objectives[5]mission_Actors[3]SeatIndex = 2
Objectives[5]mission_Actors[3]Survive_Number = 0
Objectives[5]mission_Actors[3]Failed_Text = 
Objectives[5]mission_Actors[3]Remove_After = 0
Objectives[5]mission_Actors[3]positionX = -919,209
Objectives[5]mission_Actors[3]positionY = 6163,341
Objectives[5]mission_Actors[3]positionZ = 4,450341
Objectives[5]mission_Actors[3]Heading = 79,77618
Objectives[5]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[3]Relationship_Group = Enemy2
Objectives[5]mission_Actors[3]AddBlip = True
Objectives[5]mission_Actors[3]ShowCone = False
Objectives[5]mission_Actors[3]Invincible = False
Objectives[5]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[3]AlwaysFight = True
Objectives[5]mission_Actors[3]Seeing_Range = 100
Objectives[5]mission_Actors[3]Hearing_Range = 100
Objectives[5]mission_Actors[3]CombatMovement = Offensive
Objectives[5]mission_Actors[3]weapon = 0
Objectives[5]mission_Actors[3]Variation = Random
Objectives[5]mission_Actors[3]Task = 0
Objectives[5]mission_Actors[3]Task_Guard_Range = 5
Objectives[5]mission_Actors[3]Task_Stay_In_Range = True
Objectives[5]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[3]Task_Scenario = NONE
Objectives[5]mission_Actors[4]SpawnInVehicle = True
Objectives[5]mission_Actors[4]SeatIndex = 1
Objectives[5]mission_Actors[4]Survive_Number = 0
Objectives[5]mission_Actors[4]Failed_Text = 
Objectives[5]mission_Actors[4]Remove_After = 0
Objectives[5]mission_Actors[4]positionX = -919,209
Objectives[5]mission_Actors[4]positionY = 6163,341
Objectives[5]mission_Actors[4]positionZ = 4,450341
Objectives[5]mission_Actors[4]Heading = 79,77618
Objectives[5]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[4]Relationship_Group = Enemy2
Objectives[5]mission_Actors[4]AddBlip = True
Objectives[5]mission_Actors[4]ShowCone = False
Objectives[5]mission_Actors[4]Invincible = False
Objectives[5]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[4]AlwaysFight = True
Objectives[5]mission_Actors[4]Seeing_Range = 100
Objectives[5]mission_Actors[4]Hearing_Range = 100
Objectives[5]mission_Actors[4]CombatMovement = Offensive
Objectives[5]mission_Actors[4]weapon = 0
Objectives[5]mission_Actors[4]Variation = Random
Objectives[5]mission_Actors[4]Task = 0
Objectives[5]mission_Actors[4]Task_Guard_Range = 5
Objectives[5]mission_Actors[4]Task_Stay_In_Range = True
Objectives[5]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[4]Task_Scenario = NONE
Objectives[5]mission_Actors[5]SpawnInVehicle = True
Objectives[5]mission_Actors[5]SeatIndex = -1
Objectives[5]mission_Actors[5]Survive_Number = 0
Objectives[5]mission_Actors[5]Failed_Text = 
Objectives[5]mission_Actors[5]Remove_After = 0
Objectives[5]mission_Actors[5]positionX = -919,209
Objectives[5]mission_Actors[5]positionY = 6163,341
Objectives[5]mission_Actors[5]positionZ = 4,450341
Objectives[5]mission_Actors[5]Heading = 79,77618
Objectives[5]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[5]Relationship_Group = Enemy2
Objectives[5]mission_Actors[5]AddBlip = True
Objectives[5]mission_Actors[5]ShowCone = False
Objectives[5]mission_Actors[5]Invincible = False
Objectives[5]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[5]AlwaysFight = True
Objectives[5]mission_Actors[5]Seeing_Range = 100
Objectives[5]mission_Actors[5]Hearing_Range = 100
Objectives[5]mission_Actors[5]CombatMovement = Offensive
Objectives[5]mission_Actors[5]weapon = MicroSMG
Objectives[5]mission_Actors[5]Variation = Random
Objectives[5]mission_Actors[5]Task = 0
Objectives[5]mission_Actors[5]Task_Guard_Range = 5
Objectives[5]mission_Actors[5]Task_Stay_In_Range = True
Objectives[5]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[5]Task_Scenario = NONE
Objectives[5]mission_Actors[6]SpawnInVehicle = True
Objectives[5]mission_Actors[6]SeatIndex = -1
Objectives[5]mission_Actors[6]Survive_Number = 0
Objectives[5]mission_Actors[6]Failed_Text = 
Objectives[5]mission_Actors[6]Remove_After = 0
Objectives[5]mission_Actors[6]positionX = -933,8767
Objectives[5]mission_Actors[6]positionY = 6111,438
Objectives[5]mission_Actors[6]positionZ = 5,009574
Objectives[5]mission_Actors[6]Heading = 75,05681
Objectives[5]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[6]Relationship_Group = Enemy2
Objectives[5]mission_Actors[6]AddBlip = True
Objectives[5]mission_Actors[6]ShowCone = False
Objectives[5]mission_Actors[6]Invincible = False
Objectives[5]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[6]AlwaysFight = True
Objectives[5]mission_Actors[6]Seeing_Range = 100
Objectives[5]mission_Actors[6]Hearing_Range = 100
Objectives[5]mission_Actors[6]CombatMovement = Offensive
Objectives[5]mission_Actors[6]weapon = MicroSMG
Objectives[5]mission_Actors[6]Variation = Random
Objectives[5]mission_Actors[6]Task = 0
Objectives[5]mission_Actors[6]Task_Guard_Range = 5
Objectives[5]mission_Actors[6]Task_Stay_In_Range = True
Objectives[5]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[6]Task_Scenario = NONE
Objectives[5]mission_Actors[7]SpawnInVehicle = True
Objectives[5]mission_Actors[7]SeatIndex = 1
Objectives[5]mission_Actors[7]Survive_Number = 0
Objectives[5]mission_Actors[7]Failed_Text = 
Objectives[5]mission_Actors[7]Remove_After = 0
Objectives[5]mission_Actors[7]positionX = -933,8767
Objectives[5]mission_Actors[7]positionY = 6111,438
Objectives[5]mission_Actors[7]positionZ = 5,009574
Objectives[5]mission_Actors[7]Heading = 75,05681
Objectives[5]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[7]Relationship_Group = Enemy2
Objectives[5]mission_Actors[7]AddBlip = True
Objectives[5]mission_Actors[7]ShowCone = False
Objectives[5]mission_Actors[7]Invincible = False
Objectives[5]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[7]AlwaysFight = True
Objectives[5]mission_Actors[7]Seeing_Range = 100
Objectives[5]mission_Actors[7]Hearing_Range = 100
Objectives[5]mission_Actors[7]CombatMovement = Offensive
Objectives[5]mission_Actors[7]weapon = 0
Objectives[5]mission_Actors[7]Variation = Random
Objectives[5]mission_Actors[7]Task = 0
Objectives[5]mission_Actors[7]Task_Guard_Range = 5
Objectives[5]mission_Actors[7]Task_Stay_In_Range = True
Objectives[5]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[7]Task_Scenario = NONE
Objectives[5]mission_Actors[8]SpawnInVehicle = True
Objectives[5]mission_Actors[8]SeatIndex = 2
Objectives[5]mission_Actors[8]Survive_Number = 0
Objectives[5]mission_Actors[8]Failed_Text = 
Objectives[5]mission_Actors[8]Remove_After = 0
Objectives[5]mission_Actors[8]positionX = -933,8767
Objectives[5]mission_Actors[8]positionY = 6111,438
Objectives[5]mission_Actors[8]positionZ = 5,009574
Objectives[5]mission_Actors[8]Heading = 75,05681
Objectives[5]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[8]Relationship_Group = Enemy2
Objectives[5]mission_Actors[8]AddBlip = True
Objectives[5]mission_Actors[8]ShowCone = False
Objectives[5]mission_Actors[8]Invincible = False
Objectives[5]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[8]AlwaysFight = True
Objectives[5]mission_Actors[8]Seeing_Range = 100
Objectives[5]mission_Actors[8]Hearing_Range = 100
Objectives[5]mission_Actors[8]CombatMovement = Offensive
Objectives[5]mission_Actors[8]weapon = 0
Objectives[5]mission_Actors[8]Variation = Random
Objectives[5]mission_Actors[8]Task = 0
Objectives[5]mission_Actors[8]Task_Guard_Range = 5
Objectives[5]mission_Actors[8]Task_Stay_In_Range = True
Objectives[5]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[8]Task_Scenario = NONE
Objectives[5]mission_Actors[9]SpawnInVehicle = True
Objectives[5]mission_Actors[9]SeatIndex = 2
Objectives[5]mission_Actors[9]Survive_Number = 0
Objectives[5]mission_Actors[9]Failed_Text = 
Objectives[5]mission_Actors[9]Remove_After = 0
Objectives[5]mission_Actors[9]positionX = -892,5196
Objectives[5]mission_Actors[9]positionY = 6034,988
Objectives[5]mission_Actors[9]positionZ = 41,45742
Objectives[5]mission_Actors[9]Heading = 82,45232
Objectives[5]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[9]Relationship_Group = Enemy2
Objectives[5]mission_Actors[9]AddBlip = True
Objectives[5]mission_Actors[9]ShowCone = False
Objectives[5]mission_Actors[9]Invincible = False
Objectives[5]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[9]AlwaysFight = True
Objectives[5]mission_Actors[9]Seeing_Range = 100
Objectives[5]mission_Actors[9]Hearing_Range = 100
Objectives[5]mission_Actors[9]CombatMovement = Offensive
Objectives[5]mission_Actors[9]weapon = 0
Objectives[5]mission_Actors[9]Variation = Random
Objectives[5]mission_Actors[9]Task = 0
Objectives[5]mission_Actors[9]Task_Guard_Range = 5
Objectives[5]mission_Actors[9]Task_Stay_In_Range = True
Objectives[5]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[9]Task_Scenario = NONE
Objectives[5]mission_Actors[10]SpawnInVehicle = True
Objectives[5]mission_Actors[10]SeatIndex = 1
Objectives[5]mission_Actors[10]Survive_Number = 0
Objectives[5]mission_Actors[10]Failed_Text = 
Objectives[5]mission_Actors[10]Remove_After = 0
Objectives[5]mission_Actors[10]positionX = -892,5196
Objectives[5]mission_Actors[10]positionY = 6034,988
Objectives[5]mission_Actors[10]positionZ = 41,45742
Objectives[5]mission_Actors[10]Heading = 82,45232
Objectives[5]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[10]Relationship_Group = Enemy2
Objectives[5]mission_Actors[10]AddBlip = True
Objectives[5]mission_Actors[10]ShowCone = False
Objectives[5]mission_Actors[10]Invincible = False
Objectives[5]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[10]AlwaysFight = True
Objectives[5]mission_Actors[10]Seeing_Range = 100
Objectives[5]mission_Actors[10]Hearing_Range = 100
Objectives[5]mission_Actors[10]CombatMovement = Offensive
Objectives[5]mission_Actors[10]weapon = 0
Objectives[5]mission_Actors[10]Variation = Random
Objectives[5]mission_Actors[10]Task = 0
Objectives[5]mission_Actors[10]Task_Guard_Range = 5
Objectives[5]mission_Actors[10]Task_Stay_In_Range = True
Objectives[5]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[10]Task_Scenario = NONE
Objectives[5]mission_Actors[11]SpawnInVehicle = True
Objectives[5]mission_Actors[11]SeatIndex = -1
Objectives[5]mission_Actors[11]Survive_Number = 0
Objectives[5]mission_Actors[11]Failed_Text = 
Objectives[5]mission_Actors[11]Remove_After = 0
Objectives[5]mission_Actors[11]positionX = -892,5196
Objectives[5]mission_Actors[11]positionY = 6034,988
Objectives[5]mission_Actors[11]positionZ = 41,45742
Objectives[5]mission_Actors[11]Heading = 82,45232
Objectives[5]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[11]Relationship_Group = Enemy2
Objectives[5]mission_Actors[11]AddBlip = True
Objectives[5]mission_Actors[11]ShowCone = False
Objectives[5]mission_Actors[11]Invincible = False
Objectives[5]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[11]AlwaysFight = True
Objectives[5]mission_Actors[11]Seeing_Range = 100
Objectives[5]mission_Actors[11]Hearing_Range = 100
Objectives[5]mission_Actors[11]CombatMovement = Offensive
Objectives[5]mission_Actors[11]weapon = MicroSMG
Objectives[5]mission_Actors[11]Variation = Random
Objectives[5]mission_Actors[11]Task = 0
Objectives[5]mission_Actors[11]Task_Guard_Range = 5
Objectives[5]mission_Actors[11]Task_Stay_In_Range = True
Objectives[5]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[11]Task_Scenario = NONE
Objectives[5]mission_Actors[12]SpawnInVehicle = True
Objectives[5]mission_Actors[12]SeatIndex = -1
Objectives[5]mission_Actors[12]Survive_Number = 0
Objectives[5]mission_Actors[12]Failed_Text = 
Objectives[5]mission_Actors[12]Remove_After = 0
Objectives[5]mission_Actors[12]positionX = -901,0594
Objectives[5]mission_Actors[12]positionY = 5970,394
Objectives[5]mission_Actors[12]positionZ = 2,007666
Objectives[5]mission_Actors[12]Heading = 71,14399
Objectives[5]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[12]Relationship_Group = Enemy2
Objectives[5]mission_Actors[12]AddBlip = True
Objectives[5]mission_Actors[12]ShowCone = False
Objectives[5]mission_Actors[12]Invincible = False
Objectives[5]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[12]AlwaysFight = True
Objectives[5]mission_Actors[12]Seeing_Range = 100
Objectives[5]mission_Actors[12]Hearing_Range = 100
Objectives[5]mission_Actors[12]CombatMovement = Offensive
Objectives[5]mission_Actors[12]weapon = MicroSMG
Objectives[5]mission_Actors[12]Variation = Random
Objectives[5]mission_Actors[12]Task = 0
Objectives[5]mission_Actors[12]Task_Guard_Range = 5
Objectives[5]mission_Actors[12]Task_Stay_In_Range = True
Objectives[5]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[12]Task_Scenario = NONE
Objectives[5]mission_Actors[13]SpawnInVehicle = True
Objectives[5]mission_Actors[13]SeatIndex = 1
Objectives[5]mission_Actors[13]Survive_Number = 0
Objectives[5]mission_Actors[13]Failed_Text = 
Objectives[5]mission_Actors[13]Remove_After = 0
Objectives[5]mission_Actors[13]positionX = -901,0594
Objectives[5]mission_Actors[13]positionY = 5970,394
Objectives[5]mission_Actors[13]positionZ = 2,007666
Objectives[5]mission_Actors[13]Heading = 71,14399
Objectives[5]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[13]Relationship_Group = Enemy2
Objectives[5]mission_Actors[13]AddBlip = True
Objectives[5]mission_Actors[13]ShowCone = False
Objectives[5]mission_Actors[13]Invincible = False
Objectives[5]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[13]AlwaysFight = True
Objectives[5]mission_Actors[13]Seeing_Range = 100
Objectives[5]mission_Actors[13]Hearing_Range = 100
Objectives[5]mission_Actors[13]CombatMovement = Offensive
Objectives[5]mission_Actors[13]weapon = 0
Objectives[5]mission_Actors[13]Variation = Random
Objectives[5]mission_Actors[13]Task = 0
Objectives[5]mission_Actors[13]Task_Guard_Range = 5
Objectives[5]mission_Actors[13]Task_Stay_In_Range = True
Objectives[5]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[13]Task_Scenario = NONE
Objectives[5]mission_Actors[14]SpawnInVehicle = True
Objectives[5]mission_Actors[14]SeatIndex = 2
Objectives[5]mission_Actors[14]Survive_Number = 0
Objectives[5]mission_Actors[14]Failed_Text = 
Objectives[5]mission_Actors[14]Remove_After = 0
Objectives[5]mission_Actors[14]positionX = -901,0594
Objectives[5]mission_Actors[14]positionY = 5970,394
Objectives[5]mission_Actors[14]positionZ = 2,007666
Objectives[5]mission_Actors[14]Heading = 71,14399
Objectives[5]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[14]Relationship_Group = Enemy2
Objectives[5]mission_Actors[14]AddBlip = True
Objectives[5]mission_Actors[14]ShowCone = False
Objectives[5]mission_Actors[14]Invincible = False
Objectives[5]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[14]AlwaysFight = True
Objectives[5]mission_Actors[14]Seeing_Range = 100
Objectives[5]mission_Actors[14]Hearing_Range = 100
Objectives[5]mission_Actors[14]CombatMovement = Offensive
Objectives[5]mission_Actors[14]weapon = 0
Objectives[5]mission_Actors[14]Variation = Random
Objectives[5]mission_Actors[14]Task = 0
Objectives[5]mission_Actors[14]Task_Guard_Range = 5
Objectives[5]mission_Actors[14]Task_Stay_In_Range = True
Objectives[5]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[14]Task_Scenario = NONE
Objectives[5]mission_Actors[15]SpawnInVehicle = True
Objectives[5]mission_Actors[15]SeatIndex = 2
Objectives[5]mission_Actors[15]Survive_Number = 0
Objectives[5]mission_Actors[15]Failed_Text = 
Objectives[5]mission_Actors[15]Remove_After = 0
Objectives[5]mission_Actors[15]positionX = -817,1757
Objectives[5]mission_Actors[15]positionY = 5883,059
Objectives[5]mission_Actors[15]positionZ = 6,930295
Objectives[5]mission_Actors[15]Heading = 80,04234
Objectives[5]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[15]Relationship_Group = Enemy2
Objectives[5]mission_Actors[15]AddBlip = True
Objectives[5]mission_Actors[15]ShowCone = False
Objectives[5]mission_Actors[15]Invincible = False
Objectives[5]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[15]AlwaysFight = True
Objectives[5]mission_Actors[15]Seeing_Range = 100
Objectives[5]mission_Actors[15]Hearing_Range = 100
Objectives[5]mission_Actors[15]CombatMovement = Offensive
Objectives[5]mission_Actors[15]weapon = 0
Objectives[5]mission_Actors[15]Variation = Random
Objectives[5]mission_Actors[15]Task = 0
Objectives[5]mission_Actors[15]Task_Guard_Range = 5
Objectives[5]mission_Actors[15]Task_Stay_In_Range = True
Objectives[5]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[15]Task_Scenario = NONE
Objectives[5]mission_Actors[16]SpawnInVehicle = True
Objectives[5]mission_Actors[16]SeatIndex = 1
Objectives[5]mission_Actors[16]Survive_Number = 0
Objectives[5]mission_Actors[16]Failed_Text = 
Objectives[5]mission_Actors[16]Remove_After = 0
Objectives[5]mission_Actors[16]positionX = -817,1757
Objectives[5]mission_Actors[16]positionY = 5883,059
Objectives[5]mission_Actors[16]positionZ = 6,930295
Objectives[5]mission_Actors[16]Heading = 80,04234
Objectives[5]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[16]Relationship_Group = Enemy2
Objectives[5]mission_Actors[16]AddBlip = True
Objectives[5]mission_Actors[16]ShowCone = False
Objectives[5]mission_Actors[16]Invincible = False
Objectives[5]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[16]AlwaysFight = True
Objectives[5]mission_Actors[16]Seeing_Range = 100
Objectives[5]mission_Actors[16]Hearing_Range = 100
Objectives[5]mission_Actors[16]CombatMovement = Offensive
Objectives[5]mission_Actors[16]weapon = 0
Objectives[5]mission_Actors[16]Variation = Random
Objectives[5]mission_Actors[16]Task = 0
Objectives[5]mission_Actors[16]Task_Guard_Range = 5
Objectives[5]mission_Actors[16]Task_Stay_In_Range = True
Objectives[5]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[16]Task_Scenario = NONE
Objectives[5]mission_Actors[17]SpawnInVehicle = True
Objectives[5]mission_Actors[17]SeatIndex = -1
Objectives[5]mission_Actors[17]Survive_Number = 0
Objectives[5]mission_Actors[17]Failed_Text = 
Objectives[5]mission_Actors[17]Remove_After = 0
Objectives[5]mission_Actors[17]positionX = -817,1757
Objectives[5]mission_Actors[17]positionY = 5883,059
Objectives[5]mission_Actors[17]positionZ = 6,930295
Objectives[5]mission_Actors[17]Heading = 80,04234
Objectives[5]mission_Actors[17]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[17]Relationship_Group = Enemy2
Objectives[5]mission_Actors[17]AddBlip = True
Objectives[5]mission_Actors[17]ShowCone = False
Objectives[5]mission_Actors[17]Invincible = False
Objectives[5]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[17]AlwaysFight = True
Objectives[5]mission_Actors[17]Seeing_Range = 95
Objectives[5]mission_Actors[17]Hearing_Range = 100
Objectives[5]mission_Actors[17]CombatMovement = Offensive
Objectives[5]mission_Actors[17]weapon = MicroSMG
Objectives[5]mission_Actors[17]Variation = Random
Objectives[5]mission_Actors[17]Task = 0
Objectives[5]mission_Actors[17]Task_Guard_Range = 5
Objectives[5]mission_Actors[17]Task_Stay_In_Range = True
Objectives[5]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[17]Task_Scenario = NONE
Objectives[5]mission_Actors[18]SpawnInVehicle = True
Objectives[5]mission_Actors[18]SeatIndex = -1
Objectives[5]mission_Actors[18]Survive_Number = 0
Objectives[5]mission_Actors[18]Failed_Text = 
Objectives[5]mission_Actors[18]Remove_After = 0
Objectives[5]mission_Actors[18]positionX = -747,3231
Objectives[5]mission_Actors[18]positionY = 6038,776
Objectives[5]mission_Actors[18]positionZ = 2,8863
Objectives[5]mission_Actors[18]Heading = 82,67934
Objectives[5]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[18]Relationship_Group = Enemy2
Objectives[5]mission_Actors[18]AddBlip = True
Objectives[5]mission_Actors[18]ShowCone = False
Objectives[5]mission_Actors[18]Invincible = False
Objectives[5]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[18]AlwaysFight = True
Objectives[5]mission_Actors[18]Seeing_Range = 100
Objectives[5]mission_Actors[18]Hearing_Range = 100
Objectives[5]mission_Actors[18]CombatMovement = Offensive
Objectives[5]mission_Actors[18]weapon = MicroSMG
Objectives[5]mission_Actors[18]Variation = Random
Objectives[5]mission_Actors[18]Task = 0
Objectives[5]mission_Actors[18]Task_Guard_Range = 5
Objectives[5]mission_Actors[18]Task_Stay_In_Range = True
Objectives[5]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[18]Task_Scenario = NONE
Objectives[5]mission_Actors[19]SpawnInVehicle = True
Objectives[5]mission_Actors[19]SeatIndex = 1
Objectives[5]mission_Actors[19]Survive_Number = 0
Objectives[5]mission_Actors[19]Failed_Text = 
Objectives[5]mission_Actors[19]Remove_After = 0
Objectives[5]mission_Actors[19]positionX = -747,3231
Objectives[5]mission_Actors[19]positionY = 6038,776
Objectives[5]mission_Actors[19]positionZ = 2,8863
Objectives[5]mission_Actors[19]Heading = 82,67934
Objectives[5]mission_Actors[19]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[19]Relationship_Group = Enemy2
Objectives[5]mission_Actors[19]AddBlip = True
Objectives[5]mission_Actors[19]ShowCone = False
Objectives[5]mission_Actors[19]Invincible = False
Objectives[5]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[19]AlwaysFight = True
Objectives[5]mission_Actors[19]Seeing_Range = 100
Objectives[5]mission_Actors[19]Hearing_Range = 100
Objectives[5]mission_Actors[19]CombatMovement = Offensive
Objectives[5]mission_Actors[19]weapon = 0
Objectives[5]mission_Actors[19]Variation = Random
Objectives[5]mission_Actors[19]Task = 0
Objectives[5]mission_Actors[19]Task_Guard_Range = 5
Objectives[5]mission_Actors[19]Task_Stay_In_Range = True
Objectives[5]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[19]Task_Scenario = NONE
Objectives[5]mission_Actors[20]SpawnInVehicle = True
Objectives[5]mission_Actors[20]SeatIndex = 2
Objectives[5]mission_Actors[20]Survive_Number = 0
Objectives[5]mission_Actors[20]Failed_Text = 
Objectives[5]mission_Actors[20]Remove_After = 0
Objectives[5]mission_Actors[20]positionX = -747,3231
Objectives[5]mission_Actors[20]positionY = 6038,776
Objectives[5]mission_Actors[20]positionZ = 2,8863
Objectives[5]mission_Actors[20]Heading = 82,67934
Objectives[5]mission_Actors[20]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[20]Relationship_Group = Enemy2
Objectives[5]mission_Actors[20]AddBlip = True
Objectives[5]mission_Actors[20]ShowCone = False
Objectives[5]mission_Actors[20]Invincible = False
Objectives[5]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[20]AlwaysFight = True
Objectives[5]mission_Actors[20]Seeing_Range = 100
Objectives[5]mission_Actors[20]Hearing_Range = 100
Objectives[5]mission_Actors[20]CombatMovement = Offensive
Objectives[5]mission_Actors[20]weapon = 0
Objectives[5]mission_Actors[20]Variation = Random
Objectives[5]mission_Actors[20]Task = 0
Objectives[5]mission_Actors[20]Task_Guard_Range = 5
Objectives[5]mission_Actors[20]Task_Stay_In_Range = True
Objectives[5]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[20]Task_Scenario = NONE
Objectives[5]mission_Actors[21]SpawnInVehicle = True
Objectives[5]mission_Actors[21]SeatIndex = 2
Objectives[5]mission_Actors[21]Survive_Number = 0
Objectives[5]mission_Actors[21]Failed_Text = 
Objectives[5]mission_Actors[21]Remove_After = 0
Objectives[5]mission_Actors[21]positionX = -774,2208
Objectives[5]mission_Actors[21]positionY = 5953,273
Objectives[5]mission_Actors[21]positionZ = 19,575
Objectives[5]mission_Actors[21]Heading = 79,00705
Objectives[5]mission_Actors[21]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[21]Relationship_Group = Enemy2
Objectives[5]mission_Actors[21]AddBlip = True
Objectives[5]mission_Actors[21]ShowCone = False
Objectives[5]mission_Actors[21]Invincible = False
Objectives[5]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[21]AlwaysFight = True
Objectives[5]mission_Actors[21]Seeing_Range = 100
Objectives[5]mission_Actors[21]Hearing_Range = 100
Objectives[5]mission_Actors[21]CombatMovement = Offensive
Objectives[5]mission_Actors[21]weapon = 0
Objectives[5]mission_Actors[21]Variation = Random
Objectives[5]mission_Actors[21]Task = 0
Objectives[5]mission_Actors[21]Task_Guard_Range = 5
Objectives[5]mission_Actors[21]Task_Stay_In_Range = True
Objectives[5]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[21]Task_Scenario = NONE
Objectives[5]mission_Actors[22]SpawnInVehicle = True
Objectives[5]mission_Actors[22]SeatIndex = 1
Objectives[5]mission_Actors[22]Survive_Number = 0
Objectives[5]mission_Actors[22]Failed_Text = 
Objectives[5]mission_Actors[22]Remove_After = 0
Objectives[5]mission_Actors[22]positionX = -774,2208
Objectives[5]mission_Actors[22]positionY = 5953,273
Objectives[5]mission_Actors[22]positionZ = 19,575
Objectives[5]mission_Actors[22]Heading = 79,00705
Objectives[5]mission_Actors[22]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[22]Relationship_Group = Enemy2
Objectives[5]mission_Actors[22]AddBlip = True
Objectives[5]mission_Actors[22]ShowCone = False
Objectives[5]mission_Actors[22]Invincible = False
Objectives[5]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[22]AlwaysFight = True
Objectives[5]mission_Actors[22]Seeing_Range = 100
Objectives[5]mission_Actors[22]Hearing_Range = 100
Objectives[5]mission_Actors[22]CombatMovement = Offensive
Objectives[5]mission_Actors[22]weapon = 0
Objectives[5]mission_Actors[22]Variation = Random
Objectives[5]mission_Actors[22]Task = 0
Objectives[5]mission_Actors[22]Task_Guard_Range = 5
Objectives[5]mission_Actors[22]Task_Stay_In_Range = True
Objectives[5]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[22]Task_Scenario = NONE
Objectives[5]mission_Actors[23]SpawnInVehicle = True
Objectives[5]mission_Actors[23]SeatIndex = -1
Objectives[5]mission_Actors[23]Survive_Number = 0
Objectives[5]mission_Actors[23]Failed_Text = 
Objectives[5]mission_Actors[23]Remove_After = 0
Objectives[5]mission_Actors[23]positionX = -774,2208
Objectives[5]mission_Actors[23]positionY = 5953,273
Objectives[5]mission_Actors[23]positionZ = 19,575
Objectives[5]mission_Actors[23]Heading = 79,00705
Objectives[5]mission_Actors[23]String_Name = s_m_y_marine_01
Objectives[5]mission_Actors[23]Relationship_Group = Enemy2
Objectives[5]mission_Actors[23]AddBlip = True
Objectives[5]mission_Actors[23]ShowCone = False
Objectives[5]mission_Actors[23]Invincible = False
Objectives[5]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[5]mission_Actors[23]AlwaysFight = True
Objectives[5]mission_Actors[23]Seeing_Range = 100
Objectives[5]mission_Actors[23]Hearing_Range = 100
Objectives[5]mission_Actors[23]CombatMovement = Offensive
Objectives[5]mission_Actors[23]weapon = MicroSMG
Objectives[5]mission_Actors[23]Variation = Random
Objectives[5]mission_Actors[23]Task = 0
Objectives[5]mission_Actors[23]Task_Guard_Range = 5
Objectives[5]mission_Actors[23]Task_Stay_In_Range = True
Objectives[5]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[23]Task_Scenario = NONE
Objectives[5]mission_Vehicles = 2
Objectives[5]mission_Vehicles[0]positionX = 490,4115
Objectives[5]mission_Vehicles[0]positionY = 5574,616
Objectives[5]mission_Vehicles[0]positionZ = 791,7698
Objectives[5]mission_Vehicles[0]Heading = 163,1839
Objectives[5]mission_Vehicles[0]Name = Cargobob
Objectives[5]mission_Vehicles[0]Model = cargobob
Objectives[5]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[5]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = 0
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = False
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[1]positionX = 509,2579
Objectives[5]mission_Vehicles[1]positionY = 5528,024
Objectives[5]mission_Vehicles[1]positionZ = 776,838
Objectives[5]mission_Vehicles[1]Heading = 155,3939
Objectives[5]mission_Vehicles[1]Name = Valkyrie
Objectives[5]mission_Vehicles[1]Model = valkyrie
Objectives[5]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[5]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[5]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[1]HasPearlescent = False
Objectives[5]mission_Vehicles[1]Livery = 0
Objectives[5]mission_Vehicles[1]DirtLevel = 0
Objectives[5]mission_Vehicles[1]LockedForPlayer = False
Objectives[5]mission_Vehicles[1]Locked = False
Objectives[5]mission_Vehicles[1]Alarm = False
Objectives[5]mission_Vehicles[1]HotWired = False
Objectives[5]mission_Vehicles[1]Invincible = False
Objectives[5]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[1]Remove_After = 0
Objectives[5]mission_Vehicles[1]Survive_Number = 0
Objectives[5]mission_Vehicles[1]Failed_Text = 
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 5
Objectives[5]ObjectiveMessages[0]positionX = 1617,384
Objectives[5]ObjectiveMessages[0]positionY = 3241,419
Objectives[5]ObjectiveMessages[0]positionZ = 39,52641
Objectives[5]ObjectiveMessages[0]Message = YEAH, TAKE THIS BASTARDS!
Objectives[5]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Orange
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 1614,758
Objectives[5]ObjectiveMessages[1]positionY = 3240,676
Objectives[5]ObjectiveMessages[1]positionZ = 39,51203
Objectives[5]ObjectiveMessages[1]Message = Ok, good work guys, but it's not over.
Objectives[5]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[1]Sender = 
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Green
Objectives[5]ObjectiveMessages[1]PlayFromStart = True
Objectives[5]ObjectiveMessages[1]Delay = False
Objectives[5]ObjectiveMessages[1]DelayTime = 0
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 1612,018
Objectives[5]ObjectiveMessages[2]positionY = 3239,898
Objectives[5]ObjectiveMessages[2]positionZ = 39,49701
Objectives[5]ObjectiveMessages[2]Message = I'll send you the coordinates of the next targets, you know what to do.
Objectives[5]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[2]Sender = 
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = Green
Objectives[5]ObjectiveMessages[2]PlayFromStart = True
Objectives[5]ObjectiveMessages[2]Delay = False
Objectives[5]ObjectiveMessages[2]DelayTime = 0
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 1608,845
Objectives[5]ObjectiveMessages[3]positionY = 3238,998
Objectives[5]ObjectiveMessages[3]positionZ = 39,49406
Objectives[5]ObjectiveMessages[3]Message = Don't worry about the police, get out of there.
Objectives[5]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[3]Sender = 
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = Green
Objectives[5]ObjectiveMessages[3]PlayFromStart = True
Objectives[5]ObjectiveMessages[3]Delay = False
Objectives[5]ObjectiveMessages[3]DelayTime = 0
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = 1608,845
Objectives[5]ObjectiveMessages[4]positionY = 3238,998
Objectives[5]ObjectiveMessages[4]positionZ = 39,49406
Objectives[5]ObjectiveMessages[4]Message = Yes my general!
Objectives[5]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[5]ObjectiveMessages[4]Sender = 
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = Orange
Objectives[5]ObjectiveMessages[4]PlayFromStart = True
Objectives[5]ObjectiveMessages[4]Delay = False
Objectives[5]ObjectiveMessages[4]DelayTime = 0
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[6]Text = Kill everyone who knows about the helicopter's existence
Objectives[6]Text2 = 
Objectives[6]Type = Kill_Actors
Objectives[6]positionX = 453,7765
Objectives[6]positionY = 5572,058
Objectives[6]positionZ = 780,1841
Objectives[6]KillAll1 = True
Objectives[6]KillAll2 = False
Objectives[6]Kill_Actors_Add_Blips = True
Objectives[6]Kill_Actors_Add_Markers = False
Objectives[6]DropPickups = False
Objectives[6]Droped_Pickup_Model = PICKUP_MONEY_DEP_BAG
Objectives[6]mission_ActorsCount = 21
Objectives[6]mission_Actors[0]SpawnInVehicle = True
Objectives[6]mission_Actors[0]SeatIndex = -1
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 490,4115
Objectives[6]mission_Actors[0]positionY = 5574,616
Objectives[6]mission_Actors[0]positionZ = 791,7698
Objectives[6]mission_Actors[0]Heading = 163,1839
Objectives[6]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]SpawnInVehicle = True
Objectives[6]mission_Actors[1]SeatIndex = 1
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 490,4115
Objectives[6]mission_Actors[1]positionY = 5574,616
Objectives[6]mission_Actors[1]positionZ = 791,7698
Objectives[6]mission_Actors[1]Heading = 163,1839
Objectives[6]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = MicroSMG
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]SpawnInVehicle = True
Objectives[6]mission_Actors[2]SeatIndex = 2
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = 490,4115
Objectives[6]mission_Actors[2]positionY = 5574,616
Objectives[6]mission_Actors[2]positionZ = 791,7698
Objectives[6]mission_Actors[2]Heading = 163,1839
Objectives[6]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = MicroSMG
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]SpawnInVehicle = True
Objectives[6]mission_Actors[3]SeatIndex = 2
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = 509,2579
Objectives[6]mission_Actors[3]positionY = 5528,024
Objectives[6]mission_Actors[3]positionZ = 776,838
Objectives[6]mission_Actors[3]Heading = 155,3939
Objectives[6]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = 0
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]SpawnInVehicle = True
Objectives[6]mission_Actors[4]SeatIndex = 1
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = 509,2579
Objectives[6]mission_Actors[4]positionY = 5528,024
Objectives[6]mission_Actors[4]positionZ = 776,838
Objectives[6]mission_Actors[4]Heading = 155,3939
Objectives[6]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = True
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = 0
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[5]SpawnInVehicle = True
Objectives[6]mission_Actors[5]SeatIndex = -1
Objectives[6]mission_Actors[5]Survive_Number = 0
Objectives[6]mission_Actors[5]Failed_Text = 
Objectives[6]mission_Actors[5]Remove_After = 0
Objectives[6]mission_Actors[5]positionX = 509,2579
Objectives[6]mission_Actors[5]positionY = 5528,024
Objectives[6]mission_Actors[5]positionZ = 776,838
Objectives[6]mission_Actors[5]Heading = 155,3939
Objectives[6]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[5]Relationship_Group = Enemy1
Objectives[6]mission_Actors[5]AddBlip = True
Objectives[6]mission_Actors[5]ShowCone = False
Objectives[6]mission_Actors[5]Invincible = False
Objectives[6]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[5]AlwaysFight = True
Objectives[6]mission_Actors[5]Seeing_Range = 30
Objectives[6]mission_Actors[5]Hearing_Range = 30
Objectives[6]mission_Actors[5]CombatMovement = Offensive
Objectives[6]mission_Actors[5]weapon = Unarmed
Objectives[6]mission_Actors[5]Variation = Random
Objectives[6]mission_Actors[5]Task = 0
Objectives[6]mission_Actors[5]Task_Guard_Range = 5
Objectives[6]mission_Actors[5]Task_Stay_In_Range = True
Objectives[6]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[5]Task_Scenario = NONE
Objectives[6]mission_Actors[6]Survive_Number = 0
Objectives[6]mission_Actors[6]Failed_Text = 
Objectives[6]mission_Actors[6]Remove_After = 0
Objectives[6]mission_Actors[6]positionX = 425,0448
Objectives[6]mission_Actors[6]positionY = 5614,746
Objectives[6]mission_Actors[6]positionZ = 766,5454
Objectives[6]mission_Actors[6]Heading = 74,99998
Objectives[6]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[6]Relationship_Group = Enemy1
Objectives[6]mission_Actors[6]AddBlip = True
Objectives[6]mission_Actors[6]ShowCone = False
Objectives[6]mission_Actors[6]Invincible = False
Objectives[6]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[6]AlwaysFight = True
Objectives[6]mission_Actors[6]Seeing_Range = 30
Objectives[6]mission_Actors[6]Hearing_Range = 30
Objectives[6]mission_Actors[6]CombatMovement = Offensive
Objectives[6]mission_Actors[6]weapon = SMG
Objectives[6]mission_Actors[6]Variation = Random
Objectives[6]mission_Actors[6]Task = 0
Objectives[6]mission_Actors[6]Task_Guard_Range = 5
Objectives[6]mission_Actors[6]Task_Stay_In_Range = True
Objectives[6]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[6]Task_Scenario = NONE
Objectives[6]mission_Actors[7]Survive_Number = 0
Objectives[6]mission_Actors[7]Failed_Text = 
Objectives[6]mission_Actors[7]Remove_After = 0
Objectives[6]mission_Actors[7]positionX = 453,9899
Objectives[6]mission_Actors[7]positionY = 5609,659
Objectives[6]mission_Actors[7]positionZ = 777,0651
Objectives[6]mission_Actors[7]Heading = 74,99998
Objectives[6]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[7]Relationship_Group = Enemy1
Objectives[6]mission_Actors[7]AddBlip = True
Objectives[6]mission_Actors[7]ShowCone = False
Objectives[6]mission_Actors[7]Invincible = False
Objectives[6]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[7]AlwaysFight = True
Objectives[6]mission_Actors[7]Seeing_Range = 30
Objectives[6]mission_Actors[7]Hearing_Range = 30
Objectives[6]mission_Actors[7]CombatMovement = Offensive
Objectives[6]mission_Actors[7]weapon = SMG
Objectives[6]mission_Actors[7]Variation = Random
Objectives[6]mission_Actors[7]Task = 0
Objectives[6]mission_Actors[7]Task_Guard_Range = 5
Objectives[6]mission_Actors[7]Task_Stay_In_Range = True
Objectives[6]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[7]Task_Scenario = NONE
Objectives[6]mission_Actors[8]Survive_Number = 0
Objectives[6]mission_Actors[8]Failed_Text = 
Objectives[6]mission_Actors[8]Remove_After = 0
Objectives[6]mission_Actors[8]positionX = 464,5118
Objectives[6]mission_Actors[8]positionY = 5590,175
Objectives[6]mission_Actors[8]positionZ = 780,7623
Objectives[6]mission_Actors[8]Heading = 74,99998
Objectives[6]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[8]Relationship_Group = Enemy1
Objectives[6]mission_Actors[8]AddBlip = True
Objectives[6]mission_Actors[8]ShowCone = False
Objectives[6]mission_Actors[8]Invincible = False
Objectives[6]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[8]AlwaysFight = True
Objectives[6]mission_Actors[8]Seeing_Range = 30
Objectives[6]mission_Actors[8]Hearing_Range = 30
Objectives[6]mission_Actors[8]CombatMovement = Offensive
Objectives[6]mission_Actors[8]weapon = SMG
Objectives[6]mission_Actors[8]Variation = Random
Objectives[6]mission_Actors[8]Task = 0
Objectives[6]mission_Actors[8]Task_Guard_Range = 5
Objectives[6]mission_Actors[8]Task_Stay_In_Range = True
Objectives[6]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[8]Task_Scenario = NONE
Objectives[6]mission_Actors[9]Survive_Number = 0
Objectives[6]mission_Actors[9]Failed_Text = 
Objectives[6]mission_Actors[9]Remove_After = 0
Objectives[6]mission_Actors[9]positionX = 452,5851
Objectives[6]mission_Actors[9]positionY = 5587,194
Objectives[6]mission_Actors[9]positionZ = 781,1891
Objectives[6]mission_Actors[9]Heading = 74,99998
Objectives[6]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[9]Relationship_Group = Enemy1
Objectives[6]mission_Actors[9]AddBlip = True
Objectives[6]mission_Actors[9]ShowCone = False
Objectives[6]mission_Actors[9]Invincible = False
Objectives[6]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[9]AlwaysFight = True
Objectives[6]mission_Actors[9]Seeing_Range = 30
Objectives[6]mission_Actors[9]Hearing_Range = 30
Objectives[6]mission_Actors[9]CombatMovement = Offensive
Objectives[6]mission_Actors[9]weapon = SMG
Objectives[6]mission_Actors[9]Variation = Random
Objectives[6]mission_Actors[9]Task = 0
Objectives[6]mission_Actors[9]Task_Guard_Range = 5
Objectives[6]mission_Actors[9]Task_Stay_In_Range = True
Objectives[6]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[9]Task_Scenario = NONE
Objectives[6]mission_Actors[10]Survive_Number = 0
Objectives[6]mission_Actors[10]Failed_Text = 
Objectives[6]mission_Actors[10]Remove_After = 0
Objectives[6]mission_Actors[10]positionX = 444,68
Objectives[6]mission_Actors[10]positionY = 5581,484
Objectives[6]mission_Actors[10]positionZ = 781,1891
Objectives[6]mission_Actors[10]Heading = 74,99998
Objectives[6]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[10]Relationship_Group = Enemy1
Objectives[6]mission_Actors[10]AddBlip = True
Objectives[6]mission_Actors[10]ShowCone = False
Objectives[6]mission_Actors[10]Invincible = False
Objectives[6]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[10]AlwaysFight = True
Objectives[6]mission_Actors[10]Seeing_Range = 30
Objectives[6]mission_Actors[10]Hearing_Range = 30
Objectives[6]mission_Actors[10]CombatMovement = Offensive
Objectives[6]mission_Actors[10]weapon = SMG
Objectives[6]mission_Actors[10]Variation = Random
Objectives[6]mission_Actors[10]Task = 0
Objectives[6]mission_Actors[10]Task_Guard_Range = 5
Objectives[6]mission_Actors[10]Task_Stay_In_Range = True
Objectives[6]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[10]Task_Scenario = NONE
Objectives[6]mission_Actors[11]Survive_Number = 0
Objectives[6]mission_Actors[11]Failed_Text = 
Objectives[6]mission_Actors[11]Remove_After = 0
Objectives[6]mission_Actors[11]positionX = 454,0429
Objectives[6]mission_Actors[11]positionY = 5575,644
Objectives[6]mission_Actors[11]positionZ = 781,1841
Objectives[6]mission_Actors[11]Heading = 74,99998
Objectives[6]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[11]Relationship_Group = Enemy1
Objectives[6]mission_Actors[11]AddBlip = True
Objectives[6]mission_Actors[11]ShowCone = False
Objectives[6]mission_Actors[11]Invincible = False
Objectives[6]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[11]AlwaysFight = True
Objectives[6]mission_Actors[11]Seeing_Range = 30
Objectives[6]mission_Actors[11]Hearing_Range = 30
Objectives[6]mission_Actors[11]CombatMovement = Offensive
Objectives[6]mission_Actors[11]weapon = SMG
Objectives[6]mission_Actors[11]Variation = Random
Objectives[6]mission_Actors[11]Task = 0
Objectives[6]mission_Actors[11]Task_Guard_Range = 5
Objectives[6]mission_Actors[11]Task_Stay_In_Range = True
Objectives[6]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[11]Task_Scenario = NONE
Objectives[6]mission_Actors[12]Survive_Number = 0
Objectives[6]mission_Actors[12]Failed_Text = 
Objectives[6]mission_Actors[12]Remove_After = 0
Objectives[6]mission_Actors[12]positionX = 455,103
Objectives[6]mission_Actors[12]positionY = 5573,451
Objectives[6]mission_Actors[12]positionZ = 781,1841
Objectives[6]mission_Actors[12]Heading = 74,99998
Objectives[6]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[12]Relationship_Group = Enemy1
Objectives[6]mission_Actors[12]AddBlip = True
Objectives[6]mission_Actors[12]ShowCone = False
Objectives[6]mission_Actors[12]Invincible = False
Objectives[6]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[12]AlwaysFight = True
Objectives[6]mission_Actors[12]Seeing_Range = 30
Objectives[6]mission_Actors[12]Hearing_Range = 30
Objectives[6]mission_Actors[12]CombatMovement = Offensive
Objectives[6]mission_Actors[12]weapon = SMG
Objectives[6]mission_Actors[12]Variation = Random
Objectives[6]mission_Actors[12]Task = 0
Objectives[6]mission_Actors[12]Task_Guard_Range = 5
Objectives[6]mission_Actors[12]Task_Stay_In_Range = True
Objectives[6]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[12]Task_Scenario = NONE
Objectives[6]mission_Actors[13]Survive_Number = 0
Objectives[6]mission_Actors[13]Failed_Text = 
Objectives[6]mission_Actors[13]Remove_After = 0
Objectives[6]mission_Actors[13]positionX = 454,0872
Objectives[6]mission_Actors[13]positionY = 5571,118
Objectives[6]mission_Actors[13]positionZ = 781,1841
Objectives[6]mission_Actors[13]Heading = 74,99998
Objectives[6]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[13]Relationship_Group = Enemy1
Objectives[6]mission_Actors[13]AddBlip = True
Objectives[6]mission_Actors[13]ShowCone = False
Objectives[6]mission_Actors[13]Invincible = False
Objectives[6]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[13]AlwaysFight = True
Objectives[6]mission_Actors[13]Seeing_Range = 30
Objectives[6]mission_Actors[13]Hearing_Range = 30
Objectives[6]mission_Actors[13]CombatMovement = Offensive
Objectives[6]mission_Actors[13]weapon = SMG
Objectives[6]mission_Actors[13]Variation = Random
Objectives[6]mission_Actors[13]Task = 0
Objectives[6]mission_Actors[13]Task_Guard_Range = 5
Objectives[6]mission_Actors[13]Task_Stay_In_Range = True
Objectives[6]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[13]Task_Scenario = NONE
Objectives[6]mission_Actors[14]Survive_Number = 0
Objectives[6]mission_Actors[14]Failed_Text = 
Objectives[6]mission_Actors[14]Remove_After = 0
Objectives[6]mission_Actors[14]positionX = 454,5804
Objectives[6]mission_Actors[14]positionY = 5567,601
Objectives[6]mission_Actors[14]positionZ = 781,1841
Objectives[6]mission_Actors[14]Heading = 74,99998
Objectives[6]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[14]Relationship_Group = Enemy1
Objectives[6]mission_Actors[14]AddBlip = True
Objectives[6]mission_Actors[14]ShowCone = False
Objectives[6]mission_Actors[14]Invincible = False
Objectives[6]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[14]AlwaysFight = True
Objectives[6]mission_Actors[14]Seeing_Range = 30
Objectives[6]mission_Actors[14]Hearing_Range = 30
Objectives[6]mission_Actors[14]CombatMovement = Offensive
Objectives[6]mission_Actors[14]weapon = SMG
Objectives[6]mission_Actors[14]Variation = Random
Objectives[6]mission_Actors[14]Task = 0
Objectives[6]mission_Actors[14]Task_Guard_Range = 5
Objectives[6]mission_Actors[14]Task_Stay_In_Range = True
Objectives[6]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[14]Task_Scenario = NONE
Objectives[6]mission_Actors[15]Survive_Number = 0
Objectives[6]mission_Actors[15]Failed_Text = 
Objectives[6]mission_Actors[15]Remove_After = 0
Objectives[6]mission_Actors[15]positionX = 453,9378
Objectives[6]mission_Actors[15]positionY = 5565,195
Objectives[6]mission_Actors[15]positionZ = 781,1841
Objectives[6]mission_Actors[15]Heading = 74,99998
Objectives[6]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[15]Relationship_Group = Enemy1
Objectives[6]mission_Actors[15]AddBlip = True
Objectives[6]mission_Actors[15]ShowCone = False
Objectives[6]mission_Actors[15]Invincible = False
Objectives[6]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[15]AlwaysFight = True
Objectives[6]mission_Actors[15]Seeing_Range = 30
Objectives[6]mission_Actors[15]Hearing_Range = 30
Objectives[6]mission_Actors[15]CombatMovement = Offensive
Objectives[6]mission_Actors[15]weapon = SMG
Objectives[6]mission_Actors[15]Variation = Random
Objectives[6]mission_Actors[15]Task = 0
Objectives[6]mission_Actors[15]Task_Guard_Range = 5
Objectives[6]mission_Actors[15]Task_Stay_In_Range = True
Objectives[6]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[15]Task_Scenario = NONE
Objectives[6]mission_Actors[16]Survive_Number = 0
Objectives[6]mission_Actors[16]Failed_Text = 
Objectives[6]mission_Actors[16]Remove_After = 0
Objectives[6]mission_Actors[16]positionX = 443,6477
Objectives[6]mission_Actors[16]positionY = 5561,275
Objectives[6]mission_Actors[16]positionZ = 781,1891
Objectives[6]mission_Actors[16]Heading = 74,99998
Objectives[6]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[16]Relationship_Group = Enemy1
Objectives[6]mission_Actors[16]AddBlip = True
Objectives[6]mission_Actors[16]ShowCone = False
Objectives[6]mission_Actors[16]Invincible = False
Objectives[6]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[16]AlwaysFight = True
Objectives[6]mission_Actors[16]Seeing_Range = 30
Objectives[6]mission_Actors[16]Hearing_Range = 30
Objectives[6]mission_Actors[16]CombatMovement = Offensive
Objectives[6]mission_Actors[16]weapon = SMG
Objectives[6]mission_Actors[16]Variation = Random
Objectives[6]mission_Actors[16]Task = 0
Objectives[6]mission_Actors[16]Task_Guard_Range = 5
Objectives[6]mission_Actors[16]Task_Stay_In_Range = True
Objectives[6]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[16]Task_Scenario = NONE
Objectives[6]mission_Actors[17]Survive_Number = 0
Objectives[6]mission_Actors[17]Failed_Text = 
Objectives[6]mission_Actors[17]Remove_After = 0
Objectives[6]mission_Actors[17]positionX = 448,6978
Objectives[6]mission_Actors[17]positionY = 5573,792
Objectives[6]mission_Actors[17]positionZ = 781,1891
Objectives[6]mission_Actors[17]Heading = 74,99998
Objectives[6]mission_Actors[17]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[17]Relationship_Group = Enemy1
Objectives[6]mission_Actors[17]AddBlip = True
Objectives[6]mission_Actors[17]ShowCone = False
Objectives[6]mission_Actors[17]Invincible = False
Objectives[6]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[17]AlwaysFight = True
Objectives[6]mission_Actors[17]Seeing_Range = 30
Objectives[6]mission_Actors[17]Hearing_Range = 30
Objectives[6]mission_Actors[17]CombatMovement = Offensive
Objectives[6]mission_Actors[17]weapon = SMG
Objectives[6]mission_Actors[17]Variation = Random
Objectives[6]mission_Actors[17]Task = 0
Objectives[6]mission_Actors[17]Task_Guard_Range = 5
Objectives[6]mission_Actors[17]Task_Stay_In_Range = True
Objectives[6]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[17]Task_Scenario = NONE
Objectives[6]mission_Actors[18]Survive_Number = 0
Objectives[6]mission_Actors[18]Failed_Text = 
Objectives[6]mission_Actors[18]Remove_After = 0
Objectives[6]mission_Actors[18]positionX = 446,1537
Objectives[6]mission_Actors[18]positionY = 5570,401
Objectives[6]mission_Actors[18]positionZ = 781,1891
Objectives[6]mission_Actors[18]Heading = 74,99998
Objectives[6]mission_Actors[18]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[18]Relationship_Group = Enemy1
Objectives[6]mission_Actors[18]AddBlip = True
Objectives[6]mission_Actors[18]ShowCone = False
Objectives[6]mission_Actors[18]Invincible = False
Objectives[6]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[18]AlwaysFight = True
Objectives[6]mission_Actors[18]Seeing_Range = 30
Objectives[6]mission_Actors[18]Hearing_Range = 30
Objectives[6]mission_Actors[18]CombatMovement = Offensive
Objectives[6]mission_Actors[18]weapon = SMG
Objectives[6]mission_Actors[18]Variation = Random
Objectives[6]mission_Actors[18]Task = 0
Objectives[6]mission_Actors[18]Task_Guard_Range = 5
Objectives[6]mission_Actors[18]Task_Stay_In_Range = True
Objectives[6]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[18]Task_Scenario = NONE
Objectives[6]mission_Actors[19]Survive_Number = 0
Objectives[6]mission_Actors[19]Failed_Text = 
Objectives[6]mission_Actors[19]Remove_After = 0
Objectives[6]mission_Actors[19]positionX = 443,8515
Objectives[6]mission_Actors[19]positionY = 5574,319
Objectives[6]mission_Actors[19]positionZ = 781,1891
Objectives[6]mission_Actors[19]Heading = 74,99998
Objectives[6]mission_Actors[19]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[19]Relationship_Group = Enemy1
Objectives[6]mission_Actors[19]AddBlip = True
Objectives[6]mission_Actors[19]ShowCone = False
Objectives[6]mission_Actors[19]Invincible = False
Objectives[6]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[19]AlwaysFight = True
Objectives[6]mission_Actors[19]Seeing_Range = 30
Objectives[6]mission_Actors[19]Hearing_Range = 30
Objectives[6]mission_Actors[19]CombatMovement = Offensive
Objectives[6]mission_Actors[19]weapon = SMG
Objectives[6]mission_Actors[19]Variation = Random
Objectives[6]mission_Actors[19]Task = 0
Objectives[6]mission_Actors[19]Task_Guard_Range = 5
Objectives[6]mission_Actors[19]Task_Stay_In_Range = True
Objectives[6]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[19]Task_Scenario = NONE
Objectives[6]mission_Actors[20]Survive_Number = 0
Objectives[6]mission_Actors[20]Failed_Text = 
Objectives[6]mission_Actors[20]Remove_After = 0
Objectives[6]mission_Actors[20]positionX = 443,0163
Objectives[6]mission_Actors[20]positionY = 5570,488
Objectives[6]mission_Actors[20]positionZ = 781,1891
Objectives[6]mission_Actors[20]Heading = 74,99998
Objectives[6]mission_Actors[20]String_Name = s_m_y_marine_01
Objectives[6]mission_Actors[20]Relationship_Group = Enemy1
Objectives[6]mission_Actors[20]AddBlip = True
Objectives[6]mission_Actors[20]ShowCone = False
Objectives[6]mission_Actors[20]Invincible = False
Objectives[6]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[20]AlwaysFight = True
Objectives[6]mission_Actors[20]Seeing_Range = 30
Objectives[6]mission_Actors[20]Hearing_Range = 30
Objectives[6]mission_Actors[20]CombatMovement = Offensive
Objectives[6]mission_Actors[20]weapon = SMG
Objectives[6]mission_Actors[20]Variation = Random
Objectives[6]mission_Actors[20]Task = 0
Objectives[6]mission_Actors[20]Task_Guard_Range = 5
Objectives[6]mission_Actors[20]Task_Stay_In_Range = True
Objectives[6]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[20]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 5
Objectives[6]ObjectiveMessages[0]positionX = 1602,447
Objectives[6]ObjectiveMessages[0]positionY = 3237,188
Objectives[6]ObjectiveMessages[0]positionZ = 39,49666
Objectives[6]ObjectiveMessages[0]Message = All the targets are gone my general.
Objectives[6]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Orange
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[1]positionX = 1599,864
Objectives[6]ObjectiveMessages[1]positionY = 3236,458
Objectives[6]ObjectiveMessages[1]positionZ = 39,49578
Objectives[6]ObjectiveMessages[1]Message = Well, good job, now the last.
Objectives[6]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[1]Sender = 
Objectives[6]ObjectiveMessages[1]Subject = 
Objectives[6]ObjectiveMessages[1]MessageColor = Green
Objectives[6]ObjectiveMessages[1]PlayFromStart = True
Objectives[6]ObjectiveMessages[1]Delay = False
Objectives[6]ObjectiveMessages[1]DelayTime = 0
Objectives[6]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[1]TypeSubtitle = False
Objectives[6]ObjectiveMessages[1]TypeTextMesage = True
Objectives[6]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[2]positionX = 1596,848
Objectives[6]ObjectiveMessages[2]positionY = 3235,595
Objectives[6]ObjectiveMessages[2]positionZ = 39,49464
Objectives[6]ObjectiveMessages[2]Message = You have to climb up Mount Chilad, they will probably hide in the building.
Objectives[6]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[2]Sender = 
Objectives[6]ObjectiveMessages[2]Subject = 
Objectives[6]ObjectiveMessages[2]MessageColor = Green
Objectives[6]ObjectiveMessages[2]PlayFromStart = True
Objectives[6]ObjectiveMessages[2]Delay = False
Objectives[6]ObjectiveMessages[2]DelayTime = 0
Objectives[6]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[2]TypeSubtitle = False
Objectives[6]ObjectiveMessages[2]TypeTextMesage = True
Objectives[6]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[3]positionX = 1593,964
Objectives[6]ObjectiveMessages[3]positionY = 3234,776
Objectives[6]ObjectiveMessages[3]positionZ = 39,49372
Objectives[6]ObjectiveMessages[3]Message = But you should be able to kill them with the blast of missiles.
Objectives[6]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[3]Sender = 
Objectives[6]ObjectiveMessages[3]Subject = 
Objectives[6]ObjectiveMessages[3]MessageColor = Green
Objectives[6]ObjectiveMessages[3]PlayFromStart = True
Objectives[6]ObjectiveMessages[3]Delay = False
Objectives[6]ObjectiveMessages[3]DelayTime = 0
Objectives[6]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[3]TypeSubtitle = False
Objectives[6]ObjectiveMessages[3]TypeTextMesage = True
Objectives[6]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[6]ObjectiveMessages[4]positionX = 1590,784
Objectives[6]ObjectiveMessages[4]positionY = 3233,866
Objectives[6]ObjectiveMessages[4]positionZ = 39,4929
Objectives[6]ObjectiveMessages[4]Message = We'll take care of it my General.
Objectives[6]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[6]ObjectiveMessages[4]Sender = 
Objectives[6]ObjectiveMessages[4]Subject = 
Objectives[6]ObjectiveMessages[4]MessageColor = Orange
Objectives[6]ObjectiveMessages[4]PlayFromStart = True
Objectives[6]ObjectiveMessages[4]Delay = False
Objectives[6]ObjectiveMessages[4]DelayTime = 0
Objectives[6]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[4]TypeSubtitle = False
Objectives[6]ObjectiveMessages[4]TypeTextMesage = True
Objectives[6]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = 487,0278
Objectives[7]positionY = 5581,413
Objectives[7]positionZ = 792,2507
Objectives[7]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[7]Random_Actors_Vehicle_Model_Name = valkyrie
Objectives[7]Random_Actors_Vehicle_Primary_Color = MetallicBeachSand
Objectives[7]Random_Actors_Vehicle_Secondary_Color = MetallicBeechwood
Objectives[7]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 2
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Go to the coordinates that my General is sending you
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 3418,641
Objectives[8]positionY = 3289,684
Objectives[8]positionZ = 178,2441
Objectives[8]Heading = -565
Objectives[8]Diameter = 5
Objectives[8]minimum_hight = 2
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = False
Objectives[8]LoseWanted = True
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 1
Objectives[8]mission_Vehicles[0]positionX = 3419,996
Objectives[8]mission_Vehicles[0]positionY = 3375,621
Objectives[8]mission_Vehicles[0]positionZ = 191,2777
Objectives[8]mission_Vehicles[0]Heading = 161,7418
Objectives[8]mission_Vehicles[0]Name = APC
Objectives[8]mission_Vehicles[0]Model = apc
Objectives[8]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[8]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[8]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[8]mission_Vehicles[0]HasPearlescent = False
Objectives[8]mission_Vehicles[0]Livery = 0
Objectives[8]mission_Vehicles[0]DirtLevel = 0
Objectives[8]mission_Vehicles[0]LockedForPlayer = False
Objectives[8]mission_Vehicles[0]Locked = False
Objectives[8]mission_Vehicles[0]Alarm = False
Objectives[8]mission_Vehicles[0]HotWired = False
Objectives[8]mission_Vehicles[0]Invincible = False
Objectives[8]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[8]mission_Vehicles[0]Remove_After = 0
Objectives[8]mission_Vehicles[0]Survive_Number = 0
Objectives[8]mission_Vehicles[0]Failed_Text = 
Objectives[8]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[8]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 11
Objectives[8]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[8]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[8]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 10
Objectives[8]mission_Vehicles[0]NeededForActorIndex[1] = 0
Objectives[8]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[8]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[8]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 11
Objectives[8]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[8]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[8]mission_Vehicles[0]NeededForObjectiveHint[0] = 10
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 5
Objectives[8]ObjectiveMessages[0]positionX = 1581,727
Objectives[8]ObjectiveMessages[0]positionY = 3231,598
Objectives[8]ObjectiveMessages[0]positionZ = 39,4938
Objectives[8]ObjectiveMessages[0]Message = Even these targets have been eliminated, my General.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = Orange
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = False
Objectives[8]ObjectiveMessages[0]TypeTextMesage = True
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 1578,701
Objectives[8]ObjectiveMessages[1]positionY = 3230,814
Objectives[8]ObjectiveMessages[1]positionZ = 39,49385
Objectives[8]ObjectiveMessages[1]Message = Well, good job.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = Green
Objectives[8]ObjectiveMessages[1]PlayFromStart = True
Objectives[8]ObjectiveMessages[1]Delay = False
Objectives[8]ObjectiveMessages[1]DelayTime = 0
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = False
Objectives[8]ObjectiveMessages[1]TypeTextMesage = True
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = 1574,511
Objectives[8]ObjectiveMessages[2]positionY = 3229,735
Objectives[8]ObjectiveMessages[2]positionZ = 39,49389
Objectives[8]ObjectiveMessages[2]Message = Now get rid of the police and military and go to the coordinates I'm sending you.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = Green
Objectives[8]ObjectiveMessages[2]PlayFromStart = True
Objectives[8]ObjectiveMessages[2]Delay = False
Objectives[8]ObjectiveMessages[2]DelayTime = 0
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = False
Objectives[8]ObjectiveMessages[2]TypeTextMesage = True
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[3]positionX = 1571,932
Objectives[8]ObjectiveMessages[3]positionY = 3229,072
Objectives[8]ObjectiveMessages[3]positionZ = 39,49387
Objectives[8]ObjectiveMessages[3]Message = There you will find a APC, use it to go to the next coordinates.
Objectives[8]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[3]Sender = 
Objectives[8]ObjectiveMessages[3]Subject = 
Objectives[8]ObjectiveMessages[3]MessageColor = Green
Objectives[8]ObjectiveMessages[3]PlayFromStart = True
Objectives[8]ObjectiveMessages[3]Delay = False
Objectives[8]ObjectiveMessages[3]DelayTime = 0
Objectives[8]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[3]TypeSubtitle = False
Objectives[8]ObjectiveMessages[3]TypeTextMesage = True
Objectives[8]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[4]positionX = 1569,521
Objectives[8]ObjectiveMessages[4]positionY = 3228,403
Objectives[8]ObjectiveMessages[4]positionZ = 39,49334
Objectives[8]ObjectiveMessages[4]Message = Ok, my General.
Objectives[8]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[8]ObjectiveMessages[4]Sender = 
Objectives[8]ObjectiveMessages[4]Subject = 
Objectives[8]ObjectiveMessages[4]MessageColor = Orange
Objectives[8]ObjectiveMessages[4]PlayFromStart = True
Objectives[8]ObjectiveMessages[4]Delay = False
Objectives[8]ObjectiveMessages[4]DelayTime = 0
Objectives[8]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[4]TypeSubtitle = False
Objectives[8]ObjectiveMessages[4]TypeTextMesage = True
Objectives[8]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = 3426,343
Objectives[9]positionY = 3281,256
Objectives[9]positionZ = 177,8012
Objectives[9]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[9]Random_Actors_Vehicle_Model_Name = blista
Objectives[9]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[9]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 3
Objectives[9]Random_Actors_Max_ReSpawn = 3
Objectives[9]Random_Actors_Spawn_End = True
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Hint_Objective
Objectives[10]Text = 
Objectives[10]positionX = 3420,082
Objectives[10]positionY = 3371,204
Objectives[10]positionZ = 191,0383
Objectives[10]Hint_Time = 8
Objectives[10]Hint_FOV = 20
Objectives[10]Hint_Use_Position = False
Objectives[10]Hint_Use_Player = False
Objectives[10]Hint_Use_Actor = False
Objectives[10]Hint_Use_Vehicle = True
Objectives[10]mission_ActorsCount = 2
Objectives[10]mission_Actors[0]SpawnInVehicle = True
Objectives[10]mission_Actors[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Survive_Number = 0
Objectives[10]mission_Actors[0]Failed_Text = 
Objectives[10]mission_Actors[0]Remove_After = 0
Objectives[10]mission_Actors[0]positionX = 3419,996
Objectives[10]mission_Actors[0]positionY = 3375,621
Objectives[10]mission_Actors[0]positionZ = 191,2777
Objectives[10]mission_Actors[0]Heading = 161,7418
Objectives[10]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[10]mission_Actors[0]Relationship_Group = Friend
Objectives[10]mission_Actors[0]AddBlip = False
Objectives[10]mission_Actors[0]ShowCone = False
Objectives[10]mission_Actors[0]Invincible = False
Objectives[10]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[0]AlwaysFight = True
Objectives[10]mission_Actors[0]Seeing_Range = 30
Objectives[10]mission_Actors[0]Hearing_Range = 30
Objectives[10]mission_Actors[0]CombatMovement = Offensive
Objectives[10]mission_Actors[0]weapon = Unarmed
Objectives[10]mission_Actors[0]Variation = Random
Objectives[10]mission_Actors[0]Task = 99
Objectives[10]mission_Actors[0]Task_Guard_Range = 5
Objectives[10]mission_Actors[0]Task_Stay_In_Range = True
Objectives[10]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[0]Task_Scenario = NONE
Objectives[10]mission_Actors[0]Task_List_Count = 3
Objectives[10]mission_Actors[0]Task_Repeat = False
Objectives[10]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[10]mission_Actors[0]Task_List[0]PositionX = 3420,813
Objectives[10]mission_Actors[0]Task_List[0]PositionY = 3373,038
Objectives[10]mission_Actors[0]Task_List[0]PositionZ = 191,3267
Objectives[10]mission_Actors[0]Task_List[0]Speed = 1
Objectives[10]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[10]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[10]mission_Actors[0]Task_List[1]Type = Drive
Objectives[10]mission_Actors[0]Task_List[1]PositionX = 3414,281
Objectives[10]mission_Actors[0]Task_List[1]PositionY = 3309,591
Objectives[10]mission_Actors[0]Task_List[1]PositionZ = 181,638
Objectives[10]mission_Actors[0]Task_List[1]Speed = 15
Objectives[10]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[10]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[10]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[10]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[10]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[10]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[10]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[10]mission_Actors[0]Task_List[1]Reverse = False
Objectives[10]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[10]mission_Actors[0]Task_List[1]IgnoreRoads = True
Objectives[10]mission_Actors[0]Task_List[1]IgnoreAllPathing = True
Objectives[10]mission_Actors[0]Task_List[1]AvoidHighWays = True
Objectives[10]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[10]mission_Actors[0]Task_List[2]DestinationX = 3415,844
Objectives[10]mission_Actors[0]Task_List[2]DestinationY = 3292,13
Objectives[10]mission_Actors[0]Task_List[2]DestinationZ = 179,1383
Objectives[10]mission_Actors[0]Task_List[2]Rotation = 150,6488
Objectives[10]mission_Actors[0]Task_List[2]Speed = 1
Objectives[10]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[10]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[10]mission_Actors[1]SpawnInVehicle = True
Objectives[10]mission_Actors[1]SeatIndex = 0
Objectives[10]mission_Actors[1]Survive_Number = 0
Objectives[10]mission_Actors[1]Failed_Text = 
Objectives[10]mission_Actors[1]Remove_After = 0
Objectives[10]mission_Actors[1]positionX = 3419,996
Objectives[10]mission_Actors[1]positionY = 3375,621
Objectives[10]mission_Actors[1]positionZ = 191,2777
Objectives[10]mission_Actors[1]Heading = 161,7418
Objectives[10]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[10]mission_Actors[1]Relationship_Group = Friend
Objectives[10]mission_Actors[1]AddBlip = False
Objectives[10]mission_Actors[1]ShowCone = False
Objectives[10]mission_Actors[1]Invincible = False
Objectives[10]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[10]mission_Actors[1]AlwaysFight = True
Objectives[10]mission_Actors[1]Seeing_Range = 30
Objectives[10]mission_Actors[1]Hearing_Range = 30
Objectives[10]mission_Actors[1]CombatMovement = Offensive
Objectives[10]mission_Actors[1]weapon = 0
Objectives[10]mission_Actors[1]Variation = Random
Objectives[10]mission_Actors[1]Task = 99
Objectives[10]mission_Actors[1]Task_Guard_Range = 5
Objectives[10]mission_Actors[1]Task_Stay_In_Range = True
Objectives[10]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[10]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[10]mission_Actors[1]Task_Scenario = NONE
Objectives[10]mission_Actors[1]Task_List_Count = 2
Objectives[10]mission_Actors[1]Task_Repeat = False
Objectives[10]mission_Actors[1]Task_List[0]Type = Pause
Objectives[10]mission_Actors[1]Task_List[0]PositionX = 3421,085
Objectives[10]mission_Actors[1]Task_List[0]PositionY = 3374,782
Objectives[10]mission_Actors[1]Task_List[0]PositionZ = 191,0861
Objectives[10]mission_Actors[1]Task_List[0]time = 10
Objectives[10]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[10]mission_Actors[1]Task_List[1]DestinationX = 3416,379
Objectives[10]mission_Actors[1]Task_List[1]DestinationY = 3294,764
Objectives[10]mission_Actors[1]Task_List[1]DestinationZ = 179,2283
Objectives[10]mission_Actors[1]Task_List[1]Rotation = 150,6488
Objectives[10]mission_Actors[1]Task_List[1]Speed = 1
Objectives[10]mission_Actors[1]Task_List[1]GoStraitToCoord = False
Objectives[10]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[10]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[10]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 32
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Get the APC
Objectives[11]FaildText = 
Objectives[11]Type = Enter_Vehicle
Objectives[11]positionX = 3420,727
Objectives[11]positionY = 3370,873
Objectives[11]positionZ = 191,1484
Objectives[11]EnterVehicle_AsPassenger = False
Objectives[11]EnterVehicle_CanExit = True
Objectives[11]EnterVehicle_SetIsWanted = False
Objectives[11]EnterVehicle_SeatIndex = 0
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 6
Objectives[11]ObjectiveMessages[0]positionX = 3439,569
Objectives[11]ObjectiveMessages[0]positionY = 3246,119
Objectives[11]ObjectiveMessages[0]positionZ = 188,7943
Objectives[11]ObjectiveMessages[0]Message = Ok, let's get the APC and let's go.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = Orange
Objectives[11]ObjectiveMessages[0]PlayFromStart = True
Objectives[11]ObjectiveMessages[0]Delay = False
Objectives[11]ObjectiveMessages[0]DelayTime = 0
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = 3437,851
Objectives[11]ObjectiveMessages[1]positionY = 3244,556
Objectives[11]ObjectiveMessages[1]positionZ = 188,9984
Objectives[11]ObjectiveMessages[1]Message = Can't we continue with the helicopter?
Objectives[11]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = Yellow
Objectives[11]ObjectiveMessages[1]PlayFromStart = True
Objectives[11]ObjectiveMessages[1]Delay = False
Objectives[11]ObjectiveMessages[1]DelayTime = 0
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[2]positionX = 3435,773
Objectives[11]ObjectiveMessages[2]positionY = 3242,597
Objectives[11]ObjectiveMessages[2]positionZ = 189,0557
Objectives[11]ObjectiveMessages[2]Message = No, they have too many anti-aircraft vehicles here.
Objectives[11]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[11]ObjectiveMessages[2]Sender = 
Objectives[11]ObjectiveMessages[2]Subject = 
Objectives[11]ObjectiveMessages[2]MessageColor = Orange
Objectives[11]ObjectiveMessages[2]PlayFromStart = True
Objectives[11]ObjectiveMessages[2]Delay = False
Objectives[11]ObjectiveMessages[2]DelayTime = 0
Objectives[11]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[2]TypeSubtitle = False
Objectives[11]ObjectiveMessages[2]TypeTextMesage = True
Objectives[11]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[3]positionX = 3433,631
Objectives[11]ObjectiveMessages[3]positionY = 3240,953
Objectives[11]ObjectiveMessages[3]positionZ = 189,3396
Objectives[11]ObjectiveMessages[3]Message = They will tear us down as soosn as we get our asses of the ground.
Objectives[11]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[11]ObjectiveMessages[3]Sender = 
Objectives[11]ObjectiveMessages[3]Subject = 
Objectives[11]ObjectiveMessages[3]MessageColor = Orange
Objectives[11]ObjectiveMessages[3]PlayFromStart = True
Objectives[11]ObjectiveMessages[3]Delay = False
Objectives[11]ObjectiveMessages[3]DelayTime = 0
Objectives[11]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[3]TypeSubtitle = False
Objectives[11]ObjectiveMessages[3]TypeTextMesage = True
Objectives[11]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[4]positionX = 3431,631
Objectives[11]ObjectiveMessages[4]positionY = 3239,302
Objectives[11]ObjectiveMessages[4]positionZ = 189,4498
Objectives[11]ObjectiveMessages[4]Message = Your APC is here Mr Philips.
Objectives[11]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[4]Sender = 
Objectives[11]ObjectiveMessages[4]Subject = 
Objectives[11]ObjectiveMessages[4]MessageColor = White
Objectives[11]ObjectiveMessages[4]PlayFromStart = True
Objectives[11]ObjectiveMessages[4]Delay = False
Objectives[11]ObjectiveMessages[4]DelayTime = 0
Objectives[11]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[4]TypeSubtitle = False
Objectives[11]ObjectiveMessages[4]TypeTextMesage = True
Objectives[11]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[5]positionX = 3429,906
Objectives[11]ObjectiveMessages[5]positionY = 3237,871
Objectives[11]ObjectiveMessages[5]positionZ = 189,4456
Objectives[11]ObjectiveMessages[5]Message = Let's go.
Objectives[11]ObjectiveMessages[5]Contact = CHAR_TREVOR
Objectives[11]ObjectiveMessages[5]Sender = 
Objectives[11]ObjectiveMessages[5]Subject = 
Objectives[11]ObjectiveMessages[5]MessageColor = Orange
Objectives[11]ObjectiveMessages[5]PlayFromStart = True
Objectives[11]ObjectiveMessages[5]Delay = False
Objectives[11]ObjectiveMessages[5]DelayTime = 0
Objectives[11]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[5]TypeSubtitle = False
Objectives[11]ObjectiveMessages[5]TypeTextMesage = True
Objectives[11]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 3422,064
Objectives[12]positionY = 3369,565
Objectives[12]positionZ = 191,471
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = EnterVehicle
Objectives[12]Task_List[0]PositionX = 3417,764
Objectives[12]Task_List[0]PositionY = 3290,774
Objectives[12]Task_List[0]PositionZ = 178,8886
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]SeatIndex = 0
Objectives[12]Task_List[0]TaskIndex = 0
Objectives[12]Task_List[0]Warp = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 3415,795
Objectives[13]positionY = 3376,397
Objectives[13]positionZ = 189,736
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 3
Objectives[13]Task_List[0]Type = EnterVehicle
Objectives[13]Task_List[0]PositionX = 3415,546
Objectives[13]Task_List[0]PositionY = 3288,26
Objectives[13]Task_List[0]PositionZ = 179,0534
Objectives[13]Task_List[0]Speed = 1
Objectives[13]Task_List[0]SeatIndex = -1
Objectives[13]Task_List[0]TaskIndex = 0
Objectives[13]Task_List[0]Warp = False
Objectives[13]Task_List[1]Type = Pause
Objectives[13]Task_List[1]positionX = 3415,546
Objectives[13]Task_List[1]positionY = 3288,26
Objectives[13]Task_List[1]positionZ = 179,0534
Objectives[13]Task_List[1]time = 5
Objectives[13]Task_List[2]Type = VehicleHeliTask
Objectives[13]Task_List[2]positionX = 1693,846
Objectives[13]Task_List[2]positionY = 3261,645
Objectives[13]Task_List[2]positionZ = 40,37774
Objectives[13]Task_List[2]speed = 40
Objectives[13]Task_List[2]Hight = 30
Objectives[13]Task_List[2]FollowPlayer = False
Objectives[13]Task_List[2]AttackPlayer = False
Objectives[13]Task_List[2]Land = True
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 10
Objectives[13]mission_Vehicles[0]positionX = 3055,367
Objectives[13]mission_Vehicles[0]positionY = 2926,139
Objectives[13]mission_Vehicles[0]positionZ = 79,60131
Objectives[13]mission_Vehicles[0]Heading = 1,649781
Objectives[13]mission_Vehicles[0]Name = Barrage
Objectives[13]mission_Vehicles[0]Model = barrage
Objectives[13]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[0]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[0]HasPearlescent = False
Objectives[13]mission_Vehicles[0]Livery = 0
Objectives[13]mission_Vehicles[0]DirtLevel = 0
Objectives[13]mission_Vehicles[0]LockedForPlayer = False
Objectives[13]mission_Vehicles[0]Locked = False
Objectives[13]mission_Vehicles[0]Alarm = False
Objectives[13]mission_Vehicles[0]HotWired = False
Objectives[13]mission_Vehicles[0]Invincible = False
Objectives[13]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[0]Remove_After = 0
Objectives[13]mission_Vehicles[0]Survive_Number = 0
Objectives[13]mission_Vehicles[0]Failed_Text = 
Objectives[13]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[13]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[1]positionX = 2895,663
Objectives[13]mission_Vehicles[1]positionY = 2855,203
Objectives[13]mission_Vehicles[1]positionZ = 63,80808
Objectives[13]mission_Vehicles[1]Heading = 266,144
Objectives[13]mission_Vehicles[1]Name = Barrage
Objectives[13]mission_Vehicles[1]Model = barrage
Objectives[13]mission_Vehicles[1]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[1]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[1]HasPearlescent = False
Objectives[13]mission_Vehicles[1]Livery = -1
Objectives[13]mission_Vehicles[1]DirtLevel = 0
Objectives[13]mission_Vehicles[1]LockedForPlayer = False
Objectives[13]mission_Vehicles[1]Locked = False
Objectives[13]mission_Vehicles[1]Alarm = False
Objectives[13]mission_Vehicles[1]HotWired = False
Objectives[13]mission_Vehicles[1]Invincible = False
Objectives[13]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[1]Remove_After = 0
Objectives[13]mission_Vehicles[1]Survive_Number = 0
Objectives[13]mission_Vehicles[1]Failed_Text = 
Objectives[13]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[1]NeededForActorIndex[0] = 17
Objectives[13]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[2]positionX = 3054,708
Objectives[13]mission_Vehicles[2]positionY = 2753,311
Objectives[13]mission_Vehicles[2]positionZ = 65,14376
Objectives[13]mission_Vehicles[2]Heading = 24,97532
Objectives[13]mission_Vehicles[2]Name = Chernobog
Objectives[13]mission_Vehicles[2]Model = chernobog
Objectives[13]mission_Vehicles[2]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[2]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[2]HasPearlescent = False
Objectives[13]mission_Vehicles[2]Livery = -1
Objectives[13]mission_Vehicles[2]DirtLevel = 0
Objectives[13]mission_Vehicles[2]LockedForPlayer = False
Objectives[13]mission_Vehicles[2]Locked = False
Objectives[13]mission_Vehicles[2]Alarm = False
Objectives[13]mission_Vehicles[2]HotWired = False
Objectives[13]mission_Vehicles[2]Invincible = False
Objectives[13]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[2]Remove_After = 0
Objectives[13]mission_Vehicles[2]Survive_Number = 0
Objectives[13]mission_Vehicles[2]Failed_Text = 
Objectives[13]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[2]NeededForActorIndex[0] = 7
Objectives[13]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[3]positionX = 2898,654
Objectives[13]mission_Vehicles[3]positionY = 2723,003
Objectives[13]mission_Vehicles[3]positionZ = 71,54494
Objectives[13]mission_Vehicles[3]Heading = 210,3893
Objectives[13]mission_Vehicles[3]Name = Half-track
Objectives[13]mission_Vehicles[3]Model = halftrack
Objectives[13]mission_Vehicles[3]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[3]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[3]HasPearlescent = False
Objectives[13]mission_Vehicles[3]Livery = -1
Objectives[13]mission_Vehicles[3]DirtLevel = 0
Objectives[13]mission_Vehicles[3]LockedForPlayer = False
Objectives[13]mission_Vehicles[3]Locked = False
Objectives[13]mission_Vehicles[3]Alarm = False
Objectives[13]mission_Vehicles[3]HotWired = False
Objectives[13]mission_Vehicles[3]Invincible = False
Objectives[13]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[3]Remove_After = 0
Objectives[13]mission_Vehicles[3]Survive_Number = 0
Objectives[13]mission_Vehicles[3]Failed_Text = 
Objectives[13]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[3]NeededForActorIndex[0] = 12
Objectives[13]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[4]positionX = -1,071051
Objectives[13]mission_Vehicles[4]positionY = 18,85574
Objectives[13]mission_Vehicles[4]positionZ = 70,86315
Objectives[13]mission_Vehicles[4]Heading = 358,8194
Objectives[13]mission_Vehicles[4]Name = Rimorchio antiaereo
Objectives[13]mission_Vehicles[4]Model = trailersmall2
Objectives[13]mission_Vehicles[4]PrimaryColor = MatteDesertTan
Objectives[13]mission_Vehicles[4]SecondaryColor = MatteDesertTan
Objectives[13]mission_Vehicles[4]PearlescentColor = MetallicDarkSilver
Objectives[13]mission_Vehicles[4]HasPearlescent = False
Objectives[13]mission_Vehicles[4]Livery = -1
Objectives[13]mission_Vehicles[4]DirtLevel = 0
Objectives[13]mission_Vehicles[4]LockedForPlayer = False
Objectives[13]mission_Vehicles[4]Locked = False
Objectives[13]mission_Vehicles[4]Alarm = False
Objectives[13]mission_Vehicles[4]HotWired = False
Objectives[13]mission_Vehicles[4]Invincible = False
Objectives[13]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[4]Remove_After = 0
Objectives[13]mission_Vehicles[4]Survive_Number = 0
Objectives[13]mission_Vehicles[4]Failed_Text = 
Objectives[13]mission_Vehicles[5]positionX = 2949,849
Objectives[13]mission_Vehicles[5]positionY = 2804,403
Objectives[13]mission_Vehicles[5]positionZ = 41,21774
Objectives[13]mission_Vehicles[5]Heading = 313,3361
Objectives[13]mission_Vehicles[5]Name = Rimorchio antiaereo
Objectives[13]mission_Vehicles[5]Model = trailersmall2
Objectives[13]mission_Vehicles[5]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[5]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[5]HasPearlescent = False
Objectives[13]mission_Vehicles[5]Livery = -1
Objectives[13]mission_Vehicles[5]DirtLevel = 0
Objectives[13]mission_Vehicles[5]LockedForPlayer = False
Objectives[13]mission_Vehicles[5]Locked = False
Objectives[13]mission_Vehicles[5]Alarm = False
Objectives[13]mission_Vehicles[5]HotWired = False
Objectives[13]mission_Vehicles[5]Invincible = False
Objectives[13]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[5]Remove_After = 0
Objectives[13]mission_Vehicles[5]Survive_Number = 0
Objectives[13]mission_Vehicles[5]Failed_Text = 
Objectives[13]mission_Vehicles[6]positionX = 2954,225
Objectives[13]mission_Vehicles[6]positionY = 2807,99
Objectives[13]mission_Vehicles[6]positionZ = 41,45503
Objectives[13]mission_Vehicles[6]Heading = 306,8744
Objectives[13]mission_Vehicles[6]Name = Half-track
Objectives[13]mission_Vehicles[6]Model = halftrack
Objectives[13]mission_Vehicles[6]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[6]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[6]HasPearlescent = False
Objectives[13]mission_Vehicles[6]Livery = -1
Objectives[13]mission_Vehicles[6]DirtLevel = 0
Objectives[13]mission_Vehicles[6]LockedForPlayer = False
Objectives[13]mission_Vehicles[6]Locked = False
Objectives[13]mission_Vehicles[6]Alarm = False
Objectives[13]mission_Vehicles[6]HotWired = False
Objectives[13]mission_Vehicles[6]Invincible = False
Objectives[13]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[6]Remove_After = 0
Objectives[13]mission_Vehicles[6]Survive_Number = 0
Objectives[13]mission_Vehicles[6]Failed_Text = 
Objectives[13]mission_Vehicles[6]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[6]NeededForActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[6]NeededForActorIndex[0] = 10
Objectives[13]mission_Vehicles[6]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[7]positionX = 2812,555
Objectives[13]mission_Vehicles[7]positionY = 2914,841
Objectives[13]mission_Vehicles[7]positionZ = 44,63542
Objectives[13]mission_Vehicles[7]Heading = 234,8907
Objectives[13]mission_Vehicles[7]Name = Chernobog
Objectives[13]mission_Vehicles[7]Model = chernobog
Objectives[13]mission_Vehicles[7]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[7]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[7]HasPearlescent = False
Objectives[13]mission_Vehicles[7]Livery = -1
Objectives[13]mission_Vehicles[7]DirtLevel = 0
Objectives[13]mission_Vehicles[7]LockedForPlayer = False
Objectives[13]mission_Vehicles[7]Locked = False
Objectives[13]mission_Vehicles[7]Alarm = False
Objectives[13]mission_Vehicles[7]HotWired = False
Objectives[13]mission_Vehicles[7]Invincible = False
Objectives[13]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[7]Remove_After = 0
Objectives[13]mission_Vehicles[7]Survive_Number = 0
Objectives[13]mission_Vehicles[7]Failed_Text = 
Objectives[13]mission_Vehicles[7]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[7]NeededForActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[7]NeededForActorIndex[0] = 14
Objectives[13]mission_Vehicles[7]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[8]positionX = 3038,157
Objectives[13]mission_Vehicles[8]positionY = 2916,459
Objectives[13]mission_Vehicles[8]positionZ = 70,71011
Objectives[13]mission_Vehicles[8]Heading = 160,8396
Objectives[13]mission_Vehicles[8]Name = Barrage
Objectives[13]mission_Vehicles[8]Model = barrage
Objectives[13]mission_Vehicles[8]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[8]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[8]HasPearlescent = False
Objectives[13]mission_Vehicles[8]Livery = -1
Objectives[13]mission_Vehicles[8]DirtLevel = 0
Objectives[13]mission_Vehicles[8]LockedForPlayer = False
Objectives[13]mission_Vehicles[8]Locked = False
Objectives[13]mission_Vehicles[8]Alarm = False
Objectives[13]mission_Vehicles[8]HotWired = False
Objectives[13]mission_Vehicles[8]Invincible = False
Objectives[13]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[8]Remove_After = 0
Objectives[13]mission_Vehicles[8]Survive_Number = 0
Objectives[13]mission_Vehicles[8]Failed_Text = 
Objectives[13]mission_Vehicles[8]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[8]NeededForActorObjectiveNumber[0] = 15
Objectives[13]mission_Vehicles[8]NeededForActorIndex[0] = 5
Objectives[13]mission_Vehicles[8]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[9]positionX = 2745,078
Objectives[13]mission_Vehicles[9]positionY = 2903,388
Objectives[13]mission_Vehicles[9]positionZ = 37,50962
Objectives[13]mission_Vehicles[9]Heading = 254,1683
Objectives[13]mission_Vehicles[9]Name = Akula
Objectives[13]mission_Vehicles[9]Model = akula
Objectives[13]mission_Vehicles[9]PrimaryColor = MetallicBeachSand
Objectives[13]mission_Vehicles[9]SecondaryColor = MetallicBeechwood
Objectives[13]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[13]mission_Vehicles[9]HasPearlescent = False
Objectives[13]mission_Vehicles[9]Livery = -1
Objectives[13]mission_Vehicles[9]DirtLevel = 0
Objectives[13]mission_Vehicles[9]LockedForPlayer = False
Objectives[13]mission_Vehicles[9]Locked = False
Objectives[13]mission_Vehicles[9]Alarm = False
Objectives[13]mission_Vehicles[9]HotWired = False
Objectives[13]mission_Vehicles[9]Invincible = False
Objectives[13]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[13]mission_Vehicles[9]Remove_After = 0
Objectives[13]mission_Vehicles[9]Survive_Number = -1
Objectives[13]mission_Vehicles[9]Failed_Text = 
Objectives[13]mission_Vehicles[9]NeededForActorsCount = 1
Objectives[13]mission_Vehicles[9]NeededForActorObjectiveNumber[0] = 14
Objectives[13]mission_Vehicles[9]NeededForActorIndex[0] = 0
Objectives[13]mission_Vehicles[9]NeededForActorTaskIndex[0] = 0
Objectives[13]mission_Vehicles[9]NeededForObjectivesCount = 2
Objectives[13]mission_Vehicles[9]NeededForVehicleObjectiveNumber[0] = 19
Objectives[13]mission_Vehicles[9]NeededForVehicleIndex[0] = 9
Objectives[13]mission_Vehicles[9]NeededForVehicleObjectiveNumber[1] = 30
Objectives[13]mission_Vehicles[9]NeededForVehicleIndex[1] = 9
Objectives[13]mission_Vehicles[9]NeededForObjectiveHintCount = 2
Objectives[13]mission_Vehicles[9]NeededForObjectiveHint[0] = 16
Objectives[13]mission_Vehicles[9]NeededForObjectiveHint[1] = 29
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorCount = 4
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorObjectiveNumber[0] = 26
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorObjectiveNumber[1] = 27
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorObjectiveNumber[2] = 28
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorTaskIndex[2] = 2
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorObjectiveNumber[3] = 31
Objectives[13]mission_Vehicles[9]NeededForSetPlayerActorTaskIndex[3] = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 1
Objectives[13]mission_Pickup_Props[0]Model = PICKUP_WEAPON_HEAVYSNIPER_MK2
Objectives[13]mission_Pickup_Props[0]Value = 15
Objectives[13]mission_Pickup_Props[0]positionX = 3281,142
Objectives[13]mission_Pickup_Props[0]positionY = 3136,783
Objectives[13]mission_Pickup_Props[0]positionZ = 251,8729
Objectives[13]mission_Pickup_Props[0]rotationX = 0
Objectives[13]mission_Pickup_Props[0]rotationY = 0
Objectives[13]mission_Pickup_Props[0]rotationZ = -9,999948
Objectives[13]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[13]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 15
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Go to the next coordinates
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 3292,242
Objectives[14]positionY = 3142,245
Objectives[14]positionZ = 252,2402
Objectives[14]Heading = 329,3463
Objectives[14]Diameter = 3
Objectives[14]minimum_hight = 2
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 2,5
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 1
Objectives[14]mission_Actors[0]Survive_Number = 0
Objectives[14]mission_Actors[0]Failed_Text = 
Objectives[14]mission_Actors[0]Remove_After = 0
Objectives[14]mission_Actors[0]positionX = 2754,28
Objectives[14]mission_Actors[0]positionY = 2902,268
Objectives[14]mission_Actors[0]positionZ = 36,30166
Objectives[14]mission_Actors[0]Heading = 222,1555
Objectives[14]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[14]mission_Actors[0]Relationship_Group = Enemy1
Objectives[14]mission_Actors[0]AddBlip = True
Objectives[14]mission_Actors[0]ShowCone = False
Objectives[14]mission_Actors[0]Invincible = False
Objectives[14]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[14]mission_Actors[0]AlwaysFight = True
Objectives[14]mission_Actors[0]Seeing_Range = 30
Objectives[14]mission_Actors[0]Hearing_Range = 30
Objectives[14]mission_Actors[0]CombatMovement = Offensive
Objectives[14]mission_Actors[0]weapon = AssaultSMG
Objectives[14]mission_Actors[0]Variation = Random
Objectives[14]mission_Actors[0]Task = 99
Objectives[14]mission_Actors[0]Task_Guard_Range = 5
Objectives[14]mission_Actors[0]Task_Stay_In_Range = True
Objectives[14]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[14]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[14]mission_Actors[0]Task_Scenario = NONE
Objectives[14]mission_Actors[0]Task_List_Count = 2
Objectives[14]mission_Actors[0]Task_Repeat = False
Objectives[14]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[14]mission_Actors[0]Task_List[0]PositionX = 2750,123
Objectives[14]mission_Actors[0]Task_List[0]PositionY = 2901,533
Objectives[14]mission_Actors[0]Task_List[0]PositionZ = 35,82655
Objectives[14]mission_Actors[0]Task_List[0]Speed = 4
Objectives[14]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[14]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[14]mission_Actors[0]Task_List[1]Type = VehicleHeliTask
Objectives[14]mission_Actors[0]Task_List[1]PositionX = 2937,85
Objectives[14]mission_Actors[0]Task_List[1]PositionY = 2800,581
Objectives[14]mission_Actors[0]Task_List[1]PositionZ = 40,57591
Objectives[14]mission_Actors[0]Task_List[1]speed = 40
Objectives[14]mission_Actors[0]Task_List[1]Hight = 100
Objectives[14]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[14]mission_Actors[0]Task_List[1]AttackPlayer = False
Objectives[14]mission_Actors[0]Task_List[1]Land = True
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 3
Objectives[14]ObjectiveMessages[0]positionX = 3423,884
Objectives[14]ObjectiveMessages[0]positionY = 3235,839
Objectives[14]ObjectiveMessages[0]positionZ = 189,2651
Objectives[14]ObjectiveMessages[0]Message = Ok boy, go to the top of the hill and stop there.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Green
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 3421,504
Objectives[14]ObjectiveMessages[1]positionY = 3235,84
Objectives[14]ObjectiveMessages[1]positionZ = 189,3347
Objectives[14]ObjectiveMessages[1]Message = You'll find a sniper rifle there, take it.
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = Green
Objectives[14]ObjectiveMessages[1]PlayFromStart = True
Objectives[14]ObjectiveMessages[1]Delay = False
Objectives[14]ObjectiveMessages[1]DelayTime = 0
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = False
Objectives[14]ObjectiveMessages[1]TypeTextMesage = True
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 3419,116
Objectives[14]ObjectiveMessages[2]positionY = 3235,23
Objectives[14]ObjectiveMessages[2]positionZ = 189,3907
Objectives[14]ObjectiveMessages[2]Message = Yes My General!
Objectives[14]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = Orange
Objectives[14]ObjectiveMessages[2]PlayFromStart = True
Objectives[14]ObjectiveMessages[2]Delay = False
Objectives[14]ObjectiveMessages[2]DelayTime = 0
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = False
Objectives[14]ObjectiveMessages[2]TypeTextMesage = True
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[15]Text = 
Objectives[15]CollectPickupsAddBlips = True
Objectives[15]FaildText = 
Objectives[15]Type = Collect_Pickup
Objectives[15]positionX = 3281,809
Objectives[15]positionY = 3137,701
Objectives[15]positionZ = 251,6802
Objectives[15]mission_ActorsCount = 18
Objectives[15]mission_Actors[0]SpawnInVehicle = True
Objectives[15]mission_Actors[0]SeatIndex = -1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 0
Objectives[15]mission_Actors[0]positionX = 3055,367
Objectives[15]mission_Actors[0]positionY = 2926,139
Objectives[15]mission_Actors[0]positionZ = 79,60131
Objectives[15]mission_Actors[0]Heading = 1,649781
Objectives[15]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[0]Relationship_Group = Enemy1
Objectives[15]mission_Actors[0]AddBlip = True
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = False
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Offensive
Objectives[15]mission_Actors[0]weapon = MicroSMG
Objectives[15]mission_Actors[0]Variation = Random
Objectives[15]mission_Actors[0]Task = 99
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]Task_List_Count = 10
Objectives[15]mission_Actors[0]Task_Repeat = True
Objectives[15]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[0]Task_List[0]PositionX = 3055,952
Objectives[15]mission_Actors[0]Task_List[0]PositionY = 2925,302
Objectives[15]mission_Actors[0]Task_List[0]PositionZ = 79,43998
Objectives[15]mission_Actors[0]Task_List[0]Speed = 1
Objectives[15]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[0]Task_List[1]Type = Drive
Objectives[15]mission_Actors[0]Task_List[1]PositionX = 3018,539
Objectives[15]mission_Actors[0]Task_List[1]PositionY = 2941,325
Objectives[15]mission_Actors[0]Task_List[1]PositionZ = 65,56039
Objectives[15]mission_Actors[0]Task_List[1]Speed = 10
Objectives[15]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[1]Reverse = False
Objectives[15]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[2]Type = Drive
Objectives[15]mission_Actors[0]Task_List[2]PositionX = 2957,528
Objectives[15]mission_Actors[0]Task_List[2]PositionY = 2810,025
Objectives[15]mission_Actors[0]Task_List[2]PositionZ = 41,73264
Objectives[15]mission_Actors[0]Task_List[2]Speed = 10
Objectives[15]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[2]Reverse = False
Objectives[15]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[3]Type = Drive
Objectives[15]mission_Actors[0]Task_List[3]PositionX = 2987,835
Objectives[15]mission_Actors[0]Task_List[3]PositionY = 2738,266
Objectives[15]mission_Actors[0]Task_List[3]PositionZ = 53,94466
Objectives[15]mission_Actors[0]Task_List[3]Speed = 10
Objectives[15]mission_Actors[0]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[3]Reverse = False
Objectives[15]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[4]Type = Drive
Objectives[15]mission_Actors[0]Task_List[4]PositionX = 2936,235
Objectives[15]mission_Actors[0]Task_List[4]PositionY = 2698,906
Objectives[15]mission_Actors[0]Task_List[4]PositionZ = 64,89052
Objectives[15]mission_Actors[0]Task_List[4]Speed = 10
Objectives[15]mission_Actors[0]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[4]Reverse = False
Objectives[15]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[5]Type = Drive
Objectives[15]mission_Actors[0]Task_List[5]PositionX = 3030,991
Objectives[15]mission_Actors[0]Task_List[5]PositionY = 2820,715
Objectives[15]mission_Actors[0]Task_List[5]PositionZ = 71,64375
Objectives[15]mission_Actors[0]Task_List[5]Speed = 10
Objectives[15]mission_Actors[0]Task_List[5]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[5]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[5]Reverse = False
Objectives[15]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[6]Type = Drive
Objectives[15]mission_Actors[0]Task_List[6]PositionX = 2946,672
Objectives[15]mission_Actors[0]Task_List[6]PositionY = 2932,201
Objectives[15]mission_Actors[0]Task_List[6]PositionZ = 88,99327
Objectives[15]mission_Actors[0]Task_List[6]Speed = 10
Objectives[15]mission_Actors[0]Task_List[6]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[6]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[6]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[6]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[6]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[6]Reverse = False
Objectives[15]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[7]Type = Drive
Objectives[15]mission_Actors[0]Task_List[7]PositionX = 3049,202
Objectives[15]mission_Actors[0]Task_List[7]PositionY = 2873,673
Objectives[15]mission_Actors[0]Task_List[7]PositionZ = 84,67284
Objectives[15]mission_Actors[0]Task_List[7]Speed = 10
Objectives[15]mission_Actors[0]Task_List[7]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[7]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[7]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[7]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[7]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[7]Reverse = False
Objectives[15]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[8]Type = Drive
Objectives[15]mission_Actors[0]Task_List[8]PositionX = 2909,404
Objectives[15]mission_Actors[0]Task_List[8]PositionY = 2703,904
Objectives[15]mission_Actors[0]Task_List[8]PositionZ = 72,49471
Objectives[15]mission_Actors[0]Task_List[8]Speed = 10
Objectives[15]mission_Actors[0]Task_List[8]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[8]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[8]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[8]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[8]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[8]Reverse = False
Objectives[15]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[15]mission_Actors[0]Task_List[9]Type = Drive
Objectives[15]mission_Actors[0]Task_List[9]PositionX = 2873,368
Objectives[15]mission_Actors[0]Task_List[9]PositionY = 2805,129
Objectives[15]mission_Actors[0]Task_List[9]PositionZ = 54,27925
Objectives[15]mission_Actors[0]Task_List[9]Speed = 10
Objectives[15]mission_Actors[0]Task_List[9]StopBeforeVehicles = True
Objectives[15]mission_Actors[0]Task_List[9]StopBeforeActors = True
Objectives[15]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[15]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[0]Task_List[9]AvoidActors = True
Objectives[15]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[15]mission_Actors[0]Task_List[9]StopAtLights = False
Objectives[15]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[15]mission_Actors[0]Task_List[9]AllowGoingWrongWay = True
Objectives[15]mission_Actors[0]Task_List[9]Reverse = False
Objectives[15]mission_Actors[0]Task_List[9]TakeShortestPath = False
Objectives[15]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[15]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[15]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[15]mission_Actors[1]SpawnInVehicle = True
Objectives[15]mission_Actors[1]SeatIndex = 1
Objectives[15]mission_Actors[1]Survive_Number = 0
Objectives[15]mission_Actors[1]Failed_Text = 
Objectives[15]mission_Actors[1]Remove_After = 0
Objectives[15]mission_Actors[1]positionX = 3055,367
Objectives[15]mission_Actors[1]positionY = 2926,139
Objectives[15]mission_Actors[1]positionZ = 79,60131
Objectives[15]mission_Actors[1]Heading = 1,649781
Objectives[15]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[1]Relationship_Group = Enemy1
Objectives[15]mission_Actors[1]AddBlip = True
Objectives[15]mission_Actors[1]ShowCone = False
Objectives[15]mission_Actors[1]Invincible = False
Objectives[15]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[1]AlwaysFight = True
Objectives[15]mission_Actors[1]Seeing_Range = 30
Objectives[15]mission_Actors[1]Hearing_Range = 30
Objectives[15]mission_Actors[1]CombatMovement = Offensive
Objectives[15]mission_Actors[1]weapon = 0
Objectives[15]mission_Actors[1]Variation = Random
Objectives[15]mission_Actors[1]Task = 0
Objectives[15]mission_Actors[1]Task_Guard_Range = 5
Objectives[15]mission_Actors[1]Task_Stay_In_Range = True
Objectives[15]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[1]Task_Scenario = NONE
Objectives[15]mission_Actors[2]SpawnInVehicle = True
Objectives[15]mission_Actors[2]SeatIndex = 2
Objectives[15]mission_Actors[2]Survive_Number = 0
Objectives[15]mission_Actors[2]Failed_Text = 
Objectives[15]mission_Actors[2]Remove_After = 0
Objectives[15]mission_Actors[2]positionX = 3055,367
Objectives[15]mission_Actors[2]positionY = 2926,139
Objectives[15]mission_Actors[2]positionZ = 79,60131
Objectives[15]mission_Actors[2]Heading = 1,649781
Objectives[15]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[2]Relationship_Group = Enemy1
Objectives[15]mission_Actors[2]AddBlip = True
Objectives[15]mission_Actors[2]ShowCone = False
Objectives[15]mission_Actors[2]Invincible = False
Objectives[15]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[2]AlwaysFight = True
Objectives[15]mission_Actors[2]Seeing_Range = 30
Objectives[15]mission_Actors[2]Hearing_Range = 30
Objectives[15]mission_Actors[2]CombatMovement = Offensive
Objectives[15]mission_Actors[2]weapon = 0
Objectives[15]mission_Actors[2]Variation = Random
Objectives[15]mission_Actors[2]Task = 0
Objectives[15]mission_Actors[2]Task_Guard_Range = 5
Objectives[15]mission_Actors[2]Task_Stay_In_Range = True
Objectives[15]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[2]Task_Scenario = NONE
Objectives[15]mission_Actors[3]SpawnInVehicle = True
Objectives[15]mission_Actors[3]SeatIndex = 2
Objectives[15]mission_Actors[3]Survive_Number = 0
Objectives[15]mission_Actors[3]Failed_Text = 
Objectives[15]mission_Actors[3]Remove_After = 0
Objectives[15]mission_Actors[3]positionX = 3038,157
Objectives[15]mission_Actors[3]positionY = 2916,459
Objectives[15]mission_Actors[3]positionZ = 70,71011
Objectives[15]mission_Actors[3]Heading = 160,8396
Objectives[15]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[3]Relationship_Group = Enemy1
Objectives[15]mission_Actors[3]AddBlip = True
Objectives[15]mission_Actors[3]ShowCone = False
Objectives[15]mission_Actors[3]Invincible = False
Objectives[15]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[3]AlwaysFight = True
Objectives[15]mission_Actors[3]Seeing_Range = 30
Objectives[15]mission_Actors[3]Hearing_Range = 30
Objectives[15]mission_Actors[3]CombatMovement = Offensive
Objectives[15]mission_Actors[3]weapon = 0
Objectives[15]mission_Actors[3]Variation = Random
Objectives[15]mission_Actors[3]Task = 0
Objectives[15]mission_Actors[3]Task_Guard_Range = 5
Objectives[15]mission_Actors[3]Task_Stay_In_Range = True
Objectives[15]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[3]Task_Scenario = NONE
Objectives[15]mission_Actors[4]SpawnInVehicle = True
Objectives[15]mission_Actors[4]SeatIndex = 1
Objectives[15]mission_Actors[4]Survive_Number = 0
Objectives[15]mission_Actors[4]Failed_Text = 
Objectives[15]mission_Actors[4]Remove_After = 0
Objectives[15]mission_Actors[4]positionX = 3038,157
Objectives[15]mission_Actors[4]positionY = 2916,459
Objectives[15]mission_Actors[4]positionZ = 70,71011
Objectives[15]mission_Actors[4]Heading = 160,8396
Objectives[15]mission_Actors[4]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[4]Relationship_Group = Enemy1
Objectives[15]mission_Actors[4]AddBlip = True
Objectives[15]mission_Actors[4]ShowCone = False
Objectives[15]mission_Actors[4]Invincible = False
Objectives[15]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[4]AlwaysFight = True
Objectives[15]mission_Actors[4]Seeing_Range = 30
Objectives[15]mission_Actors[4]Hearing_Range = 30
Objectives[15]mission_Actors[4]CombatMovement = Offensive
Objectives[15]mission_Actors[4]weapon = 0
Objectives[15]mission_Actors[4]Variation = Random
Objectives[15]mission_Actors[4]Task = 0
Objectives[15]mission_Actors[4]Task_Guard_Range = 5
Objectives[15]mission_Actors[4]Task_Stay_In_Range = True
Objectives[15]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[4]Task_Scenario = NONE
Objectives[15]mission_Actors[5]SpawnInVehicle = True
Objectives[15]mission_Actors[5]SeatIndex = -1
Objectives[15]mission_Actors[5]Survive_Number = 0
Objectives[15]mission_Actors[5]Failed_Text = 
Objectives[15]mission_Actors[5]Remove_After = 0
Objectives[15]mission_Actors[5]positionX = 3038,157
Objectives[15]mission_Actors[5]positionY = 2916,459
Objectives[15]mission_Actors[5]positionZ = 70,71011
Objectives[15]mission_Actors[5]Heading = 160,8396
Objectives[15]mission_Actors[5]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[5]Relationship_Group = Enemy1
Objectives[15]mission_Actors[5]AddBlip = True
Objectives[15]mission_Actors[5]ShowCone = False
Objectives[15]mission_Actors[5]Invincible = False
Objectives[15]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[5]AlwaysFight = True
Objectives[15]mission_Actors[5]Seeing_Range = 30
Objectives[15]mission_Actors[5]Hearing_Range = 30
Objectives[15]mission_Actors[5]CombatMovement = Offensive
Objectives[15]mission_Actors[5]weapon = MicroSMG
Objectives[15]mission_Actors[5]Variation = Random
Objectives[15]mission_Actors[5]Task = 99
Objectives[15]mission_Actors[5]Task_Guard_Range = 5
Objectives[15]mission_Actors[5]Task_Stay_In_Range = True
Objectives[15]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[5]Task_Scenario = NONE
Objectives[15]mission_Actors[5]Task_List_Count = 7
Objectives[15]mission_Actors[5]Task_Repeat = True
Objectives[15]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[5]Task_List[0]PositionX = 3039,078
Objectives[15]mission_Actors[5]Task_List[0]PositionY = 2914,708
Objectives[15]mission_Actors[5]Task_List[0]PositionZ = 70,50632
Objectives[15]mission_Actors[5]Task_List[0]Speed = 1
Objectives[15]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[5]Task_List[1]Type = Drive
Objectives[15]mission_Actors[5]Task_List[1]PositionX = 3021,315
Objectives[15]mission_Actors[5]Task_List[1]PositionY = 2778,529
Objectives[15]mission_Actors[5]Task_List[1]PositionZ = 53,38353
Objectives[15]mission_Actors[5]Task_List[1]Speed = 10
Objectives[15]mission_Actors[5]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[5]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[5]Task_List[1]Reverse = False
Objectives[15]mission_Actors[5]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[5]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[5]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[5]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[5]Task_List[2]Type = Drive
Objectives[15]mission_Actors[5]Task_List[2]PositionX = 2887,436
Objectives[15]mission_Actors[5]Task_List[2]PositionY = 2852,041
Objectives[15]mission_Actors[5]Task_List[2]PositionZ = 62,92441
Objectives[15]mission_Actors[5]Task_List[2]Speed = 10
Objectives[15]mission_Actors[5]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[5]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[5]Task_List[2]Reverse = False
Objectives[15]mission_Actors[5]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[5]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[5]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[5]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[5]Task_List[3]Type = Drive
Objectives[15]mission_Actors[5]Task_List[3]PositionX = 2933,523
Objectives[15]mission_Actors[5]Task_List[3]PositionY = 2700,887
Objectives[15]mission_Actors[5]Task_List[3]PositionZ = 64,71392
Objectives[15]mission_Actors[5]Task_List[3]Speed = 10
Objectives[15]mission_Actors[5]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[5]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[5]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[5]Task_List[3]Reverse = False
Objectives[15]mission_Actors[5]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[5]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[5]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[5]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[5]Task_List[4]Type = Drive
Objectives[15]mission_Actors[5]Task_List[4]PositionX = 3019,78
Objectives[15]mission_Actors[5]Task_List[4]PositionY = 2942,012
Objectives[15]mission_Actors[5]Task_List[4]PositionZ = 65,52399
Objectives[15]mission_Actors[5]Task_List[4]Speed = 10
Objectives[15]mission_Actors[5]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[5]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[5]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[5]Task_List[4]Reverse = False
Objectives[15]mission_Actors[5]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[5]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[5]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[5]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[5]Task_List[5]Type = Drive
Objectives[15]mission_Actors[5]Task_List[5]PositionX = 2966,279
Objectives[15]mission_Actors[5]Task_List[5]PositionY = 2750,09
Objectives[15]mission_Actors[5]Task_List[5]PositionZ = 42,75827
Objectives[15]mission_Actors[5]Task_List[5]Speed = 10
Objectives[15]mission_Actors[5]Task_List[5]StopBeforeVehicles = True
Objectives[15]mission_Actors[5]Task_List[5]StopBeforeActors = True
Objectives[15]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[5]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[15]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[5]Task_List[5]Reverse = False
Objectives[15]mission_Actors[5]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[5]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[5]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[5]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Actors[5]Task_List[6]Type = Drive
Objectives[15]mission_Actors[5]Task_List[6]PositionX = 3051,424
Objectives[15]mission_Actors[5]Task_List[6]PositionY = 2778,142
Objectives[15]mission_Actors[5]Task_List[6]PositionZ = 67,99449
Objectives[15]mission_Actors[5]Task_List[6]Speed = 10
Objectives[15]mission_Actors[5]Task_List[6]StopBeforeVehicles = True
Objectives[15]mission_Actors[5]Task_List[6]StopBeforeActors = True
Objectives[15]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[15]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[5]Task_List[6]AvoidActors = True
Objectives[15]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[15]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[15]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[15]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[15]mission_Actors[5]Task_List[6]Reverse = False
Objectives[15]mission_Actors[5]Task_List[6]TakeShortestPath = False
Objectives[15]mission_Actors[5]Task_List[6]IgnoreRoads = False
Objectives[15]mission_Actors[5]Task_List[6]IgnoreAllPathing = False
Objectives[15]mission_Actors[5]Task_List[6]AvoidHighWays = False
Objectives[15]mission_Actors[6]SpawnInVehicle = True
Objectives[15]mission_Actors[6]SeatIndex = 0
Objectives[15]mission_Actors[6]Survive_Number = 0
Objectives[15]mission_Actors[6]Failed_Text = 
Objectives[15]mission_Actors[6]Remove_After = 0
Objectives[15]mission_Actors[6]positionX = 3054,708
Objectives[15]mission_Actors[6]positionY = 2753,311
Objectives[15]mission_Actors[6]positionZ = 65,14376
Objectives[15]mission_Actors[6]Heading = 24,97532
Objectives[15]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[6]Relationship_Group = Enemy1
Objectives[15]mission_Actors[6]AddBlip = True
Objectives[15]mission_Actors[6]ShowCone = False
Objectives[15]mission_Actors[6]Invincible = False
Objectives[15]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[6]AlwaysFight = True
Objectives[15]mission_Actors[6]Seeing_Range = 30
Objectives[15]mission_Actors[6]Hearing_Range = 30
Objectives[15]mission_Actors[6]CombatMovement = Offensive
Objectives[15]mission_Actors[6]weapon = 0
Objectives[15]mission_Actors[6]Variation = Random
Objectives[15]mission_Actors[6]Task = 0
Objectives[15]mission_Actors[6]Task_Guard_Range = 5
Objectives[15]mission_Actors[6]Task_Stay_In_Range = True
Objectives[15]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[6]Task_Scenario = NONE
Objectives[15]mission_Actors[7]SpawnInVehicle = True
Objectives[15]mission_Actors[7]SeatIndex = -1
Objectives[15]mission_Actors[7]Survive_Number = 0
Objectives[15]mission_Actors[7]Failed_Text = 
Objectives[15]mission_Actors[7]Remove_After = 0
Objectives[15]mission_Actors[7]positionX = 3054,708
Objectives[15]mission_Actors[7]positionY = 2753,311
Objectives[15]mission_Actors[7]positionZ = 65,14376
Objectives[15]mission_Actors[7]Heading = 24,97532
Objectives[15]mission_Actors[7]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[7]Relationship_Group = Enemy1
Objectives[15]mission_Actors[7]AddBlip = True
Objectives[15]mission_Actors[7]ShowCone = False
Objectives[15]mission_Actors[7]Invincible = False
Objectives[15]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[7]AlwaysFight = True
Objectives[15]mission_Actors[7]Seeing_Range = 30
Objectives[15]mission_Actors[7]Hearing_Range = 30
Objectives[15]mission_Actors[7]CombatMovement = Offensive
Objectives[15]mission_Actors[7]weapon = Unarmed
Objectives[15]mission_Actors[7]Variation = Random
Objectives[15]mission_Actors[7]Task = 99
Objectives[15]mission_Actors[7]Task_Guard_Range = 5
Objectives[15]mission_Actors[7]Task_Stay_In_Range = True
Objectives[15]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[7]Task_Scenario = NONE
Objectives[15]mission_Actors[7]Task_List_Count = 10
Objectives[15]mission_Actors[7]Task_Repeat = False
Objectives[15]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[7]Task_List[0]PositionX = 3049,761
Objectives[15]mission_Actors[7]Task_List[0]PositionY = 2761,809
Objectives[15]mission_Actors[7]Task_List[0]PositionZ = 66,31587
Objectives[15]mission_Actors[7]Task_List[0]Speed = 1
Objectives[15]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[7]Task_List[1]Type = Drive
Objectives[15]mission_Actors[7]Task_List[1]PositionX = 2960,58
Objectives[15]mission_Actors[7]Task_List[1]PositionY = 2881,354
Objectives[15]mission_Actors[7]Task_List[1]PositionZ = 58,46558
Objectives[15]mission_Actors[7]Task_List[1]Speed = 10
Objectives[15]mission_Actors[7]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[1]Reverse = False
Objectives[15]mission_Actors[7]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[2]Type = Drive
Objectives[15]mission_Actors[7]Task_List[2]PositionX = 2895,663
Objectives[15]mission_Actors[7]Task_List[2]PositionY = 2801,17
Objectives[15]mission_Actors[7]Task_List[2]PositionZ = 54,32224
Objectives[15]mission_Actors[7]Task_List[2]Speed = 10
Objectives[15]mission_Actors[7]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[2]Reverse = False
Objectives[15]mission_Actors[7]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[3]Type = Drive
Objectives[15]mission_Actors[7]Task_List[3]PositionX = 3017,155
Objectives[15]mission_Actors[7]Task_List[3]PositionY = 2860,233
Objectives[15]mission_Actors[7]Task_List[3]PositionZ = 72,72583
Objectives[15]mission_Actors[7]Task_List[3]Speed = 10
Objectives[15]mission_Actors[7]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[3]Reverse = False
Objectives[15]mission_Actors[7]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[4]Type = Drive
Objectives[15]mission_Actors[7]Task_List[4]PositionX = 2843,096
Objectives[15]mission_Actors[7]Task_List[4]PositionY = 2882,435
Objectives[15]mission_Actors[7]Task_List[4]PositionZ = 50,85138
Objectives[15]mission_Actors[7]Task_List[4]Speed = 10
Objectives[15]mission_Actors[7]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[4]Reverse = False
Objectives[15]mission_Actors[7]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[5]Type = Drive
Objectives[15]mission_Actors[7]Task_List[5]PositionX = 3025,714
Objectives[15]mission_Actors[7]Task_List[5]PositionY = 3027,665
Objectives[15]mission_Actors[7]Task_List[5]PositionZ = 89,83924
Objectives[15]mission_Actors[7]Task_List[5]Speed = 10
Objectives[15]mission_Actors[7]Task_List[5]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[5]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[5]Reverse = False
Objectives[15]mission_Actors[7]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[6]Type = Drive
Objectives[15]mission_Actors[7]Task_List[6]PositionX = 3007,752
Objectives[15]mission_Actors[7]Task_List[6]PositionY = 2694,643
Objectives[15]mission_Actors[7]Task_List[6]PositionZ = 74,17883
Objectives[15]mission_Actors[7]Task_List[6]Speed = 10
Objectives[15]mission_Actors[7]Task_List[6]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[6]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[6]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[6]Reverse = False
Objectives[15]mission_Actors[7]Task_List[6]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[6]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[6]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[6]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[7]Type = Drive
Objectives[15]mission_Actors[7]Task_List[7]PositionX = 2816,163
Objectives[15]mission_Actors[7]Task_List[7]PositionY = 2843,36
Objectives[15]mission_Actors[7]Task_List[7]PositionZ = 41,41364
Objectives[15]mission_Actors[7]Task_List[7]Speed = 10
Objectives[15]mission_Actors[7]Task_List[7]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[7]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[7]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[7]Reverse = False
Objectives[15]mission_Actors[7]Task_List[7]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[7]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[7]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[7]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[8]Type = Drive
Objectives[15]mission_Actors[7]Task_List[8]PositionX = 2870,316
Objectives[15]mission_Actors[7]Task_List[8]PositionY = 2805,218
Objectives[15]mission_Actors[7]Task_List[8]PositionZ = 54,25017
Objectives[15]mission_Actors[7]Task_List[8]Speed = 10
Objectives[15]mission_Actors[7]Task_List[8]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[8]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[8]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[8]Reverse = False
Objectives[15]mission_Actors[7]Task_List[8]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[8]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[8]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[8]AvoidHighWays = False
Objectives[15]mission_Actors[7]Task_List[9]Type = Drive
Objectives[15]mission_Actors[7]Task_List[9]PositionX = 3004,581
Objectives[15]mission_Actors[7]Task_List[9]PositionY = 2728,52
Objectives[15]mission_Actors[7]Task_List[9]PositionZ = 56,89436
Objectives[15]mission_Actors[7]Task_List[9]Speed = 10
Objectives[15]mission_Actors[7]Task_List[9]StopBeforeVehicles = True
Objectives[15]mission_Actors[7]Task_List[9]StopBeforeActors = True
Objectives[15]mission_Actors[7]Task_List[9]AvoidVehicles = True
Objectives[15]mission_Actors[7]Task_List[9]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[7]Task_List[9]AvoidActors = True
Objectives[15]mission_Actors[7]Task_List[9]AvoidObjects = True
Objectives[15]mission_Actors[7]Task_List[9]StopAtLights = False
Objectives[15]mission_Actors[7]Task_List[9]UseBlinkers = True
Objectives[15]mission_Actors[7]Task_List[9]AllowGoingWrongWay = True
Objectives[15]mission_Actors[7]Task_List[9]Reverse = False
Objectives[15]mission_Actors[7]Task_List[9]TakeShortestPath = False
Objectives[15]mission_Actors[7]Task_List[9]IgnoreRoads = False
Objectives[15]mission_Actors[7]Task_List[9]IgnoreAllPathing = False
Objectives[15]mission_Actors[7]Task_List[9]AvoidHighWays = False
Objectives[15]mission_Actors[8]SpawnInVehicle = True
Objectives[15]mission_Actors[8]SeatIndex = -1
Objectives[15]mission_Actors[8]Survive_Number = 0
Objectives[15]mission_Actors[8]Failed_Text = 
Objectives[15]mission_Actors[8]Remove_After = 0
Objectives[15]mission_Actors[8]positionX = 2949,849
Objectives[15]mission_Actors[8]positionY = 2804,403
Objectives[15]mission_Actors[8]positionZ = 41,21774
Objectives[15]mission_Actors[8]Heading = 313,3361
Objectives[15]mission_Actors[8]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[8]Relationship_Group = Enemy1
Objectives[15]mission_Actors[8]AddBlip = True
Objectives[15]mission_Actors[8]ShowCone = False
Objectives[15]mission_Actors[8]Invincible = False
Objectives[15]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[8]AlwaysFight = True
Objectives[15]mission_Actors[8]Seeing_Range = 30
Objectives[15]mission_Actors[8]Hearing_Range = 30
Objectives[15]mission_Actors[8]CombatMovement = Offensive
Objectives[15]mission_Actors[8]weapon = 0
Objectives[15]mission_Actors[8]Variation = Random
Objectives[15]mission_Actors[8]Task = 0
Objectives[15]mission_Actors[8]Task_Guard_Range = 5
Objectives[15]mission_Actors[8]Task_Stay_In_Range = True
Objectives[15]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[8]Task_Scenario = NONE
Objectives[15]mission_Actors[9]SpawnInVehicle = True
Objectives[15]mission_Actors[9]SeatIndex = 1
Objectives[15]mission_Actors[9]Survive_Number = 0
Objectives[15]mission_Actors[9]Failed_Text = 
Objectives[15]mission_Actors[9]Remove_After = 0
Objectives[15]mission_Actors[9]positionX = 2954,225
Objectives[15]mission_Actors[9]positionY = 2807,99
Objectives[15]mission_Actors[9]positionZ = 41,45503
Objectives[15]mission_Actors[9]Heading = 306,8744
Objectives[15]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[9]Relationship_Group = Enemy1
Objectives[15]mission_Actors[9]AddBlip = True
Objectives[15]mission_Actors[9]ShowCone = False
Objectives[15]mission_Actors[9]Invincible = False
Objectives[15]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[9]AlwaysFight = True
Objectives[15]mission_Actors[9]Seeing_Range = 30
Objectives[15]mission_Actors[9]Hearing_Range = 30
Objectives[15]mission_Actors[9]CombatMovement = Offensive
Objectives[15]mission_Actors[9]weapon = 0
Objectives[15]mission_Actors[9]Variation = Random
Objectives[15]mission_Actors[9]Task = 0
Objectives[15]mission_Actors[9]Task_Guard_Range = 5
Objectives[15]mission_Actors[9]Task_Stay_In_Range = True
Objectives[15]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[9]Task_Scenario = NONE
Objectives[15]mission_Actors[10]SpawnInVehicle = True
Objectives[15]mission_Actors[10]SeatIndex = -1
Objectives[15]mission_Actors[10]Survive_Number = 0
Objectives[15]mission_Actors[10]Failed_Text = 
Objectives[15]mission_Actors[10]Remove_After = 0
Objectives[15]mission_Actors[10]positionX = 2954,225
Objectives[15]mission_Actors[10]positionY = 2807,99
Objectives[15]mission_Actors[10]positionZ = 41,45503
Objectives[15]mission_Actors[10]Heading = 306,8744
Objectives[15]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[10]Relationship_Group = Enemy1
Objectives[15]mission_Actors[10]AddBlip = True
Objectives[15]mission_Actors[10]ShowCone = False
Objectives[15]mission_Actors[10]Invincible = False
Objectives[15]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[10]AlwaysFight = True
Objectives[15]mission_Actors[10]Seeing_Range = 30
Objectives[15]mission_Actors[10]Hearing_Range = 30
Objectives[15]mission_Actors[10]CombatMovement = Offensive
Objectives[15]mission_Actors[10]weapon = MicroSMG
Objectives[15]mission_Actors[10]Variation = Random
Objectives[15]mission_Actors[10]Task = 99
Objectives[15]mission_Actors[10]Task_Guard_Range = 5
Objectives[15]mission_Actors[10]Task_Stay_In_Range = True
Objectives[15]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[10]Task_Scenario = NONE
Objectives[15]mission_Actors[10]Task_List_Count = 8
Objectives[15]mission_Actors[10]Task_Repeat = False
Objectives[15]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[10]Task_List[0]PositionX = 2957,927
Objectives[15]mission_Actors[10]Task_List[0]PositionY = 2809,544
Objectives[15]mission_Actors[10]Task_List[0]PositionZ = 41,68993
Objectives[15]mission_Actors[10]Task_List[0]Speed = 1
Objectives[15]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[10]Task_List[1]Type = Drive
Objectives[15]mission_Actors[10]Task_List[1]PositionX = 2926,308
Objectives[15]mission_Actors[10]Task_List[1]PositionY = 2736,473
Objectives[15]mission_Actors[10]Task_List[1]PositionZ = 53,03342
Objectives[15]mission_Actors[10]Task_List[1]Speed = 10
Objectives[15]mission_Actors[10]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[10]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[10]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[10]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[10]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[10]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[10]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[10]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[10]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[10]Task_List[1]Reverse = False
Objectives[15]mission_Actors[10]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[10]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[10]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[10]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[10]Task_List[2]Type = Drive
Objectives[15]mission_Actors[10]Task_List[2]PositionX = 3004,472
Objectives[15]mission_Actors[10]Task_List[2]PositionY = 2915,43
Objectives[15]mission_Actors[10]Task_List[2]PositionZ = 61,18073
Objectives[15]mission_Actors[10]Task_List[2]Speed = 10
Objectives[15]mission_Actors[10]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[10]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[10]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[10]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[10]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[10]Task_List[2]Reverse = False
Objectives[15]mission_Actors[10]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[10]Task_List[3]Type = Drive
Objectives[15]mission_Actors[10]Task_List[3]PositionX = 3021,848
Objectives[15]mission_Actors[10]Task_List[3]PositionY = 2839,367
Objectives[15]mission_Actors[10]Task_List[3]PositionZ = 72,20677
Objectives[15]mission_Actors[10]Task_List[3]Speed = 10
Objectives[15]mission_Actors[10]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[10]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[10]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[10]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[10]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[10]Task_List[3]Reverse = False
Objectives[15]mission_Actors[10]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[10]Task_List[4]Type = Drive
Objectives[15]mission_Actors[10]Task_List[4]PositionX = 2920,063
Objectives[15]mission_Actors[10]Task_List[4]PositionY = 2716,854
Objectives[15]mission_Actors[10]Task_List[4]PositionZ = 63,04247
Objectives[15]mission_Actors[10]Task_List[4]Speed = 10
Objectives[15]mission_Actors[10]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[10]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[10]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[10]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[10]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[10]Task_List[4]Reverse = False
Objectives[15]mission_Actors[10]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[10]Task_List[5]Type = Drive
Objectives[15]mission_Actors[10]Task_List[5]PositionX = 2878,277
Objectives[15]mission_Actors[10]Task_List[5]PositionY = 2853,28
Objectives[15]mission_Actors[10]Task_List[5]PositionZ = 61,75507
Objectives[15]mission_Actors[10]Task_List[5]Speed = 10
Objectives[15]mission_Actors[10]Task_List[5]StopBeforeVehicles = True
Objectives[15]mission_Actors[10]Task_List[5]StopBeforeActors = True
Objectives[15]mission_Actors[10]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[10]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[10]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[10]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[10]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[10]Task_List[5]UseBlinkers = True
Objectives[15]mission_Actors[10]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[10]Task_List[5]Reverse = False
Objectives[15]mission_Actors[10]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[10]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[10]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[10]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Actors[10]Task_List[6]Type = Drive
Objectives[15]mission_Actors[10]Task_List[6]PositionX = 3012,647
Objectives[15]mission_Actors[10]Task_List[6]PositionY = 2829,353
Objectives[15]mission_Actors[10]Task_List[6]PositionZ = 62,60011
Objectives[15]mission_Actors[10]Task_List[6]Speed = 10
Objectives[15]mission_Actors[10]Task_List[6]StopBeforeVehicles = True
Objectives[15]mission_Actors[10]Task_List[6]StopBeforeActors = True
Objectives[15]mission_Actors[10]Task_List[6]AvoidVehicles = True
Objectives[15]mission_Actors[10]Task_List[6]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[10]Task_List[6]AvoidActors = True
Objectives[15]mission_Actors[10]Task_List[6]AvoidObjects = True
Objectives[15]mission_Actors[10]Task_List[6]StopAtLights = False
Objectives[15]mission_Actors[10]Task_List[6]UseBlinkers = True
Objectives[15]mission_Actors[10]Task_List[6]AllowGoingWrongWay = True
Objectives[15]mission_Actors[10]Task_List[6]Reverse = False
Objectives[15]mission_Actors[10]Task_List[6]TakeShortestPath = False
Objectives[15]mission_Actors[10]Task_List[6]IgnoreRoads = False
Objectives[15]mission_Actors[10]Task_List[6]IgnoreAllPathing = False
Objectives[15]mission_Actors[10]Task_List[6]AvoidHighWays = False
Objectives[15]mission_Actors[10]Task_List[7]Type = Drive
Objectives[15]mission_Actors[10]Task_List[7]PositionX = 2987,162
Objectives[15]mission_Actors[10]Task_List[7]PositionY = 2697,732
Objectives[15]mission_Actors[10]Task_List[7]PositionZ = 63,42923
Objectives[15]mission_Actors[10]Task_List[7]Speed = 10
Objectives[15]mission_Actors[10]Task_List[7]StopBeforeVehicles = True
Objectives[15]mission_Actors[10]Task_List[7]StopBeforeActors = True
Objectives[15]mission_Actors[10]Task_List[7]AvoidVehicles = True
Objectives[15]mission_Actors[10]Task_List[7]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[10]Task_List[7]AvoidActors = True
Objectives[15]mission_Actors[10]Task_List[7]AvoidObjects = True
Objectives[15]mission_Actors[10]Task_List[7]StopAtLights = False
Objectives[15]mission_Actors[10]Task_List[7]UseBlinkers = True
Objectives[15]mission_Actors[10]Task_List[7]AllowGoingWrongWay = True
Objectives[15]mission_Actors[10]Task_List[7]Reverse = False
Objectives[15]mission_Actors[10]Task_List[7]TakeShortestPath = False
Objectives[15]mission_Actors[10]Task_List[7]IgnoreRoads = False
Objectives[15]mission_Actors[10]Task_List[7]IgnoreAllPathing = False
Objectives[15]mission_Actors[10]Task_List[7]AvoidHighWays = False
Objectives[15]mission_Actors[11]SpawnInVehicle = True
Objectives[15]mission_Actors[11]SeatIndex = 1
Objectives[15]mission_Actors[11]Survive_Number = 0
Objectives[15]mission_Actors[11]Failed_Text = 
Objectives[15]mission_Actors[11]Remove_After = 0
Objectives[15]mission_Actors[11]positionX = 2898,654
Objectives[15]mission_Actors[11]positionY = 2723,003
Objectives[15]mission_Actors[11]positionZ = 71,54494
Objectives[15]mission_Actors[11]Heading = 210,3893
Objectives[15]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[11]Relationship_Group = Enemy1
Objectives[15]mission_Actors[11]AddBlip = True
Objectives[15]mission_Actors[11]ShowCone = False
Objectives[15]mission_Actors[11]Invincible = False
Objectives[15]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[11]AlwaysFight = True
Objectives[15]mission_Actors[11]Seeing_Range = 30
Objectives[15]mission_Actors[11]Hearing_Range = 30
Objectives[15]mission_Actors[11]CombatMovement = Offensive
Objectives[15]mission_Actors[11]weapon = 0
Objectives[15]mission_Actors[11]Variation = Random
Objectives[15]mission_Actors[11]Task = 0
Objectives[15]mission_Actors[11]Task_Guard_Range = 5
Objectives[15]mission_Actors[11]Task_Stay_In_Range = True
Objectives[15]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[11]Task_Scenario = NONE
Objectives[15]mission_Actors[12]SpawnInVehicle = True
Objectives[15]mission_Actors[12]SeatIndex = -1
Objectives[15]mission_Actors[12]Survive_Number = 0
Objectives[15]mission_Actors[12]Failed_Text = 
Objectives[15]mission_Actors[12]Remove_After = 0
Objectives[15]mission_Actors[12]positionX = 2898,654
Objectives[15]mission_Actors[12]positionY = 2723,003
Objectives[15]mission_Actors[12]positionZ = 71,54494
Objectives[15]mission_Actors[12]Heading = 210,3893
Objectives[15]mission_Actors[12]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[12]Relationship_Group = Enemy1
Objectives[15]mission_Actors[12]AddBlip = True
Objectives[15]mission_Actors[12]ShowCone = False
Objectives[15]mission_Actors[12]Invincible = False
Objectives[15]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[12]AlwaysFight = True
Objectives[15]mission_Actors[12]Seeing_Range = 30
Objectives[15]mission_Actors[12]Hearing_Range = 30
Objectives[15]mission_Actors[12]CombatMovement = Offensive
Objectives[15]mission_Actors[12]weapon = MicroSMG
Objectives[15]mission_Actors[12]Variation = Random
Objectives[15]mission_Actors[12]Task = 99
Objectives[15]mission_Actors[12]Task_Guard_Range = 5
Objectives[15]mission_Actors[12]Task_Stay_In_Range = True
Objectives[15]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[12]Task_Scenario = NONE
Objectives[15]mission_Actors[12]Task_List_Count = 7
Objectives[15]mission_Actors[12]Task_Repeat = True
Objectives[15]mission_Actors[12]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[12]Task_List[0]PositionX = 2896,953
Objectives[15]mission_Actors[12]Task_List[0]PositionY = 2724,553
Objectives[15]mission_Actors[12]Task_List[0]PositionZ = 71,30766
Objectives[15]mission_Actors[12]Task_List[0]Speed = 1
Objectives[15]mission_Actors[12]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[12]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[12]Task_List[1]Type = Drive
Objectives[15]mission_Actors[12]Task_List[1]PositionX = 3021,343
Objectives[15]mission_Actors[12]Task_List[1]PositionY = 2838,114
Objectives[15]mission_Actors[12]Task_List[1]PositionZ = 72,3905
Objectives[15]mission_Actors[12]Task_List[1]Speed = 10
Objectives[15]mission_Actors[12]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[12]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[12]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[12]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[12]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[12]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[12]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[12]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[12]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[12]Task_List[1]Reverse = False
Objectives[15]mission_Actors[12]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[12]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[12]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[12]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[12]Task_List[2]Type = Drive
Objectives[15]mission_Actors[12]Task_List[2]PositionX = 2957,674
Objectives[15]mission_Actors[12]Task_List[2]PositionY = 2872,273
Objectives[15]mission_Actors[12]Task_List[2]PositionZ = 58,00934
Objectives[15]mission_Actors[12]Task_List[2]Speed = 10
Objectives[15]mission_Actors[12]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[12]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[12]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[12]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[12]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[12]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[12]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[12]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[12]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[12]Task_List[2]Reverse = False
Objectives[15]mission_Actors[12]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[12]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[12]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[12]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[12]Task_List[3]Type = Drive
Objectives[15]mission_Actors[12]Task_List[3]PositionX = 2800,72
Objectives[15]mission_Actors[12]Task_List[3]PositionY = 2925,09
Objectives[15]mission_Actors[12]Task_List[3]PositionZ = 43,02132
Objectives[15]mission_Actors[12]Task_List[3]Speed = 10
Objectives[15]mission_Actors[12]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[12]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[12]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[12]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[12]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[12]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[12]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[12]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[12]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[12]Task_List[3]Reverse = False
Objectives[15]mission_Actors[12]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[12]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[12]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[12]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[12]Task_List[4]Type = Drive
Objectives[15]mission_Actors[12]Task_List[4]PositionX = 3050,247
Objectives[15]mission_Actors[12]Task_List[4]PositionY = 2985,786
Objectives[15]mission_Actors[12]Task_List[4]PositionZ = 83,11652
Objectives[15]mission_Actors[12]Task_List[4]Speed = 10
Objectives[15]mission_Actors[12]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[12]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[12]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[12]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[12]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[12]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[12]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[12]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[12]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[12]Task_List[4]Reverse = False
Objectives[15]mission_Actors[12]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[12]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[12]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[12]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[12]Task_List[5]Type = Drive
Objectives[15]mission_Actors[12]Task_List[5]PositionX = 3049,486
Objectives[15]mission_Actors[12]Task_List[5]PositionY = 2767,989
Objectives[15]mission_Actors[12]Task_List[5]PositionZ = 67,55
Objectives[15]mission_Actors[12]Task_List[5]Speed = 10
Objectives[15]mission_Actors[12]Task_List[5]StopBeforeVehicles = True
Objectives[15]mission_Actors[12]Task_List[5]StopBeforeActors = True
Objectives[15]mission_Actors[12]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[12]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[12]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[12]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[12]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[12]Task_List[5]UseBlinkers = True
Objectives[15]mission_Actors[12]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[12]Task_List[5]Reverse = False
Objectives[15]mission_Actors[12]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[12]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[12]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[12]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Actors[12]Task_List[6]Type = Drive
Objectives[15]mission_Actors[12]Task_List[6]PositionX = 2875,512
Objectives[15]mission_Actors[12]Task_List[6]PositionY = 2806,236
Objectives[15]mission_Actors[12]Task_List[6]PositionZ = 54,22598
Objectives[15]mission_Actors[12]Task_List[6]Speed = 10
Objectives[15]mission_Actors[12]Task_List[6]StopBeforeVehicles = True
Objectives[15]mission_Actors[12]Task_List[6]StopBeforeActors = True
Objectives[15]mission_Actors[12]Task_List[6]AvoidVehicles = True
Objectives[15]mission_Actors[12]Task_List[6]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[12]Task_List[6]AvoidActors = True
Objectives[15]mission_Actors[12]Task_List[6]AvoidObjects = True
Objectives[15]mission_Actors[12]Task_List[6]StopAtLights = False
Objectives[15]mission_Actors[12]Task_List[6]UseBlinkers = True
Objectives[15]mission_Actors[12]Task_List[6]AllowGoingWrongWay = True
Objectives[15]mission_Actors[12]Task_List[6]Reverse = False
Objectives[15]mission_Actors[12]Task_List[6]TakeShortestPath = False
Objectives[15]mission_Actors[12]Task_List[6]IgnoreRoads = False
Objectives[15]mission_Actors[12]Task_List[6]IgnoreAllPathing = False
Objectives[15]mission_Actors[12]Task_List[6]AvoidHighWays = False
Objectives[15]mission_Actors[13]SpawnInVehicle = True
Objectives[15]mission_Actors[13]SeatIndex = 0
Objectives[15]mission_Actors[13]Survive_Number = 0
Objectives[15]mission_Actors[13]Failed_Text = 
Objectives[15]mission_Actors[13]Remove_After = 0
Objectives[15]mission_Actors[13]positionX = 2812,555
Objectives[15]mission_Actors[13]positionY = 2914,841
Objectives[15]mission_Actors[13]positionZ = 44,63542
Objectives[15]mission_Actors[13]Heading = 234,8907
Objectives[15]mission_Actors[13]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[13]Relationship_Group = Enemy1
Objectives[15]mission_Actors[13]AddBlip = True
Objectives[15]mission_Actors[13]ShowCone = False
Objectives[15]mission_Actors[13]Invincible = False
Objectives[15]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[13]AlwaysFight = True
Objectives[15]mission_Actors[13]Seeing_Range = 30
Objectives[15]mission_Actors[13]Hearing_Range = 30
Objectives[15]mission_Actors[13]CombatMovement = Offensive
Objectives[15]mission_Actors[13]weapon = 0
Objectives[15]mission_Actors[13]Variation = Random
Objectives[15]mission_Actors[13]Task = 0
Objectives[15]mission_Actors[13]Task_Guard_Range = 5
Objectives[15]mission_Actors[13]Task_Stay_In_Range = True
Objectives[15]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[13]Task_Scenario = NONE
Objectives[15]mission_Actors[14]SpawnInVehicle = True
Objectives[15]mission_Actors[14]SeatIndex = -1
Objectives[15]mission_Actors[14]Survive_Number = 0
Objectives[15]mission_Actors[14]Failed_Text = 
Objectives[15]mission_Actors[14]Remove_After = 0
Objectives[15]mission_Actors[14]positionX = 2812,555
Objectives[15]mission_Actors[14]positionY = 2914,841
Objectives[15]mission_Actors[14]positionZ = 44,63542
Objectives[15]mission_Actors[14]Heading = 234,8907
Objectives[15]mission_Actors[14]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[14]Relationship_Group = Enemy1
Objectives[15]mission_Actors[14]AddBlip = True
Objectives[15]mission_Actors[14]ShowCone = False
Objectives[15]mission_Actors[14]Invincible = False
Objectives[15]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[14]AlwaysFight = True
Objectives[15]mission_Actors[14]Seeing_Range = 30
Objectives[15]mission_Actors[14]Hearing_Range = 30
Objectives[15]mission_Actors[14]CombatMovement = Offensive
Objectives[15]mission_Actors[14]weapon = Unarmed
Objectives[15]mission_Actors[14]Variation = Random
Objectives[15]mission_Actors[14]Task = 99
Objectives[15]mission_Actors[14]Task_Guard_Range = 5
Objectives[15]mission_Actors[14]Task_Stay_In_Range = True
Objectives[15]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[14]Task_Scenario = NONE
Objectives[15]mission_Actors[14]Task_List_Count = 6
Objectives[15]mission_Actors[14]Task_Repeat = True
Objectives[15]mission_Actors[14]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[14]Task_List[0]PositionX = 2813,827
Objectives[15]mission_Actors[14]Task_List[0]PositionY = 2913,432
Objectives[15]mission_Actors[14]Task_List[0]PositionZ = 44,57115
Objectives[15]mission_Actors[14]Task_List[0]Speed = 1
Objectives[15]mission_Actors[14]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[14]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[14]Task_List[1]Type = Drive
Objectives[15]mission_Actors[14]Task_List[1]PositionX = 3009,652
Objectives[15]mission_Actors[14]Task_List[1]PositionY = 2919,33
Objectives[15]mission_Actors[14]Task_List[1]PositionZ = 62,77693
Objectives[15]mission_Actors[14]Task_List[1]Speed = 10
Objectives[15]mission_Actors[14]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[14]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[14]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[14]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[14]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[14]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[14]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[14]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[14]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[14]Task_List[1]Reverse = False
Objectives[15]mission_Actors[14]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[14]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[14]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[14]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[14]Task_List[2]Type = Drive
Objectives[15]mission_Actors[14]Task_List[2]PositionX = 2993,078
Objectives[15]mission_Actors[14]Task_List[2]PositionY = 2954,516
Objectives[15]mission_Actors[14]Task_List[2]PositionZ = 77,9032
Objectives[15]mission_Actors[14]Task_List[2]Speed = 10
Objectives[15]mission_Actors[14]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[14]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[14]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[14]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[14]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[14]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[14]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[14]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[14]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[14]Task_List[2]Reverse = False
Objectives[15]mission_Actors[14]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[14]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[14]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[14]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[14]Task_List[3]Type = Drive
Objectives[15]mission_Actors[14]Task_List[3]PositionX = 2993,872
Objectives[15]mission_Actors[14]Task_List[3]PositionY = 2722,025
Objectives[15]mission_Actors[14]Task_List[3]PositionZ = 56,4796
Objectives[15]mission_Actors[14]Task_List[3]Speed = 10
Objectives[15]mission_Actors[14]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[14]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[14]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[14]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[14]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[14]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[14]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[14]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[14]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[14]Task_List[3]Reverse = False
Objectives[15]mission_Actors[14]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[14]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[14]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[14]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[14]Task_List[4]Type = Drive
Objectives[15]mission_Actors[14]Task_List[4]PositionX = 2897,812
Objectives[15]mission_Actors[14]Task_List[4]PositionY = 2752,792
Objectives[15]mission_Actors[14]Task_List[4]PositionZ = 61,36916
Objectives[15]mission_Actors[14]Task_List[4]Speed = 10
Objectives[15]mission_Actors[14]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[14]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[14]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[14]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[14]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[14]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[14]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[14]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[14]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[14]Task_List[4]Reverse = False
Objectives[15]mission_Actors[14]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[14]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[14]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[14]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[14]Task_List[5]Type = Drive
Objectives[15]mission_Actors[14]Task_List[5]PositionX = 2832,092
Objectives[15]mission_Actors[14]Task_List[5]PositionY = 2873,878
Objectives[15]mission_Actors[14]Task_List[5]PositionZ = 47,54667
Objectives[15]mission_Actors[14]Task_List[5]Speed = 10
Objectives[15]mission_Actors[14]Task_List[5]StopBeforeVehicles = True
Objectives[15]mission_Actors[14]Task_List[5]StopBeforeActors = True
Objectives[15]mission_Actors[14]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[14]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[14]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[14]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[14]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[14]Task_List[5]UseBlinkers = True
Objectives[15]mission_Actors[14]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[14]Task_List[5]Reverse = False
Objectives[15]mission_Actors[14]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[14]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[14]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[14]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Actors[15]SpawnInVehicle = True
Objectives[15]mission_Actors[15]SeatIndex = 1
Objectives[15]mission_Actors[15]Survive_Number = 0
Objectives[15]mission_Actors[15]Failed_Text = 
Objectives[15]mission_Actors[15]Remove_After = 0
Objectives[15]mission_Actors[15]positionX = 2895,663
Objectives[15]mission_Actors[15]positionY = 2855,203
Objectives[15]mission_Actors[15]positionZ = 63,80808
Objectives[15]mission_Actors[15]Heading = 266,144
Objectives[15]mission_Actors[15]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[15]Relationship_Group = Enemy1
Objectives[15]mission_Actors[15]AddBlip = True
Objectives[15]mission_Actors[15]ShowCone = False
Objectives[15]mission_Actors[15]Invincible = False
Objectives[15]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[15]AlwaysFight = True
Objectives[15]mission_Actors[15]Seeing_Range = 30
Objectives[15]mission_Actors[15]Hearing_Range = 30
Objectives[15]mission_Actors[15]CombatMovement = Offensive
Objectives[15]mission_Actors[15]weapon = 0
Objectives[15]mission_Actors[15]Variation = Random
Objectives[15]mission_Actors[15]Task = 0
Objectives[15]mission_Actors[15]Task_Guard_Range = 5
Objectives[15]mission_Actors[15]Task_Stay_In_Range = True
Objectives[15]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[15]Task_Scenario = NONE
Objectives[15]mission_Actors[16]SpawnInVehicle = True
Objectives[15]mission_Actors[16]SeatIndex = 2
Objectives[15]mission_Actors[16]Survive_Number = 0
Objectives[15]mission_Actors[16]Failed_Text = 
Objectives[15]mission_Actors[16]Remove_After = 0
Objectives[15]mission_Actors[16]positionX = 2895,663
Objectives[15]mission_Actors[16]positionY = 2855,203
Objectives[15]mission_Actors[16]positionZ = 63,80808
Objectives[15]mission_Actors[16]Heading = 266,144
Objectives[15]mission_Actors[16]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[16]Relationship_Group = Enemy1
Objectives[15]mission_Actors[16]AddBlip = True
Objectives[15]mission_Actors[16]ShowCone = False
Objectives[15]mission_Actors[16]Invincible = False
Objectives[15]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[16]AlwaysFight = True
Objectives[15]mission_Actors[16]Seeing_Range = 30
Objectives[15]mission_Actors[16]Hearing_Range = 30
Objectives[15]mission_Actors[16]CombatMovement = Offensive
Objectives[15]mission_Actors[16]weapon = 0
Objectives[15]mission_Actors[16]Variation = Random
Objectives[15]mission_Actors[16]Task = 0
Objectives[15]mission_Actors[16]Task_Guard_Range = 5
Objectives[15]mission_Actors[16]Task_Stay_In_Range = True
Objectives[15]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[16]Task_Scenario = NONE
Objectives[15]mission_Actors[17]SpawnInVehicle = True
Objectives[15]mission_Actors[17]SeatIndex = -1
Objectives[15]mission_Actors[17]Survive_Number = 0
Objectives[15]mission_Actors[17]Failed_Text = 
Objectives[15]mission_Actors[17]Remove_After = 0
Objectives[15]mission_Actors[17]positionX = 2895,663
Objectives[15]mission_Actors[17]positionY = 2855,203
Objectives[15]mission_Actors[17]positionZ = 63,80808
Objectives[15]mission_Actors[17]Heading = 266,144
Objectives[15]mission_Actors[17]String_Name = s_m_y_marine_01
Objectives[15]mission_Actors[17]Relationship_Group = Enemy1
Objectives[15]mission_Actors[17]AddBlip = True
Objectives[15]mission_Actors[17]ShowCone = False
Objectives[15]mission_Actors[17]Invincible = False
Objectives[15]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[17]AlwaysFight = True
Objectives[15]mission_Actors[17]Seeing_Range = 30
Objectives[15]mission_Actors[17]Hearing_Range = 30
Objectives[15]mission_Actors[17]CombatMovement = Offensive
Objectives[15]mission_Actors[17]weapon = MicroSMG
Objectives[15]mission_Actors[17]Variation = Random
Objectives[15]mission_Actors[17]Task = 99
Objectives[15]mission_Actors[17]Task_Guard_Range = 5
Objectives[15]mission_Actors[17]Task_Stay_In_Range = True
Objectives[15]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[17]Task_Scenario = NONE
Objectives[15]mission_Actors[17]Task_List_Count = 6
Objectives[15]mission_Actors[17]Task_Repeat = True
Objectives[15]mission_Actors[17]Task_List[0]Type = EnterVehicle
Objectives[15]mission_Actors[17]Task_List[0]PositionX = 2895,799
Objectives[15]mission_Actors[17]Task_List[0]PositionY = 2856,059
Objectives[15]mission_Actors[17]Task_List[0]PositionZ = 63,5839
Objectives[15]mission_Actors[17]Task_List[0]Speed = 1
Objectives[15]mission_Actors[17]Task_List[0]SeatIndex = -1
Objectives[15]mission_Actors[17]Task_List[0]TaskIndex = 0
Objectives[15]mission_Actors[17]Task_List[1]Type = Drive
Objectives[15]mission_Actors[17]Task_List[1]PositionX = 2960,498
Objectives[15]mission_Actors[17]Task_List[1]PositionY = 2746,484
Objectives[15]mission_Actors[17]Task_List[1]PositionZ = 42,92809
Objectives[15]mission_Actors[17]Task_List[1]Speed = 10
Objectives[15]mission_Actors[17]Task_List[1]StopBeforeVehicles = True
Objectives[15]mission_Actors[17]Task_List[1]StopBeforeActors = True
Objectives[15]mission_Actors[17]Task_List[1]AvoidVehicles = True
Objectives[15]mission_Actors[17]Task_List[1]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[17]Task_List[1]AvoidActors = True
Objectives[15]mission_Actors[17]Task_List[1]AvoidObjects = True
Objectives[15]mission_Actors[17]Task_List[1]StopAtLights = False
Objectives[15]mission_Actors[17]Task_List[1]UseBlinkers = True
Objectives[15]mission_Actors[17]Task_List[1]AllowGoingWrongWay = True
Objectives[15]mission_Actors[17]Task_List[1]Reverse = False
Objectives[15]mission_Actors[17]Task_List[1]TakeShortestPath = False
Objectives[15]mission_Actors[17]Task_List[1]IgnoreRoads = False
Objectives[15]mission_Actors[17]Task_List[1]IgnoreAllPathing = False
Objectives[15]mission_Actors[17]Task_List[1]AvoidHighWays = False
Objectives[15]mission_Actors[17]Task_List[2]Type = Drive
Objectives[15]mission_Actors[17]Task_List[2]PositionX = 3026,199
Objectives[15]mission_Actors[17]Task_List[2]PositionY = 2831,471
Objectives[15]mission_Actors[17]Task_List[2]PositionZ = 71,91282
Objectives[15]mission_Actors[17]Task_List[2]Speed = 10
Objectives[15]mission_Actors[17]Task_List[2]StopBeforeVehicles = True
Objectives[15]mission_Actors[17]Task_List[2]StopBeforeActors = True
Objectives[15]mission_Actors[17]Task_List[2]AvoidVehicles = True
Objectives[15]mission_Actors[17]Task_List[2]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[17]Task_List[2]AvoidActors = True
Objectives[15]mission_Actors[17]Task_List[2]AvoidObjects = True
Objectives[15]mission_Actors[17]Task_List[2]StopAtLights = False
Objectives[15]mission_Actors[17]Task_List[2]UseBlinkers = True
Objectives[15]mission_Actors[17]Task_List[2]AllowGoingWrongWay = True
Objectives[15]mission_Actors[17]Task_List[2]Reverse = False
Objectives[15]mission_Actors[17]Task_List[2]TakeShortestPath = False
Objectives[15]mission_Actors[17]Task_List[2]IgnoreRoads = False
Objectives[15]mission_Actors[17]Task_List[2]IgnoreAllPathing = False
Objectives[15]mission_Actors[17]Task_List[2]AvoidHighWays = False
Objectives[15]mission_Actors[17]Task_List[3]Type = Drive
Objectives[15]mission_Actors[17]Task_List[3]PositionX = 3079,651
Objectives[15]mission_Actors[17]Task_List[3]PositionY = 2937,312
Objectives[15]mission_Actors[17]Task_List[3]PositionZ = 91,14109
Objectives[15]mission_Actors[17]Task_List[3]Speed = 10
Objectives[15]mission_Actors[17]Task_List[3]StopBeforeVehicles = True
Objectives[15]mission_Actors[17]Task_List[3]StopBeforeActors = True
Objectives[15]mission_Actors[17]Task_List[3]AvoidVehicles = True
Objectives[15]mission_Actors[17]Task_List[3]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[17]Task_List[3]AvoidActors = True
Objectives[15]mission_Actors[17]Task_List[3]AvoidObjects = True
Objectives[15]mission_Actors[17]Task_List[3]StopAtLights = False
Objectives[15]mission_Actors[17]Task_List[3]UseBlinkers = True
Objectives[15]mission_Actors[17]Task_List[3]AllowGoingWrongWay = True
Objectives[15]mission_Actors[17]Task_List[3]Reverse = False
Objectives[15]mission_Actors[17]Task_List[3]TakeShortestPath = False
Objectives[15]mission_Actors[17]Task_List[3]IgnoreRoads = False
Objectives[15]mission_Actors[17]Task_List[3]IgnoreAllPathing = False
Objectives[15]mission_Actors[17]Task_List[3]AvoidHighWays = False
Objectives[15]mission_Actors[17]Task_List[4]Type = Drive
Objectives[15]mission_Actors[17]Task_List[4]PositionX = 2897,6
Objectives[15]mission_Actors[17]Task_List[4]PositionY = 2902,316
Objectives[15]mission_Actors[17]Task_List[4]PositionZ = 84,27053
Objectives[15]mission_Actors[17]Task_List[4]Speed = 10
Objectives[15]mission_Actors[17]Task_List[4]StopBeforeVehicles = True
Objectives[15]mission_Actors[17]Task_List[4]StopBeforeActors = True
Objectives[15]mission_Actors[17]Task_List[4]AvoidVehicles = True
Objectives[15]mission_Actors[17]Task_List[4]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[17]Task_List[4]AvoidActors = True
Objectives[15]mission_Actors[17]Task_List[4]AvoidObjects = True
Objectives[15]mission_Actors[17]Task_List[4]StopAtLights = False
Objectives[15]mission_Actors[17]Task_List[4]UseBlinkers = True
Objectives[15]mission_Actors[17]Task_List[4]AllowGoingWrongWay = True
Objectives[15]mission_Actors[17]Task_List[4]Reverse = False
Objectives[15]mission_Actors[17]Task_List[4]TakeShortestPath = False
Objectives[15]mission_Actors[17]Task_List[4]IgnoreRoads = False
Objectives[15]mission_Actors[17]Task_List[4]IgnoreAllPathing = False
Objectives[15]mission_Actors[17]Task_List[4]AvoidHighWays = False
Objectives[15]mission_Actors[17]Task_List[5]Type = Drive
Objectives[15]mission_Actors[17]Task_List[5]PositionX = 2877,889
Objectives[15]mission_Actors[17]Task_List[5]PositionY = 2806,68
Objectives[15]mission_Actors[17]Task_List[5]PositionZ = 54,26495
Objectives[15]mission_Actors[17]Task_List[5]Speed = 10
Objectives[15]mission_Actors[17]Task_List[5]StopBeforeVehicles = True
Objectives[15]mission_Actors[17]Task_List[5]StopBeforeActors = True
Objectives[15]mission_Actors[17]Task_List[5]AvoidVehicles = True
Objectives[15]mission_Actors[17]Task_List[5]AvoidEmptyVehicles = True
Objectives[15]mission_Actors[17]Task_List[5]AvoidActors = True
Objectives[15]mission_Actors[17]Task_List[5]AvoidObjects = True
Objectives[15]mission_Actors[17]Task_List[5]StopAtLights = False
Objectives[15]mission_Actors[17]Task_List[5]UseBlinkers = True
Objectives[15]mission_Actors[17]Task_List[5]AllowGoingWrongWay = True
Objectives[15]mission_Actors[17]Task_List[5]Reverse = False
Objectives[15]mission_Actors[17]Task_List[5]TakeShortestPath = False
Objectives[15]mission_Actors[17]Task_List[5]IgnoreRoads = False
Objectives[15]mission_Actors[17]Task_List[5]IgnoreAllPathing = False
Objectives[15]mission_Actors[17]Task_List[5]AvoidHighWays = False
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 3
Objectives[15]ObjectiveMessages[0]positionX = 3413,77
Objectives[15]ObjectiveMessages[0]positionY = 3234,792
Objectives[15]ObjectiveMessages[0]positionZ = 189,7738
Objectives[15]ObjectiveMessages[0]Message = Here we are.
Objectives[15]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[15]ObjectiveMessages[0]Sender = 
Objectives[15]ObjectiveMessages[0]Subject = 
Objectives[15]ObjectiveMessages[0]MessageColor = Orange
Objectives[15]ObjectiveMessages[0]PlayFromStart = True
Objectives[15]ObjectiveMessages[0]Delay = False
Objectives[15]ObjectiveMessages[0]DelayTime = 0
Objectives[15]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[0]TypeSubtitle = False
Objectives[15]ObjectiveMessages[0]TypeTextMesage = True
Objectives[15]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[1]positionX = 3411,154
Objectives[15]ObjectiveMessages[1]positionY = 3234,429
Objectives[15]ObjectiveMessages[1]positionZ = 189,9769
Objectives[15]ObjectiveMessages[1]Message = Where's the riffle?
Objectives[15]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[15]ObjectiveMessages[1]Sender = 
Objectives[15]ObjectiveMessages[1]Subject = 
Objectives[15]ObjectiveMessages[1]MessageColor = Yellow
Objectives[15]ObjectiveMessages[1]PlayFromStart = True
Objectives[15]ObjectiveMessages[1]Delay = False
Objectives[15]ObjectiveMessages[1]DelayTime = 0
Objectives[15]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[1]TypeSubtitle = False
Objectives[15]ObjectiveMessages[1]TypeTextMesage = True
Objectives[15]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[15]ObjectiveMessages[2]positionX = 3408,759
Objectives[15]ObjectiveMessages[2]positionY = 3234,085
Objectives[15]ObjectiveMessages[2]positionZ = 190,1677
Objectives[15]ObjectiveMessages[2]Message = There.
Objectives[15]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[15]ObjectiveMessages[2]Sender = 
Objectives[15]ObjectiveMessages[2]Subject = 
Objectives[15]ObjectiveMessages[2]MessageColor = Orange
Objectives[15]ObjectiveMessages[2]PlayFromStart = True
Objectives[15]ObjectiveMessages[2]Delay = False
Objectives[15]ObjectiveMessages[2]DelayTime = 0
Objectives[15]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[15]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[15]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[15]ObjectiveMessages[2]TypeSubtitle = False
Objectives[15]ObjectiveMessages[2]TypeTextMesage = True
Objectives[15]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[15]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[16]Type = Hint_Objective
Objectives[16]Text = 
Objectives[16]positionX = 2480,938
Objectives[16]positionY = 2104,256
Objectives[16]positionZ = 31,89812
Objectives[16]Hint_Time = 16
Objectives[16]Hint_FOV = 20
Objectives[16]Hint_Use_Position = False
Objectives[16]Hint_Use_Player = False
Objectives[16]Hint_Use_Actor = False
Objectives[16]Hint_Use_Vehicle = True
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 5
Objectives[16]ObjectiveMessages[0]positionX = 3401,264
Objectives[16]ObjectiveMessages[0]positionY = 3233,69
Objectives[16]ObjectiveMessages[0]positionZ = 190,7949
Objectives[16]ObjectiveMessages[0]Message = I have the rifle, and that must be the helicopter that my General wants.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Orange
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 3399,045
Objectives[16]ObjectiveMessages[1]positionY = 3233,526
Objectives[16]ObjectiveMessages[1]positionZ = 191,0287
Objectives[16]ObjectiveMessages[1]Message = You're right boy.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Green
Objectives[16]ObjectiveMessages[1]PlayFromStart = True
Objectives[16]ObjectiveMessages[1]Delay = False
Objectives[16]ObjectiveMessages[1]DelayTime = 0
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 3396,712
Objectives[16]ObjectiveMessages[2]positionY = 3233,353
Objectives[16]ObjectiveMessages[2]positionZ = 191,2784
Objectives[16]ObjectiveMessages[2]Message = But if you look further down you'll notice many other vehicles, there's a exercise going on.
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = 
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Green
Objectives[16]ObjectiveMessages[2]PlayFromStart = True
Objectives[16]ObjectiveMessages[2]Delay = False
Objectives[16]ObjectiveMessages[2]DelayTime = 0
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 3393,438
Objectives[16]ObjectiveMessages[3]positionY = 3233,113
Objectives[16]ObjectiveMessages[3]positionZ = 191,8518
Objectives[16]ObjectiveMessages[3]Message = There are many anti-aircraft vehicles, you have to deal with them before taking off.
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = 
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Green
Objectives[16]ObjectiveMessages[3]PlayFromStart = True
Objectives[16]ObjectiveMessages[3]Delay = False
Objectives[16]ObjectiveMessages[3]DelayTime = 0
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 3390,977
Objectives[16]ObjectiveMessages[4]positionY = 3232,935
Objectives[16]ObjectiveMessages[4]positionZ = 192,4936
Objectives[16]ObjectiveMessages[4]Message = Now the first thing you need to do is kill the pilot as soon as he land.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = Green
Objectives[16]ObjectiveMessages[4]PlayFromStart = True
Objectives[16]ObjectiveMessages[4]Delay = False
Objectives[16]ObjectiveMessages[4]DelayTime = 0
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[17]Text = Kill the pilot as soon as he land and go get the helicopter
Objectives[17]Type = Leave_Area
Objectives[17]positionX = -2974,899
Objectives[17]positionY = 2233,789
Objectives[17]positionZ = 2,345969
Objectives[17]Leave_Area_Distance = 50
Objectives[17]Leave_Area_Use_Objective_Position = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 5
Objectives[17]ObjectiveMessages[0]positionX = 3385,355
Objectives[17]ObjectiveMessages[0]positionY = 3232,244
Objectives[17]ObjectiveMessages[0]positionZ = 194,0592
Objectives[17]ObjectiveMessages[0]Message = Kill him from afar, no one should notice that you killed him, or they will attack you.
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Green
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 3383,026
Objectives[17]ObjectiveMessages[1]positionY = 3232,001
Objectives[17]ObjectiveMessages[1]positionZ = 195,0694
Objectives[17]ObjectiveMessages[1]Message = And you have to kill him at the first shot, otherwise he will take off and you will lose him.
Objectives[17]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[1]Sender = 
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Green
Objectives[17]ObjectiveMessages[1]PlayFromStart = True
Objectives[17]ObjectiveMessages[1]Delay = False
Objectives[17]ObjectiveMessages[1]DelayTime = 0
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[2]positionX = 3380,302
Objectives[17]ObjectiveMessages[2]positionY = 3231,719
Objectives[17]ObjectiveMessages[2]positionZ = 196,0089
Objectives[17]ObjectiveMessages[2]Message = Don't kill him while he's in the air, or the helicopter crash on the ground.
Objectives[17]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[2]Sender = 
Objectives[17]ObjectiveMessages[2]Subject = 
Objectives[17]ObjectiveMessages[2]MessageColor = Green
Objectives[17]ObjectiveMessages[2]PlayFromStart = True
Objectives[17]ObjectiveMessages[2]Delay = False
Objectives[17]ObjectiveMessages[2]DelayTime = 0
Objectives[17]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[2]TypeSubtitle = False
Objectives[17]ObjectiveMessages[2]TypeTextMesage = True
Objectives[17]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[3]positionX = 3377,928
Objectives[17]ObjectiveMessages[3]positionY = 3231,468
Objectives[17]ObjectiveMessages[3]positionZ = 196,7109
Objectives[17]ObjectiveMessages[3]Message = All clear?
Objectives[17]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[3]Sender = 
Objectives[17]ObjectiveMessages[3]Subject = 
Objectives[17]ObjectiveMessages[3]MessageColor = Green
Objectives[17]ObjectiveMessages[3]PlayFromStart = True
Objectives[17]ObjectiveMessages[3]Delay = False
Objectives[17]ObjectiveMessages[3]DelayTime = 0
Objectives[17]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[3]TypeSubtitle = False
Objectives[17]ObjectiveMessages[3]TypeTextMesage = True
Objectives[17]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[4]positionX = 3374,829
Objectives[17]ObjectiveMessages[4]positionY = 3230,852
Objectives[17]ObjectiveMessages[4]positionZ = 197,5776
Objectives[17]ObjectiveMessages[4]Message = Yes My General!
Objectives[17]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[17]ObjectiveMessages[4]Sender = 
Objectives[17]ObjectiveMessages[4]Subject = 
Objectives[17]ObjectiveMessages[4]MessageColor = Orange
Objectives[17]ObjectiveMessages[4]PlayFromStart = True
Objectives[17]ObjectiveMessages[4]Delay = False
Objectives[17]ObjectiveMessages[4]DelayTime = 0
Objectives[17]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[4]TypeSubtitle = False
Objectives[17]ObjectiveMessages[4]TypeTextMesage = True
Objectives[17]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[18]Type = Mission_Settings_Objective
Objectives[18]positionX = 2932,328
Objectives[18]positionY = 2810,128
Objectives[18]positionZ = 41,98619
Objectives[18]MissionSettings_TimesOfDay = Current
Objectives[18]MissionSettings_Weather = Current
Objectives[18]MissionSettings_WantedLevel = Current
Objectives[18]MissionSettings_SetWantedLevelNow = 3
Objectives[18]MissionSettings_StartNightvision = False
Objectives[18]MissionSettings_StopNightvision = False
Objectives[18]MissionSettings_StartSeethrough = False
Objectives[18]MissionSettings_StopSeethrough = False
Objectives[18]MissionSettings_StartMusic = False
Objectives[18]MissionSettings_StopMusic = False
Objectives[18]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Get the chopper
Objectives[19]FaildText = 
Objectives[19]Type = Enter_Vehicle
Objectives[19]positionX = 2749,767
Objectives[19]positionY = 2903,739
Objectives[19]positionZ = 35,32374
Objectives[19]EnterVehicle_AsPassenger = False
Objectives[19]EnterVehicle_CanExit = True
Objectives[19]EnterVehicle_SetIsWanted = False
Objectives[19]EnterVehicle_SeatIndex = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 5
Objectives[19]ObjectiveMessages[0]positionX = 3368,887
Objectives[19]ObjectiveMessages[0]positionY = 3225,744
Objectives[19]ObjectiveMessages[0]positionZ = 198,5069
Objectives[19]ObjectiveMessages[0]Message = Good work boy.
Objectives[19]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[0]Sender = 
Objectives[19]ObjectiveMessages[0]Subject = 
Objectives[19]ObjectiveMessages[0]MessageColor = Green
Objectives[19]ObjectiveMessages[0]PlayFromStart = True
Objectives[19]ObjectiveMessages[0]Delay = False
Objectives[19]ObjectiveMessages[0]DelayTime = 0
Objectives[19]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[0]TypeSubtitle = False
Objectives[19]ObjectiveMessages[0]TypeTextMesage = True
Objectives[19]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[1]positionX = 3367,529
Objectives[19]ObjectiveMessages[1]positionY = 3223,329
Objectives[19]ObjectiveMessages[1]positionZ = 198,9867
Objectives[19]ObjectiveMessages[1]Message = Remember, you have to deal with anti-aircraft vehicles before you take off.
Objectives[19]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[1]Sender = 
Objectives[19]ObjectiveMessages[1]Subject = 
Objectives[19]ObjectiveMessages[1]MessageColor = Green
Objectives[19]ObjectiveMessages[1]PlayFromStart = True
Objectives[19]ObjectiveMessages[1]Delay = False
Objectives[19]ObjectiveMessages[1]DelayTime = 0
Objectives[19]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[1]TypeSubtitle = False
Objectives[19]ObjectiveMessages[1]TypeTextMesage = True
Objectives[19]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[2]positionX = 3365,464
Objectives[19]ObjectiveMessages[2]positionY = 3221,259
Objectives[19]ObjectiveMessages[2]positionZ = 199,781
Objectives[19]ObjectiveMessages[2]Message = Take care of them and then get the helicopter.
Objectives[19]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[2]Sender = 
Objectives[19]ObjectiveMessages[2]Subject = 
Objectives[19]ObjectiveMessages[2]MessageColor = Green
Objectives[19]ObjectiveMessages[2]PlayFromStart = True
Objectives[19]ObjectiveMessages[2]Delay = False
Objectives[19]ObjectiveMessages[2]DelayTime = 0
Objectives[19]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[2]TypeSubtitle = False
Objectives[19]ObjectiveMessages[2]TypeTextMesage = True
Objectives[19]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[3]positionX = 3364,043
Objectives[19]ObjectiveMessages[3]positionY = 3219,646
Objectives[19]ObjectiveMessages[3]positionZ = 200,6512
Objectives[19]ObjectiveMessages[3]Message = Police are probably coming too, but you don't have to worry about their weapons in the APC.
Objectives[19]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[19]ObjectiveMessages[3]Sender = 
Objectives[19]ObjectiveMessages[3]Subject = 
Objectives[19]ObjectiveMessages[3]MessageColor = Green
Objectives[19]ObjectiveMessages[3]PlayFromStart = True
Objectives[19]ObjectiveMessages[3]Delay = False
Objectives[19]ObjectiveMessages[3]DelayTime = 0
Objectives[19]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[3]TypeSubtitle = False
Objectives[19]ObjectiveMessages[3]TypeTextMesage = True
Objectives[19]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[19]ObjectiveMessages[4]positionX = 3362,085
Objectives[19]ObjectiveMessages[4]positionY = 3216,468
Objectives[19]ObjectiveMessages[4]positionZ = 202,3323
Objectives[19]ObjectiveMessages[4]Message = Ok, let's do it.
Objectives[19]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[19]ObjectiveMessages[4]Sender = 
Objectives[19]ObjectiveMessages[4]Subject = 
Objectives[19]ObjectiveMessages[4]MessageColor = Orange
Objectives[19]ObjectiveMessages[4]PlayFromStart = True
Objectives[19]ObjectiveMessages[4]Delay = False
Objectives[19]ObjectiveMessages[4]DelayTime = 0
Objectives[19]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[19]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[19]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[19]ObjectiveMessages[4]TypeSubtitle = False
Objectives[19]ObjectiveMessages[4]TypeTextMesage = True
Objectives[19]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[19]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[20]Text = Out of here
Objectives[20]Type = Leave_Area
Objectives[20]positionX = 2750,582
Objectives[20]positionY = 2881,067
Objectives[20]positionZ = 35,745
Objectives[20]Leave_Area_Distance = 400
Objectives[20]Leave_Area_Use_Objective_Position = False
Objectives[20]mission_ActorsCount = 1
Objectives[20]mission_Actors[0]Survive_Number = 0
Objectives[20]mission_Actors[0]Failed_Text = 
Objectives[20]mission_Actors[0]Remove_After = 0
Objectives[20]mission_Actors[0]positionX = 1699,549
Objectives[20]mission_Actors[0]positionY = 3284,767
Objectives[20]mission_Actors[0]positionZ = 41,14368
Objectives[20]mission_Actors[0]Heading = 235
Objectives[20]mission_Actors[0]String_Name = s_m_y_pilot_01
Objectives[20]mission_Actors[0]Relationship_Group = Friend
Objectives[20]mission_Actors[0]AddBlip = False
Objectives[20]mission_Actors[0]ShowCone = False
Objectives[20]mission_Actors[0]Invincible = False
Objectives[20]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[20]mission_Actors[0]AlwaysFight = True
Objectives[20]mission_Actors[0]Seeing_Range = 30
Objectives[20]mission_Actors[0]Hearing_Range = 30
Objectives[20]mission_Actors[0]CombatMovement = Offensive
Objectives[20]mission_Actors[0]weapon = MG
Objectives[20]mission_Actors[0]Variation = Random
Objectives[20]mission_Actors[0]Task = 0
Objectives[20]mission_Actors[0]Task_Guard_Range = 5
Objectives[20]mission_Actors[0]Task_Stay_In_Range = True
Objectives[20]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[20]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[20]mission_Actors[0]Task_Scenario = NONE
Objectives[20]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[20]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 4
Objectives[20]ObjectiveMessages[0]positionX = 3359,174
Objectives[20]ObjectiveMessages[0]positionY = 3213,052
Objectives[20]ObjectiveMessages[0]positionZ = 204,6537
Objectives[20]ObjectiveMessages[0]Message = MOVE RON!
Objectives[20]ObjectiveMessages[0]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = Orange
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = False
Objectives[20]ObjectiveMessages[0]TypeTextMesage = True
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 3357,772
Objectives[20]ObjectiveMessages[1]positionY = 3211,306
Objectives[20]ObjectiveMessages[1]positionZ = 205,8558
Objectives[20]ObjectiveMessages[1]Message = I'm coming.
Objectives[20]ObjectiveMessages[1]Contact = CHAR_RON
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = Yellow
Objectives[20]ObjectiveMessages[1]PlayFromStart = True
Objectives[20]ObjectiveMessages[1]Delay = False
Objectives[20]ObjectiveMessages[1]DelayTime = 0
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = False
Objectives[20]ObjectiveMessages[1]TypeTextMesage = True
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 3355,849
Objectives[20]ObjectiveMessages[2]positionY = 3208,928
Objectives[20]ObjectiveMessages[2]positionZ = 207,7061
Objectives[20]ObjectiveMessages[2]Message = Good job boy, now come back to me.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = Green
Objectives[20]ObjectiveMessages[2]PlayFromStart = True
Objectives[20]ObjectiveMessages[2]Delay = False
Objectives[20]ObjectiveMessages[2]DelayTime = 0
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = False
Objectives[20]ObjectiveMessages[2]TypeTextMesage = True
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 3353,948
Objectives[20]ObjectiveMessages[3]positionY = 3206,958
Objectives[20]ObjectiveMessages[3]positionZ = 209,5319
Objectives[20]ObjectiveMessages[3]Message = I'm coming, My General!
Objectives[20]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = Orange
Objectives[20]ObjectiveMessages[3]PlayFromStart = True
Objectives[20]ObjectiveMessages[3]Delay = False
Objectives[20]ObjectiveMessages[3]DelayTime = 0
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = False
Objectives[20]ObjectiveMessages[3]TypeTextMesage = True
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[21]Type = Random_Spawn_Objective
Objectives[21]positionX = 1689,939
Objectives[21]positionY = 3260,968
Objectives[21]positionZ = 39,87872
Objectives[21]Random_Actors_Actor_Model_Name = s_m_y_marine_01
Objectives[21]Random_Actors_Vehicle_Model_Name = valkyrie2
Objectives[21]Random_Actors_Vehicle_Primary_Color = MetallicBeachSand
Objectives[21]Random_Actors_Vehicle_Secondary_Color = MetallicBeechwood
Objectives[21]Random_Actors_Weapon_Model_Name = Pistol
Objectives[21]Random_Actors_Passenger = True
Objectives[21]Random_Actors_Fill_With_Occupants = True
Objectives[21]Random_Actors_Max_Count = 2
Objectives[21]Random_Actors_Max_ReSpawn = 3
Objectives[21]Random_Actors_Spawn_End = False
Objectives[21]Random_Actors_Spawn_Actors_Only = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[21]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Back to My General
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = 1711,869
Objectives[22]positionY = 3267,38
Objectives[22]positionZ = 40,15197
Objectives[22]Heading = 222,155
Objectives[22]Diameter = 10
Objectives[22]minimum_hight = 3
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 5
Objectives[22]PlaySound = False
Objectives[22]LoseWanted = True
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 4
Objectives[22]ObjectiveMessages[0]positionX = 3347,616
Objectives[22]ObjectiveMessages[0]positionY = 3203,158
Objectives[22]ObjectiveMessages[0]positionZ = 214,183
Objectives[22]ObjectiveMessages[0]Message = Boy, helicopters are approaching you.
Objectives[22]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[0]Sender = 
Objectives[22]ObjectiveMessages[0]Subject = 
Objectives[22]ObjectiveMessages[0]MessageColor = Green
Objectives[22]ObjectiveMessages[0]PlayFromStart = True
Objectives[22]ObjectiveMessages[0]Delay = False
Objectives[22]ObjectiveMessages[0]DelayTime = 0
Objectives[22]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[0]TypeSubtitle = False
Objectives[22]ObjectiveMessages[0]TypeTextMesage = True
Objectives[22]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[1]positionX = 3345,679
Objectives[22]ObjectiveMessages[1]positionY = 3201,809
Objectives[22]ObjectiveMessages[1]positionZ = 215,4895
Objectives[22]ObjectiveMessages[1]Message = You are fast you can easily get away from the police helicopters.
Objectives[22]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[1]Sender = 
Objectives[22]ObjectiveMessages[1]Subject = 
Objectives[22]ObjectiveMessages[1]MessageColor = Green
Objectives[22]ObjectiveMessages[1]PlayFromStart = True
Objectives[22]ObjectiveMessages[1]Delay = False
Objectives[22]ObjectiveMessages[1]DelayTime = 0
Objectives[22]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[1]TypeSubtitle = False
Objectives[22]ObjectiveMessages[1]TypeTextMesage = True
Objectives[22]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[2]positionX = 3343,231
Objectives[22]ObjectiveMessages[2]positionY = 3200,091
Objectives[22]ObjectiveMessages[2]positionZ = 216,9476
Objectives[22]ObjectiveMessages[2]Message = But military helicopters can knock you down, get rid of them before you come back here.
Objectives[22]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[22]ObjectiveMessages[2]Sender = 
Objectives[22]ObjectiveMessages[2]Subject = 
Objectives[22]ObjectiveMessages[2]MessageColor = Green
Objectives[22]ObjectiveMessages[2]PlayFromStart = True
Objectives[22]ObjectiveMessages[2]Delay = False
Objectives[22]ObjectiveMessages[2]DelayTime = 0
Objectives[22]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[2]TypeSubtitle = False
Objectives[22]ObjectiveMessages[2]TypeTextMesage = True
Objectives[22]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[22]ObjectiveMessages[3]positionX = 3340,527
Objectives[22]ObjectiveMessages[3]positionY = 3198,199
Objectives[22]ObjectiveMessages[3]positionZ = 218,8143
Objectives[22]ObjectiveMessages[3]Message = YES, My General!
Objectives[22]ObjectiveMessages[3]Contact = CHAR_TREVOR
Objectives[22]ObjectiveMessages[3]Sender = 
Objectives[22]ObjectiveMessages[3]Subject = 
Objectives[22]ObjectiveMessages[3]MessageColor = Orange
Objectives[22]ObjectiveMessages[3]PlayFromStart = True
Objectives[22]ObjectiveMessages[3]Delay = False
Objectives[22]ObjectiveMessages[3]DelayTime = 0
Objectives[22]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[22]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[22]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[22]ObjectiveMessages[3]TypeSubtitle = False
Objectives[22]ObjectiveMessages[3]TypeTextMesage = True
Objectives[22]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[22]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[23]Type = Random_Spawn_Objective
Objectives[23]positionX = 1684,641
Objectives[23]positionY = 3258,752
Objectives[23]positionZ = 39,84224
Objectives[23]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[23]Random_Actors_Vehicle_Model_Name = blista
Objectives[23]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[23]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[23]Random_Actors_Weapon_Model_Name = Pistol
Objectives[23]Random_Actors_Passenger = True
Objectives[23]Random_Actors_Fill_With_Occupants = True
Objectives[23]Random_Actors_Max_Count = 3
Objectives[23]Random_Actors_Max_ReSpawn = 3
Objectives[23]Random_Actors_Spawn_End = True
Objectives[23]Random_Actors_Spawn_Actors_Only = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[23]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = GoTo_Actor
Objectives[24]Text = Go to My General
Objectives[24]positionX = 1704,237
Objectives[24]positionY = 3288,831
Objectives[24]positionZ = 45,5041
Objectives[24]GoTo_Actor_ChangToCompanion = False
Objectives[24]GoTo_Actor_Distance = 2
Objectives[24]GoTo_Actor_Remove_Blip = True
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 2
Objectives[24]ObjectiveMessages[0]positionX = 3334,582
Objectives[24]ObjectiveMessages[0]positionY = 3189,418
Objectives[24]ObjectiveMessages[0]positionZ = 223,0527
Objectives[24]ObjectiveMessages[0]Message = Good job boy, I'll wait for you on the tower.
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = Green
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = False
Objectives[24]ObjectiveMessages[0]TypeTextMesage = True
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[24]ObjectiveMessages[1]positionX = 3333,313
Objectives[24]ObjectiveMessages[1]positionY = 3187,395
Objectives[24]ObjectiveMessages[1]positionZ = 223,8862
Objectives[24]ObjectiveMessages[1]Message = I'm coming my General.
Objectives[24]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[24]ObjectiveMessages[1]Sender = 
Objectives[24]ObjectiveMessages[1]Subject = 
Objectives[24]ObjectiveMessages[1]MessageColor = Orange
Objectives[24]ObjectiveMessages[1]PlayFromStart = True
Objectives[24]ObjectiveMessages[1]Delay = False
Objectives[24]ObjectiveMessages[1]DelayTime = 0
Objectives[24]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[1]TypeSubtitle = False
Objectives[24]ObjectiveMessages[1]TypeTextMesage = True
Objectives[24]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[25]Type = Hint_Objective
Objectives[25]Text = 
Objectives[25]positionX = 1704,237
Objectives[25]positionY = 3288,831
Objectives[25]positionZ = 45,5041
Objectives[25]Hint_Time = 16
Objectives[25]Hint_FOV = 35
Objectives[25]Hint_Use_Position = False
Objectives[25]Hint_Use_Player = False
Objectives[25]Hint_Use_Actor = True
Objectives[25]Hint_Use_Vehicle = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 5
Objectives[25]ObjectiveMessages[0]positionX = 3328,474
Objectives[25]ObjectiveMessages[0]positionY = 3184,342
Objectives[25]ObjectiveMessages[0]positionZ = 226,3891
Objectives[25]ObjectiveMessages[0]Message = Today you did a great job boy, I'm very proud of you.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = Green
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = False
Objectives[25]ObjectiveMessages[0]TypeTextMesage = True
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 3326,775
Objectives[25]ObjectiveMessages[1]positionY = 3182,553
Objectives[25]ObjectiveMessages[1]positionZ = 227,2303
Objectives[25]ObjectiveMessages[1]Message = Thanks my General, I would do anything for you my General.
Objectives[25]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = Orange
Objectives[25]ObjectiveMessages[1]PlayFromStart = True
Objectives[25]ObjectiveMessages[1]Delay = False
Objectives[25]ObjectiveMessages[1]DelayTime = 0
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = False
Objectives[25]ObjectiveMessages[1]TypeTextMesage = True
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = 3325,175
Objectives[25]ObjectiveMessages[2]positionY = 3180,997
Objectives[25]ObjectiveMessages[2]positionZ = 228,159
Objectives[25]ObjectiveMessages[2]Message = I know. And speaking of that, I'd like to discuss the details of the next operation with you.
Objectives[25]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[2]Sender = 
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = Green
Objectives[25]ObjectiveMessages[2]PlayFromStart = True
Objectives[25]ObjectiveMessages[2]Delay = False
Objectives[25]ObjectiveMessages[2]DelayTime = 0
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = False
Objectives[25]ObjectiveMessages[2]TypeTextMesage = True
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = 3323,227
Objectives[25]ObjectiveMessages[3]positionY = 3179,1
Objectives[25]ObjectiveMessages[3]positionZ = 229,3212
Objectives[25]ObjectiveMessages[3]Message = Come with us.
Objectives[25]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[3]Sender = 
Objectives[25]ObjectiveMessages[3]Subject = 
Objectives[25]ObjectiveMessages[3]MessageColor = Green
Objectives[25]ObjectiveMessages[3]PlayFromStart = True
Objectives[25]ObjectiveMessages[3]Delay = False
Objectives[25]ObjectiveMessages[3]DelayTime = 0
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = False
Objectives[25]ObjectiveMessages[3]TypeTextMesage = True
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[4]positionX = 3321,573
Objectives[25]ObjectiveMessages[4]positionY = 3177,498
Objectives[25]ObjectiveMessages[4]positionZ = 230,3124
Objectives[25]ObjectiveMessages[4]Message = YES MY GENERAL!
Objectives[25]ObjectiveMessages[4]Contact = CHAR_TREVOR
Objectives[25]ObjectiveMessages[4]Sender = 
Objectives[25]ObjectiveMessages[4]Subject = 
Objectives[25]ObjectiveMessages[4]MessageColor = Orange
Objectives[25]ObjectiveMessages[4]PlayFromStart = True
Objectives[25]ObjectiveMessages[4]Delay = False
Objectives[25]ObjectiveMessages[4]DelayTime = 0
Objectives[25]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[4]TypeSubtitle = False
Objectives[25]ObjectiveMessages[4]TypeTextMesage = True
Objectives[25]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = 1702,03
Objectives[26]positionY = 3290,797
Objectives[26]positionZ = 47,92641
Objectives[26]SetPlayerActor_Use_Player = False
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = True
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = True
Objectives[26]Int_Task = 99
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]TaskListCount = 2
Objectives[26]Task_List[0]Type = WalkTo
Objectives[26]Task_List[0]DestinationX = 1708,06
Objectives[26]Task_List[0]DestinationY = 3273,137
Objectives[26]Task_List[0]DestinationZ = 40,65395
Objectives[26]Task_List[0]Rotation = -125
Objectives[26]Task_List[0]Speed = 1
Objectives[26]Task_List[0]GoStraitToCoord = False
Objectives[26]Task_List[1]Type = EnterVehicle
Objectives[26]Task_List[1]PositionX = 2751,575
Objectives[26]Task_List[1]PositionY = 2903,974
Objectives[26]Task_List[1]PositionZ = 35,78876
Objectives[26]Task_List[1]Speed = 1
Objectives[26]Task_List[1]SeatIndex = 0
Objectives[26]Task_List[1]TaskIndex = 1
Objectives[26]Task_List[1]Warp = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Set_Player_Actor_Objective
Objectives[27]Text = 
Objectives[27]positionX = 2750,313
Objectives[27]positionY = 2904,911
Objectives[27]positionZ = 35,33004
Objectives[27]SetPlayerActor_Use_Player = True
Objectives[27]SetPlayerActor_Player_Controllable = True
Objectives[27]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[27]SetPlayerActor_Use_Actor = False
Objectives[27]SetPlayerActor_RelationshipGroup_Change = False
Objectives[27]SetPlayerActor_RelationshipGroup = Neutral
Objectives[27]SetPlayerActor_Invincible_Change = False
Objectives[27]SetPlayerActor_Invincible = False
Objectives[27]SetPlayerActor_NewTask = True
Objectives[27]Int_Task = 99
Objectives[27]Task_Repeat = False
Objectives[27]Task_Timeout = False
Objectives[27]Task_Guard_Range = 10
Objectives[27]Task_Stay_In_Range = True
Objectives[27]Task_Wander_Range = 10
Objectives[27]Task_Scenario = NONE
Objectives[27]Task_TalkingAnimation = mic_chatter
Objectives[27]Task_Time = 1
Objectives[27]TaskListCount = 2
Objectives[27]Task_List[0]Type = WalkTo
Objectives[27]Task_List[0]DestinationX = 1709,244
Objectives[27]Task_List[0]DestinationY = 3273,616
Objectives[27]Task_List[0]DestinationZ = 40,65432
Objectives[27]Task_List[0]Rotation = -125
Objectives[27]Task_List[0]Speed = 1
Objectives[27]Task_List[0]GoStraitToCoord = False
Objectives[27]Task_List[1]Type = EnterVehicle
Objectives[27]Task_List[1]PositionX = 2748,489
Objectives[27]Task_List[1]PositionY = 2903,671
Objectives[27]Task_List[1]PositionZ = 35,83893
Objectives[27]Task_List[1]Speed = 1
Objectives[27]Task_List[1]SeatIndex = 2
Objectives[27]Task_List[1]TaskIndex = 1
Objectives[27]Task_List[1]Warp = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 3428,889
Objectives[28]positionY = 3287,046
Objectives[28]positionZ = 176,2281
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 3
Objectives[28]Task_List[0]Type = Pause
Objectives[28]Task_List[0]positionX = 2750,497
Objectives[28]Task_List[0]positionY = 2902,956
Objectives[28]Task_List[0]positionZ = 35,8112
Objectives[28]Task_List[0]time = 2
Objectives[28]Task_List[1]Type = WalkTo
Objectives[28]Task_List[1]DestinationX = 1707,105
Objectives[28]Task_List[1]DestinationY = 3274,026
Objectives[28]Task_List[1]DestinationZ = 40,65479
Objectives[28]Task_List[1]Rotation = -20
Objectives[28]Task_List[1]Speed = 1
Objectives[28]Task_List[1]GoStraitToCoord = False
Objectives[28]Task_List[2]Type = EnterVehicle
Objectives[28]Task_List[2]PositionX = 2748,489
Objectives[28]Task_List[2]PositionY = 2903,671
Objectives[28]Task_List[2]PositionZ = 35,83893
Objectives[28]Task_List[2]Speed = 1
Objectives[28]Task_List[2]SeatIndex = 1
Objectives[28]Task_List[2]TaskIndex = 2
Objectives[28]Task_List[2]Warp = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Hint_Objective
Objectives[29]Text = 
Objectives[29]positionX = 2748,913
Objectives[29]positionY = 2899,995
Objectives[29]positionZ = 35,33869
Objectives[29]Hint_Time = 20
Objectives[29]Hint_FOV = 60
Objectives[29]Hint_Use_Position = False
Objectives[29]Hint_Use_Player = False
Objectives[29]Hint_Use_Actor = False
Objectives[29]Hint_Use_Vehicle = True
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 3
Objectives[29]ObjectiveMessages[0]positionX = 3317,378
Objectives[29]ObjectiveMessages[0]positionY = 3173,448
Objectives[29]ObjectiveMessages[0]positionZ = 232,9799
Objectives[29]ObjectiveMessages[0]Message = But really, I would be tired, I would go home, take a shower, rest a little.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = Yellow
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = False
Objectives[29]ObjectiveMessages[0]TypeTextMesage = True
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 3315,744
Objectives[29]ObjectiveMessages[1]positionY = 3171,878
Objectives[29]ObjectiveMessages[1]positionZ = 234,2626
Objectives[29]ObjectiveMessages[1]Message = No, this is not the time, shut up and get in the helicopter.
Objectives[29]ObjectiveMessages[1]Contact = CHAR_TREVOR
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = Orange
Objectives[29]ObjectiveMessages[1]PlayFromStart = True
Objectives[29]ObjectiveMessages[1]Delay = False
Objectives[29]ObjectiveMessages[1]DelayTime = 0
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = False
Objectives[29]ObjectiveMessages[1]TypeTextMesage = True
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[2]positionX = 3314,242
Objectives[29]ObjectiveMessages[2]positionY = 3170,437
Objectives[29]ObjectiveMessages[2]positionZ = 235,4409
Objectives[29]ObjectiveMessages[2]Message = Shit, ok.
Objectives[29]ObjectiveMessages[2]Contact = CHAR_RON
Objectives[29]ObjectiveMessages[2]Sender = 
Objectives[29]ObjectiveMessages[2]Subject = 
Objectives[29]ObjectiveMessages[2]MessageColor = Yellow
Objectives[29]ObjectiveMessages[2]PlayFromStart = True
Objectives[29]ObjectiveMessages[2]Delay = False
Objectives[29]ObjectiveMessages[2]DelayTime = 0
Objectives[29]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[2]TypeSubtitle = False
Objectives[29]ObjectiveMessages[2]TypeTextMesage = True
Objectives[29]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[30]Text = 
Objectives[30]FaildText = 
Objectives[30]Type = Enter_Vehicle
Objectives[30]positionX = 2750,313
Objectives[30]positionY = 2904,911
Objectives[30]positionZ = 35,33004
Objectives[30]EnterVehicle_AsPassenger = True
Objectives[30]EnterVehicle_CanExit = True
Objectives[30]EnterVehicle_SetIsWanted = False
Objectives[30]EnterVehicle_SeatIndex = 2
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 3
Objectives[30]ObjectiveMessages[0]positionX = 3311,525
Objectives[30]ObjectiveMessages[0]positionY = 3164,114
Objectives[30]ObjectiveMessages[0]positionZ = 239,3405
Objectives[30]ObjectiveMessages[0]Message = Pilot, we're ready to go.
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = Green
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[1]positionX = 3310,417
Objectives[30]ObjectiveMessages[1]positionY = 3162,135
Objectives[30]ObjectiveMessages[1]positionZ = 240,7622
Objectives[30]ObjectiveMessages[1]Message = Yes General.
Objectives[30]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[1]Sender = 
Objectives[30]ObjectiveMessages[1]Subject = 
Objectives[30]ObjectiveMessages[1]MessageColor = White
Objectives[30]ObjectiveMessages[1]PlayFromStart = True
Objectives[30]ObjectiveMessages[1]Delay = False
Objectives[30]ObjectiveMessages[1]DelayTime = 0
Objectives[30]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[1]TypeSubtitle = False
Objectives[30]ObjectiveMessages[1]TypeTextMesage = True
Objectives[30]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[30]ObjectiveMessages[2]positionX = 3308,969
Objectives[30]ObjectiveMessages[2]positionY = 3159,459
Objectives[30]ObjectiveMessages[2]positionZ = 242,4799
Objectives[30]ObjectiveMessages[2]Message = You guys, get in the back.
Objectives[30]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[2]Sender = 
Objectives[30]ObjectiveMessages[2]Subject = 
Objectives[30]ObjectiveMessages[2]MessageColor = Green
Objectives[30]ObjectiveMessages[2]PlayFromStart = True
Objectives[30]ObjectiveMessages[2]Delay = False
Objectives[30]ObjectiveMessages[2]DelayTime = 0
Objectives[30]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[2]TypeSubtitle = False
Objectives[30]ObjectiveMessages[2]TypeTextMesage = True
Objectives[30]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = 
Objectives[31]positionX = 1705,22
Objectives[31]positionY = 3298,267
Objectives[31]positionZ = 40,14803
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = True
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 99
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 1
Objectives[31]TaskListCount = 2
Objectives[31]Task_List[0]Type = EnterVehicle
Objectives[31]Task_List[0]PositionX = 2748,489
Objectives[31]Task_List[0]PositionY = 2903,671
Objectives[31]Task_List[0]PositionZ = 35,83893
Objectives[31]Task_List[0]Speed = 3
Objectives[31]Task_List[0]SeatIndex = -1
Objectives[31]Task_List[0]TaskIndex = 0
Objectives[31]Task_List[0]Warp = False
Objectives[31]Task_List[1]Type = VehicleHeliTask
Objectives[31]Task_List[1]positionX = -2970,525
Objectives[31]Task_List[1]positionY = 2234,08
Objectives[31]Task_List[1]positionZ = 500
Objectives[31]Task_List[1]speed = 70
Objectives[31]Task_List[1]Hight = 30
Objectives[31]Task_List[1]FollowPlayer = False
Objectives[31]Task_List[1]AttackPlayer = False
Objectives[31]Task_List[1]Land = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Set_Player_Actor_Objective
Objectives[32]Text = 
Objectives[32]positionX = 3411,124
Objectives[32]positionY = 3369,387
Objectives[32]positionZ = 190,6812
Objectives[32]SetPlayerActor_Use_Player = False
Objectives[32]SetPlayerActor_Player_Controllable = True
Objectives[32]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[32]SetPlayerActor_Use_Actor = True
Objectives[32]SetPlayerActor_RelationshipGroup_Change = False
Objectives[32]SetPlayerActor_RelationshipGroup = Neutral
Objectives[32]SetPlayerActor_Invincible_Change = False
Objectives[32]SetPlayerActor_Invincible = False
Objectives[32]SetPlayerActor_NewTask = True
Objectives[32]Int_Task = 99
Objectives[32]Task_Repeat = False
Objectives[32]Task_Timeout = False
Objectives[32]Task_Guard_Range = 10
Objectives[32]Task_Stay_In_Range = True
Objectives[32]Task_Wander_Range = 10
Objectives[32]Task_Scenario = NONE
Objectives[32]Task_TalkingAnimation = mic_chatter
Objectives[32]Task_Time = 1
Objectives[32]TaskListCount = 2
Objectives[32]Task_List[0]Type = EnterVehicle
Objectives[32]Task_List[0]PositionX = 3422,101
Objectives[32]Task_List[0]PositionY = 3286,833
Objectives[32]Task_List[0]PositionZ = 178,3292
Objectives[32]Task_List[0]Speed = 1
Objectives[32]Task_List[0]SeatIndex = -1
Objectives[32]Task_List[0]TaskIndex = 0
Objectives[32]Task_List[0]Warp = False
Objectives[32]Task_List[1]Type = VehicleHeliTask
Objectives[32]Task_List[1]positionX = -2971,971
Objectives[32]Task_List[1]positionY = 2234,518
Objectives[32]Task_List[1]positionZ = 500
Objectives[32]Task_List[1]speed = 40
Objectives[32]Task_List[1]Hight = 30
Objectives[32]Task_List[1]FollowPlayer = False
Objectives[32]Task_List[1]AttackPlayer = False
Objectives[32]Task_List[1]Land = True
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = Go home
Objectives[33]Type = Leave_Area
Objectives[33]positionX = 1704,237
Objectives[33]positionY = 3288,831
Objectives[33]positionZ = 45,5041
Objectives[33]Leave_Area_Distance = 2000
Objectives[33]Leave_Area_Use_Objective_Position = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 4
Objectives[33]ObjectiveMessages[0]positionX = 3307,501
Objectives[33]ObjectiveMessages[0]positionY = 3153,26
Objectives[33]ObjectiveMessages[0]positionZ = 246,1862
Objectives[33]ObjectiveMessages[0]Message = So, the next operation.
Objectives[33]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[0]Sender = 
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = Green
Objectives[33]ObjectiveMessages[0]PlayFromStart = True
Objectives[33]ObjectiveMessages[0]Delay = False
Objectives[33]ObjectiveMessages[0]DelayTime = 0
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[1]positionX = 3306,847
Objectives[33]ObjectiveMessages[1]positionY = 3150,745
Objectives[33]ObjectiveMessages[1]positionZ = 247,4638
Objectives[33]ObjectiveMessages[1]Message = It will include submarines, helicopters, assault planes, missiles, secret bases and much more.
Objectives[33]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[1]Sender = 
Objectives[33]ObjectiveMessages[1]Subject = 
Objectives[33]ObjectiveMessages[1]MessageColor = Green
Objectives[33]ObjectiveMessages[1]PlayFromStart = True
Objectives[33]ObjectiveMessages[1]Delay = False
Objectives[33]ObjectiveMessages[1]DelayTime = 0
Objectives[33]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[1]TypeSubtitle = False
Objectives[33]ObjectiveMessages[1]TypeTextMesage = True
Objectives[33]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[2]positionX = 3306,977
Objectives[33]ObjectiveMessages[2]positionY = 3145,749
Objectives[33]ObjectiveMessages[2]positionZ = 246,2117
Objectives[33]ObjectiveMessages[2]Message = I can't wait My General!
Objectives[33]ObjectiveMessages[2]Contact = CHAR_TREVOR
Objectives[33]ObjectiveMessages[2]Sender = 
Objectives[33]ObjectiveMessages[2]Subject = 
Objectives[33]ObjectiveMessages[2]MessageColor = Orange
Objectives[33]ObjectiveMessages[2]PlayFromStart = True
Objectives[33]ObjectiveMessages[2]Delay = False
Objectives[33]ObjectiveMessages[2]DelayTime = 0
Objectives[33]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[2]TypeSubtitle = False
Objectives[33]ObjectiveMessages[2]TypeTextMesage = True
Objectives[33]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[33]ObjectiveMessages[3]positionX = 3305,764
Objectives[33]ObjectiveMessages[3]positionY = 3142,249
Objectives[33]ObjectiveMessages[3]positionZ = 247,4776
Objectives[33]ObjectiveMessages[3]Message = I knew you'd like it, when we get there I'll explain everything calmly.
Objectives[33]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[33]ObjectiveMessages[3]Sender = 
Objectives[33]ObjectiveMessages[3]Subject = 
Objectives[33]ObjectiveMessages[3]MessageColor = Green
Objectives[33]ObjectiveMessages[3]PlayFromStart = True
Objectives[33]ObjectiveMessages[3]Delay = False
Objectives[33]ObjectiveMessages[3]DelayTime = 0
Objectives[33]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[3]TypeSubtitle = False
Objectives[33]ObjectiveMessages[3]TypeTextMesage = True
Objectives[33]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

